BRITAIN^S ONLY MAGAZINE DEVOTED TO THE AMSTRAD CPC 464, 664 AND 61 28
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GAME REVfEWS • PJlGftlW • PAGES OF CHEAT MODE
ABSOLUTE BEGINNIBS • BOOTING UP CP M
/ EDUCATtONAL SOFTWARE • NEWS
VffWS • SPEClAi OFFERS • AND MUCH MORE
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AMSTRAD ACTION DECEMBER 1986
FRONT END
EOlTOItlAL • NEWS • LETTERS
5ED-L[NES... 5UGARMAN
Hew foces at the Old Bam.
6 REACTION
Pour pages that you the F&ad«r wfole.
14AM$CENE
Finger on Arnold's pulse, mcluding report on the
Amstrad Show in London.
DrcrTIZING SPECIAL
MOUTH, EYES AND EARS FOR ARNOLD
22 SPEECH!
No hardware -just Superior Software. You type, your
CPC spoaks.
24 viDr
Plug a TV camera into Amotd: (he video digitizer from
Koini>o,
^!
23 A DAY IN THE LIFE
How one of the KombE> teain uaes Ma Amjitrad: schoolboy
Keith Wilson, who alao converted Gz^en Boiei.
26 SOUND DIGITtZER
An amaemg TYPE-IN: put sound Erom an. ordinary
cassetie into your compuier'a memory.
35 TARZAN COMPETITION
Be & hi-tech Ape-man! Digitize hia yell and win the
Martech game.
SERIOUS SIDE
REVIEWS • AKTICLES • PROFILES
41 SERIOUS SOFTWARE SHORTS
Draw in 3-Dl Amor's Model l/iuveree. Rotate hem Proteus.
Book: Advanced Amstrad Basic.
28 TYPE-INS
Thr«« pa^es of ihoi\ type-ins - from r«ad«i8,
46 ABSOLUTE BEGINNERS - Part 8
Whafs WHILE- WEND? Neater thaji FOR-MEXT? Wilton's
word to Basic beginnera.
48 BOOTING CP/M - Part 6
Wg tmsh off PtP and look at other utilities on your aygtom
disk,
34 PROBLEM ATTIC & HOT TIPS
Hints on cassette-loading problems.
53 BACK TO SCHOOL
A look this mottth at progs for primary-school lads.
ACTION & ADVENTURE
OVER IS GAMES • MAP* • TMEP(LGfl(«
55 ACT/ON TEST STARTS HBREf
Tout Top Ten Chan plus a FULL LIST of the gamea
reviewsd in the neit 20 ptget - yet, 20 pagea this mottthl
These are jusi the Raves...
56LfGHTFORCE
A winooth-ACJoUin^ fast-actuui shoot-em-iip from FTL,
S8 DRU»D
Explore an arcane arcade from Ptj^ird in this month's
Maieierganie.
66 TRAPDOOR
Be the BerV from the new TV sezies for Idds - fall through
the Ei^>Or laughing.
72TRAILBLAZER
Another bouncing-ball beauty from Ctemlin.
87 PILGRIM'S PAGES
The Cowled Cn^sdei Die* m ffom Wioboi with the latent
ix\ the world of adventurea.
94 DOOMDARK'S REVENGE: MAP
Our megamap of the 6,000-io elation epic.
98 CHEAT MODE
More of your wonderful game-busdng ploys.
:i|€6 THRUST: MAP
Colour playing guide to the fiendish Firebird cheapie.
i
T08 MAIL-ORDER
From your armchair, order software and save yourself
pounds.
112 ACTION FORM
The all-in-one Action Form for your interaction.
ULTIMATE ACTION
IN THE THIRD DIMENSION!
F. Store of rhe on OD, 16 cofour groph ics^^^
pl^ Unique orogrGmmabie robots WHlHKB
ifSuf M\STRAD CPC - £6.95 (rope) £14.95 (disc)
I Wrslonsfof other micros coming soon ...
ED-LINES
ADVERTISEMENTS
Mik« CuzoU, Richiird Stanimeis
Eardley Hqiisc
182 Cutiipden Kill Rgad
London WB 7AS
PhOh^: 01-22! 3S9E
New faces at the Old Bam
FuJture Publishing will aootv have to raise a new barn if Qua
population explosion psrsists. AmsHAd Action Gtarted 16
montlis ago with a staff of three. Today IB people produce three
magazines here.
Spealring of rising rapidly, hasn'l your new editor? Tin Jim
Nagel, who joined two months ago as sub, and have now takqn
over the chAir vacated hy Mstt Nicholson. Matt is still here -he 'a
m the next stall editing the new PC Plus. He gets his own stapler
this month, and won" t just be a supplement inside SOOO Plus,
Riehaxd Montelro comos lo AA after losing his A-levels to
AiTiold. He IS a\n new Technical ediiof. having gained hi$
expertise when he should have been preparing for exams. We
were so impressed with Eiehard'e sound digitiaier when he
came for interview (hat it's our cover-feature type-in. And giiesa
who's our coverboy? Talk about fast fame.
Andy WiJion has left Eomerton for the metropolis to get his
name in lights; you "11 e«e it in the Amgtrad section of Micronet.
He's a techmcal Writer there- This is one reason our Prestel
mailbox - the numlxir is on this page - is getting more use now.
Andy's articles for Basic beginnerB wiU continue to appear in
AA for the next month or two.
Upstairs at the Old Barn, Klxn Bale has joinad the art team.
She's a graduate of PlymouEh Poly and formerly worked
fieelanoe from homa in Sherborne while looking after a baby.
Now fattier freelances and teiid* tWO-year-oId Timmy. Kim
replaces Oeor^^ Marphy, who departed (he drawingboaxd for
the blight hghts of Bristol.
A*t
Who was on show?
Our siand ai the Amstrad Show
last month (sec reporl in
Amscene) was ofton overcrow-
ded with avid readers of
Amstrsd Action. It was a pica-
sure me&tlng you all, and I'm
sorry (here vras not enough time
to chat to everyone. Well, we
have discovered our leaders
come in aU sizes, e^apea and
ages - and t suppose you dia-
covered the same about us!
Game to help?
Am^//ad Action is loolong for an
assistant games reviewer. The
hght peison must Uve near
enough to Somenon to be able
10 call in &t the oftice ai leasr
onca m we«k, and must be able
to write to the exacting stan-
dards of AA English - remmier-
ation accordingly. If you think
you fill the bill, send ib.^ editor
two sample gatine reviews,
Checii^ yourself
And dep.ed. Bob Wade asks
Edlinea to remind you yet again
that Cheat Mode cannot answer
individual la tiers asking for
help with games - even il they
bribe him with a stamped envel-
opo begging a reply. We
wouldn't want to spoU the fun
for you, noT would we have
enough month left to make yom
megH-mag.
This month' 9 cover is a
magic by Trevor and team,
don't you (hirtk? It was done by
fiisl photogiaphiftg Richard
with an ordLnary camera. They
put the resultrng colour transpa-
rency onto a lightbox and focus-
acd a video camera on it. Thus
two identical images were pjo>
duced, one analogue and one
digital. Wesseic, oui colour
originators, then blended one
into the other lor the final result
you see up from.
We'd like lo thank Bnlish
Telecom at Bristol for loaning us
Itio Auralile headset you see -
also Thom-EMl of Wells for ano-
ther one you don't> And Linnet
Photographic and Technical
Services Lid (Midas Audio-
Visual) of Langpoiti Someisel,
for Ihe video camera thai did
the seelng.
Dtgttol conju''-ng on th« cover
bit of
JLmstrad Actioit
Fatnte Publishing liitiited
The Old Bam
Brunei Precinct
Somerton, Somersat
TAll 5 AH
Phone: (045^)7401!
PresteVMicronet mailbox: 045B740U
Coleui^ OriglELhIian: Weneic FepiwiiirAwu, 3SSr WbILe Koad, Bitxtol SS4 OOL
FriBllD j; Red-mood Web Oj£iel, YvDiaana War, "^itrvibhdge: , WAtn.
J OiililbDlioii: Se^mouc Pita*. 334 BjiKlon Kia«d. LctitiDr, SWI TAC
(Dwtriliwajm 4 *ilb«enp<iMyi kn th*N*!h*tl*ji«))(^ tNFO DATA COMPUTEBS,
Poatbua ST. SeOOJUt Ain«r«t04l. Tiatiia: 0133-630167 Retail piico: H£1 7.^]
Vera Cnuz winners
Five readers have won copies
of the whodunnit game from In-
fogram'as as prizes in our Sop-
tembar competition.
They are P Dov/ling of
Maidenhead, Andrew Gray of
Manchester, Paul Sweeiman of
New Maiden, Arthur Maiquez of
Leeds and PA lodgers of Ro-
therhaiR. Another long list of
lunners-up will receive £3
vouchers.
<i&rwB«FiiiiBiM»gtiwii»ats« AMSTRAD ACTION DECEMBER 1986 S
The Old Bern's postttag i$ bmrsting agatn rhrs monfh.
Thanks for the effort you put into Ihesa epistles - weVe
only sorry we can't print more. Thanks too for your
comments on Ihe mag and suggestions for improve-
ment: you might be surprised next month to see some
of your ideas in print even tf your letter doesn't appear
here.
Keep *em coming - and remember, brief Is best.
Brummies and soldiers
form Amstrad groups
1 am in the process of forming a
uss'ra club in Biinunghara.
CouJd those inta rented pleasa
write to me? We hope we won't
have to charge anything to join.
We a]«o hops to have access to
ft uuivccsiiy which ae&s 61,233.
JehaB Woods
S4 teckwood Rc»sd
?fcn-thfiMld, BimlnghaiTL
B31 IQD
I wotidei it I Tnight use your
pages to let Armed Forces
ArTLStrad us«ra Icnow gf the
fQfmation of the Services
AitLditiad Society. Reoe^it ir-
seardi shows (here axe well
aver 5,000 privat-eiy owned
Amstrada iti UEe in the three
services, and I suspccl the fi-
gure couid be nearer 25.000.
such IS the success of th«o out-
standing Ftiachines.
Thi: Services Amstrad
Society will bring together all
thie uaera sud provide a forum
for the ^^cch^nge of ideAS, help
witb problems, and a united
T(»ic:« to deal with softwre
houses and our own masters.
Any serviceman requiring fur-
ther details of the society shouM
write to mc enclosing an sae,
The Services Amstiad Society i?
being run by aervicemen, for
serwicoiuen,
CMJoiatfLt-CoO
Services Amstrad Socielr
Iieioc Tit Centte, Sturry Road
Canterbury, K«nt
CTl IHS
Why not small ad*?
I have 8ub3s;ribed to AA aitice
jsi^UB 1 snd I thinJt it's pure
genius. Gould I make one small
helpful suggestion - ilwt you
6 AMSTRAD ACTION DECEMBER 19S6
reserve one or two page« per
month (or s. s<:lcchoii o( readers'
«dvertisenients. Fox a small
charge (or if you're really gen-
eroiiB, free) readers could ad-
vartise diings they want to swap
or sell
A lot ot people can't afford t2Q0
foi a priniex or £100 fo; a disk
drive, For example E would be
willing to swap 10 lo IS £10 AA-
Rave games - .original, un-
copi^d - for s CPC 464 printex
or disk dnvG.
Peter Day
a Drummoad Road
Birmjagham, B9 SX|
Ai ti\e momsat, Pet^r. wc
hav67\ 't got the staff to cops with
ihe sdimin it weald entail. Also,
smaU sds foi swapping sOitWATS
op^n vp temptation for UlegA}
copying'. Like other Jtiagazines,
we Krant to avoid that. As tor
I haidware, we're pnnting your
a(tdf999 ihia time.
3 chleRs for tape
Yds, you have got a great mag,
bul so many people must have
loid you ilmi you're going to get
big-headed if you're not carelul
Why is everyone so ama-
oua to 0ve the poor old cassette
the shove? The hardware is
ohoapoE than a disk drive, a
cassette is cheaper than a disk,
and moat of us lesser mortals
can't alTord the prices. Maybe
you could do a censue to find
oui how many of your readers
do own disk drives,
And csn anyone come up
with a poke to tur^ that blasted
music off in EUte?
Alex Gough
Hasilugs, E Sussex
We make loguiitr use of a Har-'
vey Headbartger hat to kocp qvf
sff^s Iroitl 0Ver-expBj}ding -
though thsy have good cause.
CsssottGS sxo Blow and unr^ll-
shle> that '^ why, Wa agree, they
ATS cheap. Bttt the price of disk
drives is coming cfoK'n ail the
dme.
Uyoa csji'i beaz th& music,
iv/iy don 't you Just uso this vol-
uiuB cotitrol?
Loader iainant
I }om the multitude of people
complaining about foreign
loader!- I ajTi not too bothered
about iiead«rles« loaders
because on my system (€128
and tape-recorder} tnoal head-
erleas programs work. But the
Firobird loaders are terrible. I
have not ye( got one of them to
worlt. I have Thxast, H^r^ey
Headhangei axvd Spiksy Jisrold,
and you can't buy these
progiamfi an disk, It is #11 rtght
if you have a built-m tape but ii
not It's hell.
J know they've got to keep
ahead of the pirate, but does it
have to be at the expense of us?
Could you please say in youi
reviews if thaee loaders cau^e
problems on a SI 2B or 6S4?
JtnthfiBf Beck
SDuth Humberalde
Jlie problem Mes m'th &e azim-
nth adjusaneiti an your tap&d-
eck. Firebird's ioadci Is parti-
cul^iy iinicky- See this month's
Problam Attic, page 34.
Whodunnit?
I have seen the Fotirth Protocol
game reviewed <October AA)
and I like the idea of h. But I
have read the book and I won-
der ^ will the characters whod-
unnit in the book be the same in
thei game? In other words, will I
know who it is immediately?
Axnyaa Stapbaai
ramJtuti, 5ui3«y
To bo hottest, wi> don't know
because none of US httve rajef
the book, Bsit even if you iiavc,
you will still find the game ^
chsUenge-
Leaderbaardiess
What news ol the to-be-released
Ijeadei-board for Arnciid? US
Gold was rather noncoramital at
the PCW Show, despite the
flashy stand. The Amstrad ver-
sion Wasn't evaiPi on the
pricehsl.
Feter Newman
Co. Tyrone
SriSt waiting tor if, stiti vrorking
on it. A tschnical hitch,
appsrently.
It*$ even simpler
Ailer waiting ages to get the
disk version of Viper'sJ^r-
Lesgue Soccer U from you
P^ecause d delays at the soft-
ware house) ii fina,lly arrived.
However, there was a seilous
problem: the 'Save game' op-
tion doea not function. I have
tided all ways - so have others ~
but it is no good. A? you prob-
Penpals, please
^ Michael Meliin, 4 Camden
St, ItTelson, LadCt, BBS OBL.
^ Paul Mackenzie, 39 Mil-
lerasneeb Ave, Lien^ie, Scot-
land, GE6 SHP.
1^ Robert White, 1 Sunnybank
St, Ossetl, Wakefield, W
Yorks, Wr5 8PE, is 14 and has a
eiaa.
► Cllris Bdrbon, Caietakera
Rouse, Whitstable CJ Scbool,
Oxford St, Whitstable, Kent,
CT5 2DB. IS IS and has a 464
v/ith Ughtpcn.
k Jonatban Eland, 3 SHaanaiKl
Well Drive, Horbnry,
Wakefield, W Yorks, WF4 GBN
wanls lo oiganize 'tho country's .
bttestandgieatest penpal club'. '
► Wayne Col, 111 Saxon Dr,
London, W3 ONY (01993 SSSl)'
would love to know Arnold
owners in the EaUng-Acton
-Iff^
REACTION
ahly realise , unJcsa you keep
the computer on for weska, the
game is much I^a enjoyable foi
me, lei alone the kids - impa-
satble lo fuush-
Jenny R&D dlea
Waningtoa, Ctaetliir*
Th9 piei}!eni in the disk rersiott
ciEoccQi U IS an quot In Iho
iastmctions, sccarding^ to i
Vipet man. Don 't Insert s blank
dusk' Of 'lh9 saved-game diaJr',
Simply use the; same disk the
proqram i$ an.
Pre-Arnold peruser
! am veiy new to the vvonderfiil
world of the Arnold' In fact [
haven't even bought it yet. I am
gomg to buy the 6123 in a
couple of motnths. and already 1
am sreading your great
magazine.
When are you going to do a
review on the Giaphics Adven-
fuxe Creator PJas? 1 think this
might be 1h« flrsl prograiti [
buy.
A Euggeetion: Why don't
you devQit; a page of the mag
foi Amold^ViS to 'n^rite in ss\4
is)f. other {i9«rs fot tmw-anted
games etc, and also advertise
[heir unwanted software and
hardware? Sonie users may
want 10 sell some games or
eiren swap them.
Mane j Mistry
L«icesrtef
We Ipat foiwixd to pabJishing
your typg-ins iith^n you fmaliy
do gel your machins! Watch out
for the Pilgrim's cojniaents on
^JUwe^t?
GAC-. He looked at the
on0iisl version in JanuAry. As
toT small-sds, s&& the Jtext
letter.
(Apologias, by the way, MM. ii
w&'ve misspelt year nAme. Jfo
hassles trading she rest otyour
very a^it hitxdwrMng. but yaai
sigiatturB stymied us.)
Remind me
Why cannot some expert pro-
duce n list of memory cost foi
each 6^38 conunand as was
done for the Spectrum? Oi am I
ihe only person with a S123 who
did not p&Y the inflated price
just lo play games?
dive South ee
Baiingstoke, Hantc
Two books reviewed in the
Noveiab&c: issue contaiR jtist the
sort of able you 're ait&r.
Getting back up
I srx once again annoyed to find
'Booting CP/M' and 'Absolute
Eog««icJ5' plus the music ait-
icles (October) piinied baek-to-
back. This fouls up nty system of
taking out these articles for re-
ference: they can't be sep-
arated. Why not alter the layout
to split them by a page of ada, as
nvoffl other magB dO?
This Is the only real mo^tr; \
hove about yotir mag^ which
more than cov-era -everything an
Amatrad owner needs. Con-
grats on your new mag 3006
Plus, which 1 ordered this
morrting,
John Wallyf ork
Warrington, CheslliK
Tovr new ed sctuAllj tried to
please you this issiie^ keeping
AB and CPM separate. But then
along came eight more Ijist-
minute jcfage* and an unbeliev-
able repeat performance oi jug-
gling colour pages, ads, se-
quence, Jaft va right. John, VU
send yoa 3p to photocopy the
hsckofone p^g^-
Carve name in stone
Isn't ii amazing how dense you
can be if you reaUy try? J P
Eldridge wrote to you (October)
complwniitg aJjowt your review
of Nuciear Heist and aaked you
Eo print the author's tta»ie in a
review. You repMed thai it's
often diflicull to tell who wrote a
gome. Mr E was writing to tell
you who wrote (he game; he
did. What he want» ia the name
of the author of Gve review so he
knows whose legs to bieak.
The review se^amdd fair enough
to me.
Can we eee a oompreliensive
collation of EUte tip9? Those of
us who waited for the disk ver-
Invid'ble bowl
Could you pleajse teU me when
Superbowl wUl be released?
The game haa been advertised
smcc Dcconxber and moat rec-
ently in the adven 'Heroes and
VlUaiiis' along with Itamtyo, 0st-
maji and V. which are all avail-
able It haK been oul for some
time on the Spcdnati and Com-
nwdore, and Ihe TWo-player
game is excellent. It's a ahame
that -s good software house lets
consumers down by not releas-
ing the gB3i3e» aidverlised tsU six
months to a year later, I'm thin-
kang of Street Hawk and Kiught
Rsdfir.
Dalrid and Miehaei Pidduok
Bnadttaix*, Sent
A spokssttian at Ocean said the
iS)aretrsion hsd to be sban-
doned J?ecause oi aaloresees
snd tmsunnoontsble pro-
granuning difficulties. You^rt*
right about 'teaser' advertising;
you csn belieye it's out when
you read OUT review. We t^ke
Ocean and all the others with a
grain of salt.
sion have just completed the
first mission, are dangerous and
are wondering how the Eecond
mission siarts. I note that ano-
ther nn^g &at still runs high-
scores has claims for hundreds
of (hous^Jids of crodils. Is there
any point pursuing cash oi
trying to keep e clean record? I
thought the rating depended
purely on ihia.
D J Edvrardi
Leeds
Some programmers might not
want their nMmes curved on AA
gSavestanes, But in lutaie we'li
include an auUior's name in s
review if it's printed on the
package (as Jone Paul's was.
spelt like Efsflf, now thsi w^
look). In moet esses nowsiddys,
however, there is no one name.
Often it's s team rather than an
individual. Frega0iitly Ajtistrad
games are conversions from
other machines: the original
author has never touched an
Anxsir^d. and th^ t^opvertiiig
programiTter h^s never had an
original thought
Pets for sale
We have bought a new big
memory-fast Ametrad, and the
difference is remarkable for our
vast range of bridge administr-
ation programa. Anyone want a
Commodore set of working kil?
Ifo reasonable offer refused for
the hardware and extensive
software! Comrnodore 303Z with
double disk drive and tiaclor
printer, 4032 with single drive
and printer - £730 the lot.
Bernard Brighten
Sheffield Bridge Club
7 Thornsett Road
Wslcome to Ametrad Action.
Bernard, Something telis me,
though, you're advertising in
the wrong mag.
Points for
Re-actors:
► PRWr your name clearly
if you wint us to speil it right.
YoM, should *ee some of the
signatures we gel!
^ A telephone nureibet-
might be u£eful in case wc
need to check sorr.elliiing
before piinimg your ictter.
¥■ Pit ase don't expe ct irid;v-
idual replies, espedaliy on
games problenia v.'e get
jast too many letters and
vjQuid havfi no timsi left to
_put_aut your favourite mega-
mag.
►■ If you have points for
various dRparlments [eg. Pil-
grim, Type-ins. Subscrip-
tions, Mail-order) please
writ^ them them on afi-prirrite
ahe«t,'j of paper. Some mem-
bers of the AA leatri are free-
range - they are not con-
futed to stalls in the Old Barn.
So if you expect ono bit ol
p,!3pfir lo be shared round.
■ I'm afraid yoti multiply the
diances oi it getting lost.
Make auro your ramfi Am\
jddresfi ii^ on each, but you
c^n post Uieiti iill in one
envelope.
Confounded comms
1 am impreaged by your 'Day in
the Life' (November) and note
one glaring omifiaion from youf
magazine. You menlion your
communf^ationa et^iuipment and
its problems. However, despite
scanning my past issues, t can-
not delect one single word or
article on the subject of conuns,
With the widening range of
modems and the software to run
them,, it becomes more nece-
ssary to the Amstrad usicr to
ajC^fuire more knowledge about
this means of talking to each
other.
[ use a modem because 1
am disabled. It beats CB radio
►
AMSTRAD ACTION DECEMBER 1986 T
RE-ACTION
any day, d'espite Hie telephone
bills. Actually, it coal3 eibout 50
pence per houi in the evenioig.
That's rot so bad «vhen you
conaidet yom cmhi talk with
people adl i>ver the country and
even the woild. You can get
free programs and even inoie
games.
li I could Gnd your mailbox
number printed in the tnagaziiie
I cMuld have aeni this to you
electronically instead of using
the poEF offica. So how about a
requlajr spot?
Gil Matthews
Rachester, Kent
You'!} now notice car PrSsi^J
mSiiihQX numit^i on ihe Edhnes
pAg&. Bat via it you wouldn't
have got this /efter into piini,
because Asvsn't yet bssn able
to get text from thezc into ovr
WQrdpipcessox without iitQrc
work thA/} it's iPOfift. Bat slay
tuned: we're prsctisin^.
Cdpiured by oltens
With Alien3: iha computer game
Qn (he horizon , people are giv-
ing second Opiitupn^ on the first
game Alieit. 1 have many very
g'ood gamoa in my colieclion,
iticludiiiig MaispoTt and
Herbert's Dtmuny Run, bat no-
thing gets my blood going hke
pUying A^en. People disliked il
because it Wiisn't an arcade
game or an adventure, il do&sn't
even involve much strategy -
just do whatever is necessary to
kill the blasted ihiitg} Sut what it
does involve is suspense and
tensidh, Mter playing it 1 am a
nail-lea® nervous wreck ready
tp be strapped int^ my bed for
(he night. It is tha best buy 1
evei made iot a micro: 2X31,
Dragon or CPC,
Although the film Aliens
Wasn't a9 good as the firet an&,
the computer game could be a
nail-biter of epic proportiojis. [
hope that Electric Dreams is up
to the task. Meanwhile t tfaanl;
Argii3 Press and look forward to
saving lovely Riploy from
hordes of double -jaw3!
Sebastiaji Jlstan
Landon WZ
Ah Action taskfbrce is blasting
off to W2 to rescve Setsston
irom cJte aliene forditg hiia to
wfrite this,
Abctndon&d
Aberdonian
tt is a constant disappointment
that I can't get any o£ the current
software you review, rm not just
complaining about Aberdean,
but also Glasgow and
Edinburgh, both cities that! visit
on 3 fairly regular basis for my
work-
All [he software advertise'
menta are for companies in the
Midlands and Ihe South of En-
gland. It's just not possible to
travel 3C0 to 500 milea south to
view a new software program,
including games.
Could your magazirvQ help out
on this? Do a survey of ^opa in
Scotland and the North Ot En-
gland and compare it wilh the
Midlands and the South.
WiUtam Snell
Aberdeen
This is surprising, in view ot this
tnoatli s npfth^-thc-border
cover feattir0. And if you feel
far away, fust look st tftie a&ct
ietler
8 AMSTRAD ACTION DECEMBER iQSfi
' I Keep Ti-lrrJltjM& IT^ Jt^-^T
f>^ti AW&HiTtrtFve- &i*M6 oti
Kiwi kudos
Wowf What a tassgl It's only the
third issue Tve received, and
I'm hooked. I've stopped my
ACUs so I can get the Amstrad
mag.
But now the sad part. In New
Zealand ii costs the equivalent
of £3! It lakes three months to
receive an issue [on the new-
satands]. By the time st gets here
any competitions have boon en-
toredj awarded and forgotten.
We mias out on any freebies.
(Have you a spare copy of
Covensflt going begging?) And
finaJly, there's only a I'in-2
chance of picking up an i$$ue-
Mo3t of these cannot be
helped by AA, but you could
make overseas competitions
where vj^e have four or five
months leeway.
Sltane Morgan
Auckland
A copy o/Covenant is art its way
down under. Shane. Aifd a copy
of this issue Ait-iti^il so you
ivon't itiisB s&eiisg your name in
it- Sug us again in a fsw jjt^nlhs'
time about your competition
idea; it has merit.
Tdke a butcher's
Beef up the magazine I In the la$t
stK issues Ihe re has beeti a gert-
eial decline m the nunvber of
pages. Do something about it.
Jnlian Cater
London SW14
Aye, Aye, sir! Editor report
there are 11$ pages this issue.
Part of the reason foi drop
in psge count tivo and throe
months ago wi$ ihe departure
of Joyce to her own iitl^, 8000
Plus, Now. even though
Amstrad Action is devoted ox-
ciusively to Arnold, only issue 7
Out-b^efed the one in your
me^ihpdtks. sir,
Hafipy reader
offers goodies
When 1 (Ltsi got my G12S I took a
quick glance at the 7-niillLon-
page manual. I quickly found
AA and read it instead. My €123
no longer seemed like a UFO -
more than 1 can say for the two
other computers (Texas Instru-
ments and Sinclair Spectrum) ]
had before. 1 hope you keep up
the brill work-
To show my gratitude, any
reader wanting a poster and
wradow'sncker or two (free!)
from various software houses
should write me. the day I le-
ceive a large self-add resssd
stamped envelope is the day T
will send the posiexs dE(.
RjeaderB in the northwest of
England will know me as Soft-
Byte Enterprises {as seen on
Granada Reports).
Colin Rickwoodi (age 15)
JS9 Skipion Roa4
Colne, Lanes.
BBS ONY
No sleep on Mars
After drawing a large map and
spending a lot of time blasting
sept warrtoiTE, t am stuck on
Marsport. Many of the new pro-
blem areas that [ have found are
proving too much lor my single
brain cell. I wonder if you or
any of your readers could
please tell me how to enter the
chemists, plant room, hothouse,
or how to enter (safely) the dan-
ger rooms wher* sonic j^ooms
and radiation bombfi are acti-
vated. 1 wcufd bo delighted if
someone had the solutions to
these problems because I've
been losing sleep not knowing
the answers ,
Matthew Holley
fiS I^Qsdowna L«ne
Londan SEI flTN
Better btew moro black coffee,
Matthew: you won't get the so-^
iutiane from us. If wc snswer&d
all tho letters we get sbout
9'ajned, we would spoil the fun
ibr other readers, not to men-
tion have no month lefi to ivrite a
megamag. Buf your situation
sounds so serious we are print-
ing yoar address for a possible
pen-pal to rescue you.
If the name f Tits
I was looking through the games
at my local computer shop,
Splitting Images was ^.^5 ^nd
the same game under the tide
Bplif Personiiiiies was £3.9S. Do
we pay £3 foi a ditferent cass-
ette cover?
Can any mad idjot seU me
AA i6£ues 1, 2 and 3? If anybody
writer:, s^ate how much I have to
pay.
Michael Mellin
4 Camden Street
N^lsorij Lanci.
BBdOBL
Domark had tO' vtrithdraw Sptitl-
ing Images because it raised L
with the TV puppets. The game
WAS re-issiied Kith the revised
title Recommended ratail price
eiihej way was £& (less the ob-
ligatory poh}, so if you sswitfor
£6 your local retailer was offer-
ing d bargain.
The Old Barn still has back
issues of AA J in stock, bat
we're now out of issues 1 and 2.
Questions in Eire
"Cloaking device* m
tip (Cheat Mode.
What IS a
the Elite
AAIl)?
What Is the meaning of 81 */»
for J^ck ths Nipp&T? I would buy
it right now eiccept for your
rating. It's original, funny, witty,
andyeiei%.
Re-Action is slowly bat
surely shrinking. Please stop. If
flus condnuea, we'll be able to
Eay nothing.
To software marketing
people: give Ireland a break I 1
live near the towns o* Mitchel-
stown and Fermoy. I went into
two sihops selling software;
'Sorry, we don't stock Amstrad
software.' We have 1o uavel 32
miles lo Cork to get overpriced
software at rip-off prices. One
Irish pound is worth SOp ster-
ling, and VAT here is 3B%.
And to mail-order advert-
isers: 'Europe 70p for post and
packing' doesn't mean much to
Irish users. Does TIE mean Great
Britain or the British Isles as a
whole?
Mark DowUng
Castlemairtyr, Co, Cork
The cloaking device is some-
thing you can pick up from a
syjep/aj mission in Elite, to make
your 3Mp in visible.
At 31 % the kiddie psycho^
path got en AA i?av«J. What
more do you want?
If anything Se~Action will
be growing iit future. We're
even printtrig your letter, Mark
(albeit somewhat shTuaken -but
you did rather blarney on).
If you can't persuade your
Ii
■tEdr Ail
-rue M*f
Kat Trap is the winner of the "Crash Magazine"
'Genesis' competition. This game was selected out
of 4000 entries and has been programmed by the
top rated Design Design team, (need we say more).
Spectrum 48/1 28
AmstradCPC
Programmed by
£8.95
STREETWfSE SOFTWARE IS A DOMARK LTD LABEL
204 WORPLE ROAD, SWaO, LONDON 01-947 ^m&
An Amstra
^
heard It before.
Introducing Musif Mflchine'The incredibiif new add-ud
thflt transriirms ihe Amslrad inlu q powerful music comiiuten
^ host ur exciting musical Tealures makes Music Machine
iN mast camplet«i Amslrad music package ever cr€ali<d.
There's sound sampling, the latest hmi-
word m rlpctrunJc mu^k that lets you record end
\^hy any natural siiund at dirrorrnl pitches. (Use: the m^tcrophone
t(j pick up anything from a whi'itlp In a iiarkini^ doii^).
Eighl 'voices' created enttnely by Music Machine Includ
tng drums, piano and synthesiser- edit them, or creale new on e>
A puwerful drum sectinn with real sounds and a rhythm cdtlur
And for huddin^ composira, powerful professional
features WW. note and tune editing^ playable oilher frn
he Amstratl itsellnra music keylioord.
Enthusiasts will appreiiHle the aliility la link with nlh^;'
instruments via MIDI [the professional mm'it interface) an
I
4
'*J
r .
prfects like reverb and echo.
Nun-musickiis will find the h^t moiiu driven graphk'ji
allaw sounds la lie irealed and songs DoiTipgsed in minutes.
While everyone will appreciate the breaklhrough price
of just £49,95jindudmgan illiistmtpri user «itidt!, micmphone,
headphones socket and demonstration recnrding,
A eomplete AmstFitd music system ir^m arnund £50?
Something eise we're sure you've never heard hefure.
Kuni EltfEimnics (Reel) Ltd, Utvit )$, Redfieltts tndustFifil Fftrlt, Redfield lane,
Chureh Cruukhflin, Aldcrshoi, Hams. CUlS (iHt Te( f02S3) 850088-
PtssK fosh mt Music Mw^ini* fnr ttir Amsird. d Tspe ver^aui) h1 £49l95.
D Dell vnsiiin al K5Uy5 vh, Add £1 p*[t (£5 ovprspasj 3 1 eidju!* a
n
NAME
I I M f \ \ I 1 ! II bgiivDali- / /
ADQRE^
POsrroojJE
TIL
124 IhiM r [l(i«|i*l'^ ^''1 \"^^^^^ wtiMimd L'mlit Kutin (7 dd^^Jtr chetjuni, Music hiiKhinL' ii riill>
mniliJiEi li]i» nilh Ihr .'\instrad Cl^ 4M, -664 iurt 61^1.
Llhurch twikhain, WilpwM.Hs.nts. GUI! ORE.
Tfi(t*»iidt»|li>rt*rqyir™sw(i[iniie f >^t::^f^ViJW .pftA-l^-£
m
|l
A- -to
i
I
5O*i0iieGf«>
GAMES AT THE
SPEED OF light::
n
<
LIGHTFORCEiJi fof VENGEANCE ....
LICHTrORCEis Thf; Pumiihmtnt Arm of
GaJacric TiqhXar Cormmand.
When a Terran 3<sttled system at the edqc- o!
the gaJajty i.? mix&d by an alien force, rei^engc
comFjs m ih<; form of a Ioba
LIGHTTORCE fiqhter
LIGHTFORCE confronts alien in a dazzling
battifi above Ihfc siran^ landscapes of the
IcePlaoei.lhe Junglt Planer, Ahen factories
anti ih^ impasKabJct Asteroid Bell, »
LIGHTFORCE — at the speed of Light
from FT^. * ,
0^
-T-?
»•»
SHOCKWJIY RIDERS are Xliep;cic^f!|te •
Htieet gangs ATHLETIC, AGGRESSIVE & *
^ ARROGANT '-as they cruise along the
tuple-speed rnovinq walkways that cirelfi
the great MEGACITYS-oflhe 2Ist Century.
THE ULTIMATE AIM OF EVERY RIDER
IS to go "FULL CIRCLE" -to do that.he musf
fight off the Block Boys, the Cjdps and the
Vigilantes - as well as negotiatinq the Speed
Traps and Rid*i Ramps erected by the angry
local raslients!
SHOCKWAY rider is the mo^t ojiqmal
arcade gam^ of the yfpr -
THE ULTIMATE FUTURE SHOCK!!
1^-
A
W,.M
UGHTFORC^ AVAILABLE SEPT. '86 '
SHOCK)A(AY RIDER AVAdABLE OCT. '86
* SPECTRUM £7.95
AMSTR AD & COMMODORE C 8 .95
KSTCtl^TH AH *l10lfT ft l faster than light, carter folus group of companies,
SEOGELEY ROAD EAST, TIPTON, WEST MIDLANDS D¥4 7UJ. Tel: 021 557 2981 (4 UncB)
RE-ACTION
iocai shQps w sfQCk Antsirsd
software^ insU-0xd&r rounds
your best bet
Finding i»ii whether Eire
post is chsrgfd st the UIC rate cr
the Etiiope tatti led to a lathsr
irieh sit\i»Uon (or is the word
Euracratic?) w/ten we mug the
GPO in four di&erant areas.
VVl\eti you ssk&d> letters coald
Ijc posted to SQUthstJi Ireland at
the inland rate, evwi thcugh it is
not part of ihe UK. Eire, how-
ever , is now part of Iho EEC.
Now r^tes go into effect on 30
October, but GPO headquarters
Itad not yet told its districte how
much. H's most unJiicoiy they
will bo l(i99,
W<? agree mtft you tMt ad-
vernsements coald he W0Xd9d
m ore specifically.
Won, but vvaiting
Thank you for auch a wonderful
ms.q. A i^pt^cnaj thanks to the
Action Tes(. which is flJ^t^:la33, 1
will not ]:)urchasQ a gam€! with-
out fiiBl looking ai ii
Please CAXi you explain why
[ have not yet leceived my prise
from ih* Fightijig Fit compe-
tition of July's issue Qf AA? I g^t
a great pleasmie m doing all
your comps, and ne7er won
SKcept this-
S Fowell
Dageitham, Ess^k
1 noticed in jrour Septembei
issue that I had won your FjfgJJf-
ing Hf competitioii. Unfortuiiate-
]y there has been ifolhiRg
through my letterbox to coitfinn
this ~ ie. 3 prize, Do^ tlUs mean
ovu beloved post office h3S oncfi
Again muffed it or have you tiot
s«ni Ihtm out yet?
Rob Mundin
portfimoiith
We confess. The delay in sond-
Lig the FF prises was cur fsait
We sejit the list of mim^r^' ad-
dressss to Mslbaiims Moass in.
mid -September, who sent it on
to their warehouse for ttisiling,
iTou should hare received your
kun^-fu disk by the n>n* yoa
read this. IVe're tikiag action to
m^e ouF ^dsiiitt ss tvonderfut a?
Acnon Test.
And for the heads among
you avraitmg your Harvey Head-
banger hate. Fiiebird is seeing
toil.
Parallels multiply
I read with ir.isrest Mr Tyte's
letter (ReactiDii, Oeiaber) about
the supposed sutulanTy b^-
ivieen Maistertronic's Sadzone
and AmsQift's Scout Steps Out. I
really don't see why he picked
ati th«se games. Has he novei
noticed any similarity heme en
gajiiefl snch as Alien 3 and
KriighUore, those in Amaoft's
Roland series, the Wally saga,
eivd of couisc aU the recent
Msrhle Ma dne^s clones?
I actually own both Rsdz'Oiia
and Scaat, so I am not JM9l 90ing
Irom sdieen sihaxs. None of the
13 scieens of Scout are rs-
poated in Eadzone's AZ screera,
TLOir ate any of tho tunes aintUar.
Radsotie also has sprite-plane
effects, r^derinabls k«y«, bair-
graphs etc.
The only Bimilaiity 1 can see
13 that both have the 9^une djet-
InctivQ graphic atyle, and that
th(3 authors' amn^ are the
sarnel
Dean Covil
Design a d9$k
I have owned an Amstrad CPC
4€4 since September 1934 and
am very happy with it. As time
went by I decided to expand the
system. Now I have th^ cnicro
and green screen plus a light-
pen and joyaljck and DMP 2000
printer- I ant having problems
fitting all of this haidwaie onto
the tsibla. So I need a new desk-
1 have looked around and 1
cannot find one which will suit
Arnold. Moat of the desks which
are auppoaedly Amairad com-
pacible have the keyboard on
one IgvgI and the monitor high
gbovo. Now Arnold gets aji-
noyed when hi? VDV friend is
loo fax away, ed he pulla Out th^
power connector to spite the
owner. The Amsltad really
needs s, large Hat table for the
keyboard and. monitor and S
plinth foptiona]) for a pfinier - I
enclose ai) example aketch,
Could you tell me if auch a
desk exis!s?
TrevOx AtkLn
Kexby, Lines
Yes. Arnold is rather tOO atta-
ched to the monitor. We houghi
soma aiaeiteion cables st the
Antstrad Show to make room tor
serial interface, XOtK bOXes and
ali the things that come between
ihf^rn. Perhaps there's a wood-
worker smong oar readers
wiiod like to draw up do-it-
yourself plans for an ideal
Arnold desk, to be published in
a later issuer.
Tall me another
I think you can scrap your hl-
acora table. Don't you Oiink it's
an opporhuuty just to let people
lie? But you won'* listen so I'll
(ell you I've madie 130,250 on
Ciinfrighi and killed two gangs
and two other cowboys, so print
That.
Richard Potter
Telford, ShxopshlfH
Soimeis Hka you've b00tt print-
ingmoney.
Moral is$ue - more
Liara McMasler sayB (Eeactioti,
October) that 'young children
will play (he game, and so nu-
c:]ear annihilation will become a
casual thing,' He ends his loiter:
Think about ill'
[ wonder if he has aver
thought of all the '^killing' and
'dying' which play such a laiga
part in so many computer and
other game 9, You alart the game
with a certain number of 'lives'
and then proceed to destroy or
kill the aliens or whatever.
When you make a mistake you
lose 'lives' linli] 'Ho lives left' or
'Gairiie ovei" - ie. you are dtfad-
Isn't this treating life and death
casually?
If a child id being brought
up to respect and value all
forma of life, he or she should
regard this ae fantasy. Surely we
all have a liking foi a certain
amount of fantasy.
Tin opposed to most forms
ol censorship for adults,
whether it be computer gaittioe,
books, films or whatever.
I'm not a parent <i'm a 44-
yeai-old single woman - no
children) but 1 do fe*l that pa-
FSnta should do fhoif beet to
bring (heii Children up to re-
spect life {their o^vn and otheir
people's) and things, and to
teach their children to think for
themselves.
With the exception ol cheaa
I don't think that young children
(ie. under 12 or sO) ShOHJd play
computer war games. Most chil-
dren of this age are simply not
mature enough io realise the
implications of the battle they
axe fighting, were it to be real.
The thinking-for-
themselves bit comes when
their friends have the game -
Thaafre Europe ox whatever: if
they don't like it they should be
able to eay ao and get support
from their parents. Wo live in a
nucleax age ao children tvi^ask
parents and other adtilts difficult
queaiiona - children have been
asking Iheif parents awkward
quesliona since ttme began!
Id hke to add that I play a
fairly wide variety of games on
my CPC4e4: arcade, adventure,
shoof-ero-up&. 1 also enjoy
playing about with graphics and
music, although t am no com-
puter buff, r also oct^aaionRll^
play war gajnes.
But my appzoach to the faw
war gantes f possess IS more
serious and thoughtful than to
SiMrsfrike Sot Sorcery!
Perhaps we a// should work
out what we ihtnk about nuclear
energy and weapons.
Jean Benford
London SVi2
I bet Liitm McMastei has sat at
home and enjoyed watching
films such as Rambo, Firefbx,
The Third World War and many
James Bond films. PSS does state
in the iEistrudion booklet to
'Hipatre Europe that war is bad;
the game wae made so as not to
degenerate into nuclear ping-
pong, Mr McMsfiter should ring
C0S(X3) 66 G405 and hstenL
Anyway, megasine, I find
thai your Mastergame varies too
much: one month an adventure,
next a war game, then s shoot-
em-up etc. Perhaps you should
have a maetergame in each dif-
ferent category.
SHeaney
Edinburgh
There jast aren't enough games
released every month to Aaw?
jnore than arte Masts-rgame.
There may be months were no-
thing rates the title. So the
award is for the one b^t gajne
overall Besides, var/s(y is the
spice of lifE, all t&xt and no
shooting makes i? a dull boy,
etc.
Dummies l>lame Toot
Cheat Mode in August printed a
poke for infinite lives on
fferberi'^ Dummy Rati. After
typing it in and trying to load
the game with no Juck, I deci-
ded to look at the real of the
pokes. 'Ahl' I said, 'a poke for
The Covenant. That's strange;
thia iooka familiar.' No wonder.
It 'iVaa the exact same poke as
the one for HDR. I typed it in
and tried Th& Covenant. It
worked perfectly. So what hap-
pened to the poke for Herbert's
Dartimy San. Please, please
could you print it aa f can't s^em
to get anywhere with the game.
Eric CampbeU
Wlriral, Mersey side
Sorry, Eric. Toot was helping
Trevor p^ste up that page and
hid Herbert's dummy. We
haven't been able to find it
since. Duimtiies ar« we.
AMSTRAD ACTION DECEMBER 19S6
Games on the way from
North Pole programmers
Tou Ittclcy lot are in for a very
hoX Christmas, Some of Ute
gainea isippeenmg look very
exdtiitg indeed. You thought
you had seen the lol - you ain'r
seen nothing yet.
Ko Amstrad owners in (hsir
right mind will warn lo miss
HmaTtland - one look at Ihi3
arcade adyentufe from Odin
and, at jusl imdei £10, you w^
be scioarning foi it. Absolutaly
49lomiclJng graphics and ,-.
You'U j«s1 have to wait til] next
iisaue'sijig leviev-'-
Cluristma^ lirti$ !^ {TlQ'n de-
{iniiely compllaKon tinMi.
Several companies are oontend-
iRg !hi9 year. Virgin's Now
Games 3 (just tmder £ID agam}
includee one oi the all-hme
greets, Sorcery, as well as
Codfeiujne M&t II and
Keepjng up the tradilion is
Beaii-jtslly wiUi W Computer
AntStradCPC
Hit? $- On this mighty cassette
papk, you can f«id NsTberl's
Suuixny Ran, On th0 ffuij and
Cauldrcfn - something (oi
everyone.
Ii jufli wouldn"! be Chria-
traas without They SoMa Milhoi}
3 (£9 95 CHSselte, £U,3S disk).
This year's contents include
i^ghtsi PDcf, Rarnbo, Ksmg Fu
MststeJ' and Chostbuster. Now
thatCMt'tbebad,
MaatartronJc, not wishing to
left m the cold, ie launching a
senes of games , Project
AmoS'ba, judging from the
screenshot wo have, looks very
promistng. Have you heard that
Kuig Zub }ias had One of h:5
The Sth OihdftJ* Amstrsd Com-
puiar Show was a larger sue-
cess than ever, with people bus-
tling in al) corneis of iho
Novotel Bhowioom snile in Ham-
itti&rErtuth, London.. It wa« hajd
wosk ai times trying 10 get a
fjhcjss look at the^ fitany vimind
and ■^onderfifit produoU on
oJTei.
The Am^ttad aland was
oveifiotTing v/ith enif]UJr«« on
the new PC, Several of the IBM
clones were on display that first
w«e:kend of October, with im-
pressive buflinees . eofwaxe
packages ramitng - however, I
di4 catch a glimpse of
Miciosolt'g FSf^ht Simalaior !J on
btie niadhine. " -
As tifiual the show was
dominated by hudware add-
otis. phig-ins. dowhais - you
get the general idoa, A lot of
new bu3ine6s-5ofti»;are houses
are creeping Into (he picture,
what ivith the 8000 rang^ and
now the appear anco of the PC, I
noted that much oJ this software
rujts under CP/M Plus (vstsion
3.1) and wUl therefor*^, possibly
with Honie reconfiguring, work
OR 6 1 £8 madunos-
An Amatrad show coaldnV
really be called an Aniatrad
show mlhout the noify AJhgaia
stard. True to fonn the crot^
from Shoifi'Sild, weie showing
their latest and ptisi greatest at
full blast, Eesidos^ lniej!ce|]^or,
the only other gamea gotiwaio
people present were Design
Deaign - Tm dure a Jew more
big 'rocireation^ 'software
houses at the show would be
welcomed by the Antstsad-
u$ing public.
DK'Tronica had a very
smartly attired btinch of people
from Gfoal Yamouth - all in
black t-shirts ipocting ihs com^
pany logo. Their stand, wiOi
matching black background,
showed of! all their previous
products with a fine seleqtion of
the new -^ such as a, gadget that
fuxn? your tnomtor Inio a t«levi-
xiotL. (A colour monitor C4m re-
ceive colour pictures; gioen-
aciecn ugcrs will got pictures in
green-and-,..uni,,, green).. All
this for £70, It's not cheap, but
th«n picture quality is fairly ex-
cellent. DK'Tronies' othor pro-
ducts are aimed at PCW uaeta.
Among these were a dock «ard
and a programmable joyetick
intenansc combinod wtth a
sound generator for the hitherto
voiceleaajoyee.
With alt the roHi-boardsf
available, not to raention kits iO
laskc them yourself, yOu would
think anyone trying to promote
a new board has either cracked
wp qr has produced something
quite astomnding, I think the lat-
ter is correct for Brit&nniA Soft-
ware, With some very clever
address fiddling, this Cardiff
firm has huil! a board that allows
an amazing H roins to be irv
aerted. Only ownora of the 46i'
will appreciate [he wonders of
this board, as it was originally
thought impc>Kslble to have
mere than sever roms plugged
into those machines - it ii; a
fairly simple mattor on 664s or
61 29a, Britaftnia's boajd. at £40.
iR not ths cheapest around, but it
has tli(i most to offi^r.
Ainor will have Mede^l Uni^
verse ready very shortly. !l ia a
three-dimensional dt^wing sy-
stem that can rotate 360 <ie-
grees, «Jom in or out, and use
any of 27 colours. It is compat-
ible with the AMX ntoUfte. IM,^;
eluded in the package is Gate^
raattBi^ a stxAtegy game.
Amor, from Croydon,
besides demonstrating its rom-
based wordptocesaor Proiext at'
the ahow, had another rom tip
its sleove: BCPL is coming very
soon, SCPL la the Jnnguagei that
formed the basis for C It i*
bJock-stnictiired into proc«-
duiea - sjmiliir to Pascal. It gen-
erally gives good machine ac-
cess: the stack, for esEampie, is
easily matupulated.
The Electric Slcdio of Letdb^
worth. Harts, had vahoua new
produt^, nso^tfy a)ine<il at Uw
crown jewels stolen? Awful
tiadgedy. That's why Private
► SFUNHLLEDGAMES^
14 AMSTRAD ACTION DECEMBER 1986
Zub from 'the glorious army of
Zubl' is sent out to reitieve
(hem. Confused? So are we, but
that ujifortunately is all th^re is
go on at the moment,
Sepulcri (odd word) is the
htle of the next ottwmq from
Ariolasoft. The
closest thing my
• •.
■ ».
mi
PCWs. There was a Ughtper,
mou5@ and video digitizer. The
video digitber comes in two
mode3a, 0110 for *e PCW and
the other for the flias. The Gi2B
vcraion uses the extra memory.
iiEd conaequendy can display
i»p 10 12 frames » E^csnd (the
sgr^en size te underaiutdably
half tiormal size). This kind Qi
technology will set you back
ElOO.
KQmbo, from LivingBioti in
ScoilAnd. WAS also demodtstrat-
ing d video digitizer. We look
ore h^dt tc Somerset with ufl id
do the cover of this issue. It's
reviewed on p^g£:s 24 and 35 -
wa liked 11.
Thinking of getting a sec-
ond drivfl? Silicon Syistems of
Mar.chester offers a choice of
rrno. One of therrt ia the £90
AmdrivG. This unit is ideal lor
S64 and 61 SB owners *s it's de-
signed to fit neatly on top of the
built-iiv drive, Ths second of
ihcse drives jg the M^ga Drive.
At £.229, As th@ n^me suggests, it
has a million hjimi of <jisk
capacity. It uies S.BS-inch disks
and can format BO tiaclts,
doiible-sided.
R4&m«iri)>er the teifolution-
ary oxpansion torn thai the G*r»
man firm Vortex biought out
alMut A year ago? Well iheyVe
ceitaiitly been Haissig in ih^
BiAck Far^t, ctonstaivily sirivLng
to produce b&itiehr. more powef-
tul hardwire device* tot yoor
Amfllrad, They nuukie!: in ihe UK
through Viglen of HanweU, Lon-
don. The iin of ."tdd-ona is so
long and umprcssJTc that I can
give onty a quick descriplion
now of some of the products and
promise a fuller look in a later
issue.
To whet your appetite, the
new Items from Heuenstadc inc-
lude both S.SS- and 3,5-mch disk
drives. (It was thought that S,&-
mch disks wei^ impossible on
th« CPC machines ^ ageiin Vor-
»x has prf^ved th«) textbooks
vfToag.} These can be eilher
suigle or dual dri'vea, giving
Hardware
showdown
AMSCENE
Another very exciting
graphical aircade adventure will
shortly hit the sireets: Flrel^Fd
from Hew«on. There ar« 800
beautiful locatiotta, *et in (his
medievBl land of 'Toioi'- Y4U
take the role of Six Calahea^i;,
who musi rid Ihe land of aft evU.
(Now whiGia have T heard thai
before?) It looks good, certainly
ivot something you should pa$9
by.
1987 s^ns po^t to the Roysfj^n^mtJActJofj ctxnpU^shdw.
70Sk and l,4M fojtmaLtted oap^ac
ity. A SO-mega^yie hard disk ia
also on the shaves.
Ueere of the SitB must have
been envious for a while: 513k
availaJble for both the 464 and
664 while they vrere left with
IZak, Sulk no longer; there 14 a
special rarr.-oxparLSion bc^rd
jusl for 7qu. But th&rc's a prico:
£139. Vortex product may be
eKceptJoJi.ai in purformance, but
they ako havei exclusive pdcesl
It wa£ certainly a jam-
padccd show, with many new
exhibitors - I ined to ge; round
to aJCi bu; ume was not on my
side. Judging by the support
and cnthusiafiin shown by
everyone, the Ajxistiad ma-
ohiftfts have a Icsig way (o go .
51 ..wrecker suggests is a bur-
:i: z: : -r.d or grave - Bp«lt 'sep-
Dlchifi'. Sounds cnricing, does it
not? I'm sure you'll Jorgive them
!he error of their ways - after all
11 ^ an American company,
Airolaxofi comes up with soirie
very exciting stuff m the next
few monlhi. including The Ce-ti-
tOTiins tiad Use Challenffe ofUto
Gobott (Gobots go botty -
ycahl)
The Edgv (nothing to do
with VZ}, is all set (0 release the
follow-up to FAirlighf - with the
original dile FaiiUgkt B. This
begins where the prequei f?l
left off. Ii'ft all outdoor scetiery
in enchanted forests. sear<^hing
for the Book of Light. Patitron
should be on the etalls soon.
Programmed by one of the
GOF, is's bound to be fantastic.
As you can see by that im-
pressive list, there can be no
cause for tears^ this Christmas,
The gamea market for the
Amstrad aeem^ 10 b^ at an aJl-
lime high, and the standard of
progrants is getting higher and
higher.
Are you a champion?
The (Ime toprovt yoxif wii5 suing
prowess is neanng-. Mikro Gen.
ifiE organi^r of the National
Computer Games Champion-
ship, holds the final on the Guy
Fawkr:a Dfiy, F5 NowRiiibfST. ai llit
Savoy Hotel in London
There will be a new game
at the final, which me.in.3 r.o out
will haTe an unfair advantage:
Tbfct nij.rr:faer-orre champion will
receive a copy of all the Mikro-
Gen games, an impj^ssive
trophy, a healthy £200 in the
bsnk and national fame.
Can you resist ihc cha]
Ifilige? Gfii yoiji oifl s^iOOf^i-T
ups from Tiitder the bod <ind
i?(:l!t h-lr-jstirry. WllO kiiOWi;, yO!j
may be the next hero
AMSTRAD ACTION DECEMBER 1986 IS
K V COMC£fdfj FOR
ti :iMiii:
OTHERS;
36
;-
-(^'%i^s^y'.
m
■^^g'^e'jjfttr^'t* Y
MiTATCKfuJ-- _ . .
INlTflTCKf WILL
Officially licensed coln-op game from Nkhlbutsu.
Follow up to Moon Cresta. Now for your home computer.
Pilot your space fighter over the planet eliminadng all alien life forms on its surface. Build up fire
power on board as you dodge missiles launched from land silos and undet^^a bunlcen.
Face the giant Death Star at the end of each orbit. You will need nerves of steel to pass this testl
Imagine Software [ 1 9&4i Itnlted ' 6 Cgmral Street- Manchester* M2 SNS^Tel: 061 834 3939_
aEATE YOUR OWN DESIGNS .IN
THREE DIMENSIONS WITH ' *
'.■ ///Arnor
164/
■m^w
ISJONAL
HAt"""
[S>!''«--
■.3tDms
V<^^
tViir. ■■%? *ij!i; I.
jyjlJiJ.L- ,:■
MOUSF/' lOVSTiCK OR
--JARl 13'
\RNOR Ltd
118 WHITEHORSE ROAD
CROYDON
CRO 2JF TEL 2^r. 01-684-8Qdl
YOU!
Serious Software Is now devoted totally to the CPC range, and we need
your help!
With our new mogozine 8000 Pfvs beingi devoted
totaUy to owners of the PCW S256 end B512, we on
AA can devote «ll ouf pages to the CPC ronge: the
464, 664 and 61 2S. This means that changes ore
needed to Serious SoBv/are.
Although ihe PCW became the star ol Serwus S^^frware. this
does not mean thai Amstr^d Actioa is purely a games mag now,
Serious Software still covers what business packages come oui
for the CPC niodula. but an devole more space lo other aspects
of home? computing such a progfaminmg, type-ins. hinta and
tips, comms, giaphiCS and. masic.
We would like youf help with Serious Software; after all it's
your mag- Send us your Type-Ins. We arc looking (or quality
lisimgs that show elegani use o£ Basic or even machine-code.
We will prim them if they are worth typing m. Use the form on
page B€ and remember, we pay tor wtiat we prm«.
Having problems with Basic? Can't perauadc your printer
to print? Wonmd about WordStar? Then wxiie to Problam
OUR ADDRESS
Address your cpirespond^nce
to TypE'lDs, Problem Attic,
Hot Tips or A Day ixi the Life
Attic, Ajnstrad Action at ih» Old Bam, We will print What
problems we can, and if wr can't answer Ihem ourselves then
maybe one of our multitude of readers can and if they can't
they might like to read the reply. But please don't ask us for
solutions to games, if wo printed those U might spoil the game
for others, and tliere might not be room in AA for anything else!
Send us your hints and tips. If you've found any neat tricks
to use in Basic. WordStar, Graphic Advefiture Creator, Ouili,
dBase!!, or mactiine-code - or just want [o show off - then send
youi lips Id Hot tipt, Amstrad Action > at the Old Bam.
And if you are USing your CPC 1o conlrol youj tram set, run
your business, play in a rorkn'roU band, or anything else that
you might like to tell us about, the address is R Day tn the Life,
AitLtta^ad Action, at the same address. The aeries kicks off with
a look at how we produce Amstrsd AcUO-p On Arnolds, but we
would rather hear from you, TeU us what you are up to in
anything from live to SOO words, and we will let the cat out of the
bag. Please include your phone number too. so that we can
contaci you should we need more details.
CPC owners, this mag's totally lor you!
AmEtraid Action , Future
Publishing Llmitedn Briuiel
Precinct, SomertAn, Saxneisflt,
TAU 5AH
SERIOUS SOFTWARE TOP TEN
The chart created by AA readers |
■ This
■ morm
mon!!
1 %(^W{«S
Ti-Jb
SolNViire hwj59 H
1.
1
27.4%
GRAPHIC ADVENTURE CREATOR
Incentive
2.
7
10.4%
EASI AWISWORD
Amsoft
3.
8
6-870
MINI OFFICE 11
Database
4.
— '
4.2%
DISCOVERY
Siren
5.
3
4.0%
LASER BASIC
Ocean
6.
2
3.8%
AMX MOUSE
AMS
7.
4
3.5%
TASWORD
Tasword
8.
6
3.0%
MINI OFFICE
Database
9.
9
1.6%
THE QUILL
Gilsoft
10-
10
1.0%
ELECTRIC STUDIO LIGHTPEN
Electric Studio
I 1
And Gnphic AOvoftrufe Creator h sttt at numbetr one. wttti fm not goiftg to sa/ anything ebo about East Amsvmrd.
over quarter of you out Ihem reckoning It to be the best there doosn't seem to be a kit of point But Distsovery
thing since sliced bread. What is happening to all Ihese h,^ certainty daahod in there, in the nurnber four
adventures then? TetJ us, please, what you are creating pcssition. If you want your vote included in these charts:,
on G^.C and we wIlE let everyone else know. use the form on page 96,
AMSTRAD ACTION DECEMBER 1986 19
omof
oress.^'
AMK Pagemaker puts you rigfitat the heart of tfie
desktop publishing revolution.
At long last you can produce newspapers, posters,
leaflets, notices and handouts in your own home, office
or school.
We're not talking at)Out amateunsh resuHs, bul
extraordrnarity prof€SSionaf work with crisp text and exciting
graphics.
If s thhe sort of 21st Century t^chnolo©^ that's turned
Fleet Street upside down and is pan of the most exciting
advance in publishing since Guttenberg and Caxton.
You can type directly onto your screen with a choice of 16
typefaces or, if you really want to be creative ^ you can design
your own typefaces, and, just like the most advanced computer
setting, you can centre, range right, left or choosa literal
justificalton. You can even have full pixel control over character
size and spacing,
Alternatively, you can load in either word processing or
standard ASCII text tiles with fully automatic on-screen text
formatting.
EXTRA! EXTRA!
Using the pafiems supplied, you have outstanding graphics
facilities for drawing, sprayjrigand painting, or you can achieve
some incredible results, using your own pattern designs.
The cut and paste options include copying, moving rotating,
stretching plus a fantastic zoom facility.
— ZOOM ON AMX PASEMAKER —
A mode conversion routine allows you to load in screens and
digitised pictures from all Am strad graphic modes.
HOLD THE FRONT PAGE!
The 'Preview' facility gives you total controf over your work t^
allowing you to view a page in miniature at any time, while also
penmitting the viewing of diskj>ased pages prior to toading or saving. A
wide range of printers inctudi ng the Amstrad DM P-2000, Epson FX/RXJ
LX/LQ, Mannesman Tally MT80+, Shinwa CP80II and Star SGIQ'IB
are supported.
AMX Pagemaker is supplied on 3'^ disc and includes a
comprehensive illustrated manual, while costing a mere £49.95, Your
gateway to Desk Top Publishing is present at aii good computer dealers
or by mail order using the FREE POST order form,
AMX Pagemaker - your opportunity to publish and be damned!
— PREVIEW YOU RPApE -
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^CH INSTAM ACCESS^ViSA DIDDERS TELEPHONE 0926 41350J .'?^:i
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SERIOUS SOFTWARE
t
My lordSr
ladies and
gentlemen!
Speech with no hardware requirement? There ntust be a caich
somewhere.
Not one but several, oa \ soon discovered!
Being ralher impatient when some new software lands on
my deskn I tend to shove the disk (in ikas ca/se) into the dnve and
connmence loading without further ado. Wol!. you can imagine
my surprise when IQ frustrating minutes passed and speei^h
had still lo reach my ears! Okay, time lo ail down and read the
ingtTucHons- Before long, I came across those fatal worda: 'For
the Amalrad CPC 66* or 6 1 S3' - aargh!
VThy do software houses insist on alienating part of the
Amatrad computing fraHerivity? This is a definite thunnbs-down
in my books. The reason for this incompatLbility is sheer
laziness on the part of Superior's Mr Patorson- A brief explan-
ation is in order:
Locomotive Basic version l.O aa seen on all 464 machines
has certain differences from \fer8ion l.i (on 664s and 6] 289),
With versiot^ 1,1, strings cajtv be used directly in CALL state-
ments and resident system ejctenaions (ESXa); these are com-
msu;«ds preceded by the bar (' | '), Version 1 .0 does not allow
fltrings to be passed in this mannei, but requires a twO-sta^fg
prooese, For e^cample, in version 1 -0 you would type;
compared to just this in IJ :
Although version 1.0 Uses strincr variables in a slightly
more cumbersome way, there is absolutely no justification for
making Speech*, (disk version) incompatible with version- LO
machines.
Tape owners can be thankful the program will run on all
CFQ ittachines. The cassette Ims foU instructions for transferring
to disk.
The inBtnictiona accDmpariying the software axe very con-
ciae. I do recommend tlial you read through them thoroughly,
as it will save time having to conetaRtly refer back.
There is a auite of six programs on the disk or tape, each
having its own part to pUy in allowing; the user full control over
software speech,
22 AMSTRAD ACTION DECEMBER 1986
Starting with tbe firat of the programs, tilename SPEECH,
you soon discover six new commands available for you to {
manipulate. All are i^uad with the KSX bar prefix: | SAY,
SPEAK, I PITCH, j CENTRE. iLEPTand (RIGHT.
g SAY will cause English words following in quotes to be I
converted into phonemes or what Superior Software calls
'epeeoh panicles'. In other words, it wlU literally say (or attempt |
to) whatever is within the quolation-marks.
Adding a question-mark at the end of yotir sentence » within!
the quotes, will raj;3e the pitch of the last word. A full-stop has]
the opposite effect - it lowers the pitch, A comma acts a& a|
pause,
I SPEAK is more EleKible than I SAY as il aHowa the pitch ofi
the vowels to be varied. This is miplemented by placing al
number between ] and & after the vowel. Using this trick irj
conjunction with commas, full-stops and question-marks pveEJ
you eKcellent control over stress and intonation.
To change the overall pilch of the sound, there is a iPtTCHi
command. The parameter following it ranges from 1 to 20 ~ if
chooses (he lowest pitch, SO the highest.
The final three commstnds axe for setting the chaiuieli
through which the sound is to be played; CENTRE, | LEFT and|
I RIGHT,
You may feel that these coimnands saiisfy your desire \c
hear Arnold speak, However, there are several other interest-]
ing aspects to Spssch! - the other programs on the disk or tape.
All Of these programs except NOTES nltlS! first hav4
SPEECH loaded into memory, otherwise 'Unloiown command']
Will appear regtilarly on the screen.
DEMO gives the user a general idea of the program'i
capabilities. It may be wise to switch oil at this point; however
for those still plugged in. the demonatration shows how each
command works and the efiects of changing certain parameters^
Next on the list is SPELL. This is quite an amusing and at the
same time educational game. The program is a simple spelling
test. The computer speaks the word to be spelt and prints
example S6nten.ce on the screen (with a blank, of course) to pud
the word into context. There is an option to change level oi
difiieulty, AtoC.
EDIT is available for adding to the data dictionary,
dictionary allows English text to be translated into a phonet
form before it can be pronounced. The routine called Translato^
scans through its input-buffer and produces a list of phoneme
codes in the output-buffer.
Among the other programs is SAYFILE, which alio we tes
files lo b* spoken. If you save a letter wntlen with T^tswoid.
assembly hstmg from MsKsin Or tven a Basic program with i
'A' option (saved in Ascii form rather than tokenized), SA'^
will churn out whatever garbage it manages to findf
The last of the six programs spews out a 2?k text £le
either the screen or pnnior. It's a detailed desctiption
Speech!, how it works, how to incorporate Oie prograit^s inu
your own masterpiece. It takes the user through basic puj
gramming right up to machine-code level - in fed there
nothmg hidden', aU is readily got at'! (I do not reoommerd
word-processor the author used for typing NOTES - it seems t^
have done away with the last character from every line.)
Well, with all the speech synthesizers currently available,
am in two minds as to recotnmending this piece of software.
£IS on disk and £10 on cassette, it's not exactly cheap: paying
double that amount will get you a iairly decent hardwat
speech synthesiser, which wiU not only give 'superior' spe
but also stereo sound output. On the plus side, Superic
Software's Speech! gives you a wide range of control over
sounds actually output and 0ves you the opportunity to
corporate Speech! into your own programs*
SEmOUS SOFTWARE
h Kftith Wils«n of lowlond ScotEtirid one of those rising software sfars? Twd A A Rove games or* his work on th«
Amstrad. StDI at school, he's one of rhe programmers behind (and in Front qH) Vidt, Rombo's video digitizer.
A day in
the life:
Keith's
partner
Arnold
JiiBi over five yeari ago I muuuged »e
Kiape up enough money to puichase my
very Ex»I computer, * ZXai. Little did 1
guess that now I would be writing numb«r-
one computer games like Ym Ar Kuagt-^
md Cre&n Best&t
If there had been lots ol stunning
gatrtes around for the ZXiSI l<ta (here Are
now for othc^r computers) 1 don'l think t
would, hav^- ^Tfiir qifl r-atind to wiriclrtg my
own programs. Eu( S yean Ago there
wasn't much else to do on a home com-
puter. So I syat'&ma.licaUy wtjrked iny way
ihf ough the Basic nianuaJ (meaning I «f Arted
somewhere in (he middle and lead ihe
whole thing baokweida> and began deveV
Opmg my v<iry own gjurtes.
IVIoflt of thJem cotisisted of ^ iioiizont^y
moving boat/spEicecrUlj'AeropIane filing
depthchaiges/rockets /bombs At a hoiisont-
ally moving sutenarine/aliwn/bird and they
wer* all very simple, but ihey involved a
lot o( techniques Vi^hich are standard in
mo^l games.
Creeting sluQ' in Basic is a good way to
learn iiow to prQgr*ni!i. But gJtqr i while J
begiin 1o gel fed up with the J:ack <A sp^qid
and doctded to enter the mystic lands of
assembly code.
These days avi^rybody seams to havf»
anu-assembly complcixes. Machine -code
stfcli isn't lEisilty that complicated, the knack
Ite« in deciding exactly what you*re trying
to do and how yqu'te going to gf> about it.
Anyway, alter a whiJe 1 found that I didoH
■eem io be gating anywhere with as-
nmbly. I padked it in, fhloiking that I h&d
Still a lot to leari^. As it lumed out, I knew
mwi of it already and reisliaed that
machine-coding wrasn't so bad alter all!
The neit gieat step m computing his-
sory was the ZX Spectrum - 'the world's
b«et p«isonal cCmpulec f^r under £500' the
adx said I eventually bought one and reap^
phed myself to machine -code. 1 also began
10 get ideas abotit making aomtt money out
isf my hobby.
t decided to write an adventure uaing
The OuiL' Entitled Tiie Lost Orh, ii involved
a ^ryvtsl orb (surprisingly enough) which
j&s had to find, Once the gome was wiitlenf
t iSedded to have a go at celling it. Evetiiu-
iQT ! tokl quite a few. The price was low,
b«i xi mad« me »oiiite mottey «!d I w«*
reeionably happy.
I began nrymg out all kinds o( Ldea* in
TnachLn9^!x>iie and I had pimu for develop-
ing arcade games and other advenrorea.
But then there were rumours about a now
cobur computej with an amazing apecific-
ation, and I began lo wonder if it would
flood the market. The Arnold turned o^t to
be all It was promiaed [and on time ~ uidike
the ZX8i 01 Sped rum?) and yet again I
changed computers.
Things realty ata;i«d happening when 1
met a guy CfUed Oeoige Wright We had
■imilar ideas about writing software. We
got logethei and tvcgan ussng a Commo-
dore 64 with White Lightiung, which was
fast and much more fun than aj*eml?ly
Working together (urned out to be very
succ«aa[ul and we began developing a
game, whic^ foi vorioua reasons never
^ujte wa£, [ncidentaliy, onA of my great
prograiiuning secrets a to drink lots and
lota of lea which was (and aliM is> regularly
supplied by George's wife, Linda.
If you are using youj CPC to control
your train set, run your business (the
Big Bang? the army?), play ut a
rock'n'roll band Or anything else yoti
might like to tell XiS about, the address is
A Day in the Life, Ametr^d Ai^rion, The
Old Barn, !Somerton, Somerset, TAll
5AH
ft was ai^iund thin time that t became
seriousJy involved in Amaitad progrAmm-
ing, Marcus Sharp (of Rombo Produdiona)
was desperately looking for an Amstrad
programmer lo help Wm finish o5 a game
conversion. The game waa later aban-
doned, but I aoon found myself working
again, this time for Imagine Software.
My task was to convert the oomJEjat
game Yie At Kurg-Fu from the original
arcade version by Konami onto the huii\ble
Arnold, 1 reckoned that 1 could manage it
and with the help of a coUeague. I did, Yi»
At became a very famous game and il
opened up a whole new avenue of oppor-
tunities for me, Imagine was keen for me to
*tay The firm managed to perauade me (fl
do another arcade ^ronversion, CsfaoR
Bsret.
1 wag getting a bit stuck for hours in the
day by this time and I waa vary suiprised
(and pleased) when George offered to do
the graphics Jor Bsr&i. You can judge the
results for yourself, from start to finiah, the
tape version of Green B0r& look sibout
three momhi to write. The graphic* ar-
nngement worked splendidly.
We often brought the two computers
together to work on - it was great, 1 wrote
code and George designed graphics. We
argued, drank aome more tea and fixed the
problems- I then took the graptuct and
slotted them tmo the program while Geo-
rge worked on more graphics. It was hec-
tic, but we often got more done on those
weekends than we sometimes did in endre
weeks.
One advantage of writing your own
game ia that If an idaa dQ«an^t work, you
can ;usi scrap it You can't do that on a
canveraioa; you have to work round it in
some way.
Take tureen Berefa sczoUtng for
example. The arcade maclwne ItAB cont-
inuous scrolling btii i1 also has « 68Q00
processor with pSaaty of memory and hard-
ware. The CPCs just can't handle moving
that amount of acreen by software alone.
And if you used a hardware scroll, the
score information at the top and the
weapons at the bottom have to be softwaxe^
scrolled back to Eheix corrett jjosition - not
to mention the wa.y the hardware scroll
mesfles up the screen addressingf Hence,
we had to use the 'burst' scrollmg teqhni-
qpae. whtch looked very jerky to me at the
time but T fust had to accept it. At least it
gives you a bH of a rest ftom the hectic
gameplay!
I am now working on an original game
called Moonstadow with George. It is a
large muiti-acreen game with a combin-
ation of fantasy and space efernents, to be
leleaaed on the Ocean label for the
Artistrad, Corttmodore and Spectrum. 1
won't give loo much away just now - yoy'U
jual Have tO wait untU it's reJeaMd n«xt
yeax.
George and I recently set up a com-
pany calJed Vega Graphics to handie
Moonsh^dp^ and anything else Which
comes our way. We are also looking tor a
local Spectrum progrartumei of proJesalodnal
gusJtty - anyone in the tothi^n area who is
interested please g«t in tottch: (090^) 41
The future? Well, I'm working on digit-
izer software for Aombo's VidS, and I've got
plans for some serious software - aftsem-
blers, art package etc - as well as a few
mcjd g^mes, I also hope that Vega
Graphics could develop into a form, which
WDidd make it poasible for us to morkel
some of our own products, an area which
we ieel i« betier handled at the moment by
the esportt »uch a« Ocwui or Imagine, But
who knows ,,,7
I have found that 1 enjoy computer
work. When I fmiah my education (I'm
presently doing O-levela at Deans Com-
munity High School) 1 think that Vaga would
be an Ideal full-time occupation.
Oh, I almost forgot to mention. E am
iUl y»aia old - in binary, of course.
i^ &pHisampw.'ga^UK
ciiCMD«Mal
AMSTRAD ACTION DECEMBEE 1086 23
SERIOUS SOFTWARE
Video digitizer comes, conquers our reviewer
The Vidi video digitizer
Hombo Prcrductioiis, (0506) 39406, all CFCa, £as.9£ii
Could this be the addnoiv cf tli& century? Judge for yourafilf!
Vtdi, as It's aSg^^onat^ly termed, is a video digitizer. In
la'^nan's terms, it's a black box llial wiU '^rab' im image seen
through a television came'ta or even a picture from your video
recorder and store it as rmntbeis in your Amslrad^a memoiy.
From titter* you cati zeproduce it on your monitor.
The people lo thank for (his ingenuity are Rombo Produc-
tions of Liviiigston, Scotland The same amaU company - Golin
Taullaier, Mamts Sharp and Keith Wilson - about 18 months ago
brought out the highly successful romboard called Kombo - in
my opinion the best one available.
Vidi is very Biinilar in appearance to the Sombo. It comes in
a neat black box with a length of fibboti cable aUowing lor easy
connection to any of the CPC range. There are two through-
connectors: one is at the end of the ribbon cable, and the other
is on the circuil board inside the Vidi. This lets you use other
peripheral devices that don't have through -connectors (and we
all know the guilty party concerned).
Mote imporianiiy . what do^ it do and how?
Vidi contains itt own GET (c«ithod,e-ray tube) controller.
Arnold contains art idenheal one. Among the Vidi's circuitry are
two banks of 3k ram (random-acoa^. memory), giving 11 16k of
video ram. Tim enables Vidi to obtain a single frame of
animation from either a video tap* or video camera. On
completion of this grab, the Vidi ram is read into the computer'^
own screen ram.
Oporaticn time for this is apprortmately 300 milliseconds.
This gives a sequence of three pictures a second, which is more
than adequate for mosi applications.
Software to enable the grabbing or digitizing of video
pictures comes in various formatu; rom, disk or ca&iette. The
software is supplied as RSXs (resideot system extensions) or
rom (read-only memory) external commands, which allowa
users to customise their Vidi setup.
Fight, let's connect up!
The edgci-coimector at the end of the Vidi ribbon cable is
attached to the Amsirad's expansion port. Take care as it is iiot
impossible to insert it upBide-down. K you possess a romboard,
plug the Vidi rom into a clear socket and switch on. Alterna^
lively, load the software into memory - you should be ready to
roll I
A cable included with the Vidi frame grabber is fitted with
RCA (phono) and BKG {video) connectors. The phono end plugs
into a socket on Vidi clearly marked video ift". Likewise the
video plug goes to the 'video out' socket on your video
recorder or video cameia.
la. case of difficulty, this nesct paragraph may be of some
help. If, for example, you have a problem with the connections
(ijn. other words, if they don't tit), check that the Video Out is
actually composite video and not RGB or modulated RF. RGB
signals can be converted to composite with & suitable patch lead
- this is where your dealer comes in handy] With RF signals, I'm
afraid you are stuck, as Vidi cannot cope with these. Several
makes of video recorder are fitted with phono sockets rather
Ihem BNC for Video Out - no problem here, for the correct
cables are readily available from hi-fi shops. (Consider yourself
iBcky with a phono plug rather than BNC; the latter tend to lose
their bits and cost a lot.)
24 AMSTRAD ACTION DECEMBER 1986
Hopefully you are by now correctly set up land ready
play with your new toy. Let's look at the software.
You should £md several new commands at your dis}
These are accessed via external commands, which are prefixe
by the I symbol (this is attamable by pressing Shift and [a\
There are a host of useful commands, the ixiost comprehensi\
being VIDEO.
Typmg this command should have you staring at a mode
screen from your video camera or recorder, h's bemg contin^
ally updated, approximately three times a second. The smooj
action on an ordinary televrsicn screen results from 50 scans]
second, so the effect of Vidi with j VIDEO is rather like a dia
ujider strobelights.
At the bottom of the screen Lb n status line showing varloi^
parameter settings:
Cor^7 Br J 07 1^64 Mode 1 InkJ^^-^O Sav Prt
One of these wHl be highlighted with a cursor. The cursor
easily moved using a joystick or the arrow (cursor) keys,
*Con* is the first option. Con varies the contrast throughl
SERIOUS SOFTWARE
range from to IS, Zero causes the greatest diSgrtexiCO between
light and dark ssigrt^. To alter v^iiea fbr Con and its asaodates,
move cursor keys oi joy slick up oi down.
'Bri' stands t<?T Brightness, A valuij of sero displays much of
the picture in dark, while 15 has fhe opposite eSect.
Hardware analogize oomrols supploment Con and Bii: there
are tiny variable f effiatoia osx the circuit board, which you adjust
with a small screwdriver. However you should not need to.
These controls do not actually modify the video signal, but
rather the samphng width and sampling level reapeclively.
Televiaon and video use 'Lnterlaced frames' to produce an
intage on the screen, With this system 6^5 lines are displayed;
the pictures are actually produc&d by successive scans ot 312
and ^13 lines, or odd" and "oveii' fiamea. On the Amstrad CPCs,
only 200 lines may be displayed. This probleim is overcome by
windowing' oiilo an area of Ihe image produced by the video
camera or recorder. This, window is set by the vertical position
indicator, 'Vpos', The three digits following are fhe number of
lines of&et at the top of the picture.
Moving along, we enounter 'Mode', The modes available
are 0, 1 and 2. Selecting mode appears to have no effect - in
tAci it will display as mode 1 until either a 'Sav' or 'Prt'
command is issued. The reason for this is that Vidr is designed
to grab frames in modes 1 or 2, Thus lo obtain a mode tmag^.
several screens in succession must be mtegrated to synthesize
the picture. This is done by reading 16 screens in mode 2. Each
time a screen is read, the brightness control is increased. By
taking note of the brightness setting, Vidi cau switch on a gioup
of pixels, hence assignmg a mode ink to it.
One drawback of using this method ia that the required
image must be perfectly still. Otherwise a blurred picture will
result, Vidi was designed to work in modes 1 and 3| the mode
routine was included because, given the right conditions,
excellent printouts can be produced. 'Hiis would be easy with
videotaped images.
The ''Ink' command will do the obvious: alter the colour in
any ink pot. If the ink number is moved up or down, the
relevant colour number will be displayed in Ihe next bcx.
Moving the cursor to the boK displaying die colour number lets
you alter its value - a range from to 26. The ink numbera
xeflect the mode chosen, so in mode 2 only inks and 1 can be
used, and in mode 1 only inic$ 0,1,2 and 3 aje changeable.
'Sav' saves the screen image to either disk or tape. It is
passible to save screen images in rapid succession. The
filename you select will have a number following it, incremen-
ted with each successive Save,
The Trt' command will grab a screen in the curicm mod©
and dump it to a dot-matrix printer. Epson-compatible printers
and the Amstrad DMP30OO are catered lor. Mode 1 and 2
screens are pruned normally across the page, whereas a niode
image is turned 90 degrees on the page.
Pressing £scape at any time will exit you from I VIDEO. AU
the parameters set while | VS)EO was in operation will remain
ittiact even upon re-entry.
The other bar-commands perform essentially the same
function as features available from the | VIDEO menu.
I VGRAB, as its name implies, gets a auigle frame using the
current settings. The scre&n mode Ls no! reset, thus allowing ilie
user to use this command repeatedly without screen blanJdng.
One thing to beware, though, is thai ! VGRAB works on absolute
addresses ; therefore the screen should not be scrolled.
Ker€ is a list of other bar -commands a( your service. FqUow
them with a comma and the value you wish 10 set them to,
1 CON , X s<et contrast (x ranges from to 15)
I B H I , X set b rightness (0 to 1 S)
I V'POS , X set vertical position (0 lO 137J
I VMODE . X set giab mode [0. 1 or 2 only)
JVINK.X.Y nef ink x to colour y
jVPRINT print hard copy m current |VMODE
There is one other command. | VCONVERT. With it inks Z
and 3 swap colour. Us main purpose m life is fox prmt«:i or
graphic routines that expect shades to be in ihe order 01 S3. As
a result of its hardware coniiguration Vidi picks, up shades in
the order 0132. with the darkest and 3 the lightest. Some print-
dump routines can not cope with this - thus the command
I VCONVERT.
Enhancements are on the way for the Vidi software, Rombo
progiammers said at the Amstrad Show:
• true colour, which will work by taking a series of frames
through red. green and blue filters
• mode from mode 1, thus greatly speeding up synthesis
time
• series grab, enabling 6 1 Z8 owners to grab a series of frames
in the extra bank of ram before saving - animstion sequences
may even be possible!
U that wasn't enough to whet your apetite, within the next
few weeks the hard-working Rombo team has promised to
make screens oompatiblie with l!aiJtbiitd''s £20 Ait Studio (last
month^s cover feature). This will unleash untold power to your
disposal - imagiite the fun you could have distorting facial
images!
The most excitutg is yet to come: using a smaller screen
size, they hope to have Vidi producing 10 frames s second. This
will give much smoother aitimatlon and will really push Arnold
to his limits.
You nnay have gathered I am head-over-heels with Vidi. It
opens up a completely new area for experiucnentation and
enjoyment. It's a stunning new product.
GOOD NEWS
B AD DEWS
1^ Digttiis up to thtes Irstnts s
•■ Vsu will need a viAbo
sKunfi
retni-iicr or c^nrnta
^ CoIdut, ifiodB, i:DntrastundBt
P Can't receive lets vision
tiifj ussrcontrfKl
iiriApeslRF jigiiab)
^ Encs 1 lent p ri ntar-du mp
^ Tshes lang timn tn gnnfij'^iTA
raulin« ittcludtd
inn He $£ii!en
>■ WsM-iMrittart. easy-ta-f allow
^ Will keep yaii jMiay Frcni
maiKifti
WQrk
►^ Only £30,
»■ Costs rsto
AMSTRAD ACTION DECEMBER 1986 25
A Ion of type-ins fhis month! On« ii long and poiiibl^
loud; the rest ore short and spectacular. W^ hope yot
like the section's new look. Keep them coming.
Ears for Arnold
I * k
SQVND DIGITIZER by Richud Monte iia
With this amazing liating Arnold can apeaje with your voice - or
inimiD Ftarikie Goes To Holl|rwood ■ or lepioduce any Eoimd a,
microphone can record on an ordinary cassette.
The program is a simple sound sampler, Wheix you play the
audio tape on The *S4"b datacorder or a tapedeck plugged into
the 6S4 or 6128, the sounds are converted to the digitized form
Qui Arnold can reFnembftt.
With a simple command yoa can reproduce it out of his
speaker, [magwe what your computer could say at strategic
pointe^ in your games. (Don't be too rudfi, now!)
A lot ol hard woik is in aioic for you with all this typing.
Type in the Jisting carefully. It's best to get a friend to dictate
while you type - goea more quickly saves losing your place by
looking bagk aihI iatih from paper to screen.
The data statements actually coneist of machine-code pro-
duced iis.LAg the Maxan ^iBsembler, You won't need an aa-
aembler because the Easic piogisum sicnply pokea the numbers
to memory, starting at location 49000,
The listing contains an elementary checksum roulinei all the
numbers have to add up lo 57071 or you have made a typing
mistake. It may help to realize the data is made up of hexadeci-
mal numbers, so you shouldn't be typing anything other than
the numbers to 9 and A to F - always two digits, coimtia, two
digits.
Save the program before you run it, or you might lose your
work! Instruclionfi for saving it are tagged onto &te end of iJie
listing as REM stacemenfe'' You naed not type th«se in, but it's
not a bad idea to keep the directions m the progrram in case you
can't find this printed pa^e in a year's time.
When you run it, oms of two things could happen, U you get
the message 'Error in data,' it's back to the start and check all
those data statements again, If all is correct you will see 'Data
OK -well done' and the cursor returned for your control.
You wiS! now ^tlBnwsome new commands to play with,
JA8ne<i trla Resideint Sjqif^^Ktenaions (RSXs), commands pre-
ceded by Ihe bar. ' ■^^, whio^^iares a key with 'kj '. (Yes that's
ighi, baicommatftda; two pin%ol lager aa4 a pi^okot pi enspa,
pleatc ' ': |^
:ESOl'ND luLs to^^^B^e sJt^eral comm,aj and nurnbeitt
following :[. - paiamelers - to Itistruct the program^
TtiartTr cOUi'i^e ofaotioti. 1^ comwter needs to j^^iv^^
\d Jsnglh: Miure tn m^msy to Iqui the soui^ i^^^^
much ofii '^i^; t^'.^«i:pari4etera roiat be prei^^t'
the noisy r.iessage Parameter error*
o^OM^anaJble co-:rol3' s^i&ed
2$ AMSTRAD ACTION PE(
lilt^lfrA
Ssfoxe deploying this comisand, insert a casseUe wig
music, your voice or any other sound, into the datacorder,
message will surface asking you to 'Press a key.' Do
requested and the sound data will load. The fomvat of
command and the other commands is shown below.
PSOUND is similar to iRSOUND in thai the first
parameteia must be present. Hiat ia whoro the amulaiity ei
as 1 PSOUND instructs the computer to output through
Amsirad's internal loudspeaker any data it may have picked
during the eKOCUtion of jRSOUliD Again there is a thir
possible parameter; this time it controls the loudness at whic
that sound wiU be output.
1 R and iP are identical to ESOUND and IPSQUHD. The
are fox all incredibly la^y people Who hate long commands
amjust too kind!
Due to the programrrMtg technique employed, it i» m
powribl^ to speed up or slow down the rate ar which the eou
data is Qutput - this is constant. You will get that type of el
only ill vvhen recorduag into meinfl^ijjusing [ESOUND or
you alter the third paramel.eMTori its default value of 13^/
number can range betweeninuRt^Sa. The larger the
the slower the sound dat||^gJlbe read into the
consequently when playS^^MifeK" {using either |PS
1 P). the sound will seem to have bee "speeded up.
This may »oundirath**'i3^nmtttg^PQn't worry
fiiUy grasped Wi' &nm^n: trial-and-eurar
Sd of teaching youTKgtftS:' r-iw ^
follows the promawd layout of thn: ^oimnand*:^
jon/gmgtls rateefddits en
itfoncanbfebetw&an Qand 66533 (8JTt¥j
i?iigrih e,i .'/(Jen and 65536 (&FFFF)
tm ofda^ i-j.. jy s'dr. be he'iweeai 1 and 23H
jd^ ess cart p a- bet.v taa i |y34 ,15 (5F); 15:5
I
i;l6b^Mt:
'7^'
^^^
p* ■• •'■•'.■'.
Pe m direct rrti>ifeJ^|flSijy,i,(j „ ^^, .^^. ^
N^ When "Ksadir" aboeara f^ ^^
'fH^»*UJi) "^ appears, type: r^Clr^r. ,:..,.,, ,
S. Wowl , ■ '■ ■ ■ "
j(3 CATA
,23. 1B
•3E .M
,7A,lft3.23.
'BC.C9.cr-
A7.BC
O^tJ DAI A ^^w£P^»^>**^-^°' — —
Slf CATft 6^
66*3 CAT.^ ?A.
eaQ DATA &2
7pa DATA '/<i
72^ t-ATA iO
Ik. I
57.4^ .
.44.49.
.?A,ZA
.{JA.&0.
A.rj.sy.'i'
C,^5
20.31
4e,4? 2(J,2A.
lA^.lB.ptJ.iSA.
43,4F.&2,'1<1
.3f),9A,PA.A4
Aft .'1-3 . '^^r
2A,2A.2^|
41 .52.5*1
d9,4t.4T
3i\,OA,.07
", IS eesenljal Uiai vou r„» .i.
.^,jA»?*R^D AcTrON DECEMBER 1886 ^
44'; ( ■:
TYPE-INS
your program: If some one enlerg an incorrect code, a harsh
roice Cyouis) comes isooming through the epeaker teUino him
to'GelLosH
Or you could set up keys to say theii: name when piessed -
might be usehil for verifying input, or for ieachmg a loddler to
recognke numljers.
The possibilities are encUeas.
Ufft 85
1(3 ' Sour.rJ Eorrnj'ar-
2}5 ■ (c) Amat'ad Acf-lon
30 '
6^ np£^jCiLT"y ; MEMORY S-lFFF
ij0 KODt !;1MK 3,0;BORUFR Sil'iK \ .2^
80 GOSUB ''.4P-.00SU9 210
9fl END
10$l ' err-nr no cyfie fajnd
11^ PaiNT-OtUmZLK coot HAS ^0T ".
t33 Sl&P
1&(J PR1MT"S0UW 5Art?L.EP"
lag PRIKT t'RlHT"S -' to sjmplo acund"
I7p PRIMT P - tp pUy back sfttind'
^60 PWIMT"! -- XrO save santpl^d somd"
TSa PIliNT"] - tQ 'icfid Fiampitifl sounti"
2W HfTUfiS
26(J LOCATE l.ipiPniNT srACfcM20O5
25fi PftlM SPACEI(2^P)
27P LOCftTE l.t.PRIVT Cftn^ 1 7) : GOTO n^
2&iJ ' sanplG EOunO
j!SC! L3CATE 1 ,10;PRI^]"TtJS£HT "i
SEiJ* FR1HT-CASSETIF 1J*10 TAPEDECK"
3TP PHI NT-PRESS A (tEV (1 TO 3) " :
yiQ PRINT"TO SAMPLE SOUNU"
■m fcS'INK€Y?:lF R*""" THE^S m
34P aw nS1iir'2'J",bSJ Gyr€ 3^0-360.360
3b0 |jOT3 sag
37t^ 'R. Teds'! 5)30
410 FKINT"PP,FSS A KEV (T PC 3) " .
i,l<i PFirJJT"Tp PLM 3ACK SCUNU..."
Ai^ .g^IUKEYt IF C*-"' THc^J 413
44e OH HSTftri^S-'.cS) GOTO AmAm^^f^^'
4f;.0 COTO 430
4E1V loc-(VAL(e*)H10'?!f)+al?00
473 'P.irj«,S<'i3C'0
J8p RETUSM -isa ' SAVE SAMPLE
biSP LOCATE 1J0:PR1"*T-SA^,'E ^
R1H FRIfJT"WHTCH S^WFLE (1-3: ■"
b5fl d^-lNKEY^^li- rt^-" THEN B2J
333 CM \%SJH'n7'.m GOTO 65(J.5:3ia. 55#
64p GCTU r^20
!i/3 RETURN
5!J0 " load s&mpl<t
W^ LQi;ftTE Uip^PnlMI-l-OAO -.
Q'a PRINT' WHICH SAf'PlE n-3h ■■"
eia eSMWKHYJ IF sJ-"' THEN Q10
eaS OM n^siR{'i2r,flS) goto 6ie,fi4«!,e43
use Sfcro feio
660 HETUP^i
2fl AMSTRAD ACTION DECEMBER 1986
a
Motor control
Here is a Hating that iwlJl add two RSX qonunands, provir
especially useful for users of the 6S4 or 6138, Depending on t^
tape deck, some have to type i TAPE then CAT juat lo be able
lewiiid a tape ^ all a bit awlcvimrd.
Alex Aird of BiJntiingham lias come up with a helpfJ
•oloution to this problem. Type in the listing, and il all has 1
entered correcHy, a message tC'lling you that you have 't....
commands available' wiU appear. These extra comrnanda ai
I ON and |OFF,
Their action is aimply to start ajid atop the cassette motor |
nice and neat!
1 ' NqTOI CO'^T^OI
2 • Al0!< Ai*-d
3 ■ AiBstrad Action
[)BC B6
10 MEMORY 4fi^i3
20 FOn 3-42603 10 4203? READ h«
30 l?^-\<AL(-&''*bS-):^KE a.b.^rNEXT
<^ii CALL 41W
BP PRLMf'Nsw nodiif finds | Oi*! arirl ;
e« PRINT"|!)FF rtO>* ava^ltiil1&"
,■0 ■ SAVE ■'o^of^.oi■>^^>.42(»^0.33
8U DATA 01-^0.A4.?-«J9.AA.C3.D'
93 DATA BC.ge.PJJ.SO «0'25,A4.C3
1W OATA 2B,Ai.C3,2e,A4,4F,CE,4F
11(3 DATA rt6.Ci3/3S.C3,6E.BC,C3 71
i2t^ DATA Bt _
/
Kaleidoscope
Alex Gough of Hastings, Sussex, has sent a mirvellAus iistina
Theie are virtually endieas variations of panerm. A great (id
can be uaer-controlled^the beat idea ia to liy di^*fer«jnt patj
meters yourself. Trymg to explain what each option coi^d
would taJce a lifetinic.
Once the pattern has been completed, the computer *;]
beejj rudely at you. Pressing N takes you lo the be'ginnirij^iof i
program: S vriU. save the screen piclyre to tape or dlski
2 ' Altx
5 ' Anst
Go ugh
rad Action
D9C IB
IW *1CDE
2;: INPUT
iO I'^ifd'
79 IMPJJ-
;,iNK 14,5;!^^ 15.2
■■GRAPHICS MOOE(ft 1 cr 31 -
-OVEPAU SIZE 1^-301: ^;'
-MC. OF flbPETlTIONSr " :9
•■tJO OF SI2E INCREMEi^TS:
^l3 OF LlNfS P=a BlOCK:
lENGTH OP LINES : <;
I
ll
' ;«
';9
■:d
=i
&0 PRIHT '^HP^ ;23; J"hiHivF-i
&^ MODS 3; ORIGIN :Mi.2m
160 C1S:F0H ^-l TO c;FOR a-T TO g
ilfl KMHT(R»!a*f)*a-.yI*IT(aHCTrs
120 Ki.-INT(RN0*f)*a:yif-INT{BNI>*rr3
i:i0 o-IfiHRHD*iS>*1
m;3 I^GR b-1 TQ d
15^ PLOT **ti*c.V*kJ*<:-P
160 DflA'* xx^b'K.yyb'C
170 PLC" -le-b'c.y+b'c
I9p DRAW -XK b'c.yy*b*c
■. 5g PLOT ii*b'c,-)i b*€
7
1
i .'1
-y^'b*i;
ZHJ Pl-OT Jc-b'^i -y-o"f;
22ia DRAW -«K-&'c -y-y b*C
230 NEXT MEX'iKExT
24y SO'i^D - .it00-2O& 7
253 «a-^"WHUb ;,?--" ;ii*-lNKEV*:WEN[
261t IF L0WERM8S)--E" THtM GPTC 2SC
2;<3 1= La^EBS-;aS)-"T' THtK ftUfw
Z80 GOTO '90
2fte SAVE"tPIC',l>.tC0&&.4^P00
3;^0 LOCATE 3,12 ;PP INT 'RtADY-
I^HJ COP 3-1 "^0 t5^:MEXl:auN
s!^"
Pattern;
TYPE-INS
flii mteiMling program from Mr PTmBtalld^Kt^siun-a^'w „ . „
^vtrtt ^«ii T 7^^^ ^^^y ^^"9 *«^^ 'o execute - ampl« time to
*e »mp„,« r^diir draw. ^^pJailiS^Tr^JL'Sr.''-
1
3
13
p P Tufistail
Aftsirad Action
MO&F 2 BORDER IHK JJ.^INK l.U
20 FPINT -Enter Pattern Factor (p.S
3? INPIJT'to 4.5 fo-^ best p^i.ce'-ns).
40 CLSiOHlGIK 32^,2^0 J. e39.4&&.p
5P FOB x'3 TO 13P STtP n:y-2,&*»t
B0 INt^ 1,(X/1I21 ,{J</T0)
m NEXT 5i.;G0TO ?U
«*0k your Iimch and eat itf Nevertheless, this is an mterestma
gmgjvorfllir to b^ typ^ in. It .hows good use nf^e^PC?
functions and what they are capable qL
B A Knight
Amfltrad Action
Dflfismber T96e
T(J MOOF 2 IWK i*.(J.lNK 1.26;B0RI>eft
20 FOB s-eF^ TO &&? STEP 1^
ass y-20EJ+12S*COS{s/639*Pl*41
49 ORiGlN B.y
60 z-75*C0S(a,/639*PI'6]
60 GOSUB 160
70 Mt;tT a
fiU hOft b-320 10 639 STEP ^^
i»0 ORIGIN b.y
njS ?-7&'COS(a/639*Pt*e)
1 2 (J NFXT b
■J^ PLOT g .y
MO PLOT h.^i
ibp <J0TO 1!>0
16^ FOH n-1 10 3&0
WO ;«-Slfi<n)
tB0i y-COSfn)
190 PLOT z'x.a'y
200 NFi(T n:(4ETUnN
i-
dpi>A/rf 13 a ^HTiajn of 5pirai«, The Imes listed are the onlir
^ihat aeed to be altered.
I ' Spirald
20 POR ^-np TO 53a STEP It*
ap FOR l>-32SS TO 625 STEP 1(S
II (J ?-7^•SI^{a.'6'J9•PI■6l
j' H^BlHinBiblQ^
^f^^ed a listing which ia
'}r^' Aimtrad Actoir is rot
^tultirtg to readers through
1
2
i
4
29
Hypnotic
Sminr Tully
Decfimbai" T&Sfi
-1 .1P6>h1P.i "ifP
FNT 1 ,40,-1,3.40.1 ,3
EMV 1.1^. l.tflP.iP.I .190.10
]0 ON BREAK GOSUB 5F»P
4P OEriNT a.DiMOOr QiOfilfilfi 3?p,20P
50 FOB a-a fO 15: INK a.2e.NF!tT
tt0 C'0:iNK 0,0: BORDER Q
7P WINDOW #1,^,1 .1.2b
B(» WIMDOW 1*2. 4^.40 J. 25
a^ PR IN r#V, "WATCH CLOKE^Y AMD VOU"
t0gi PftINT#2."WUL SOOH BE IM MY GMSP"
np FOR k— 4 TO 2 STEP 0,S:C-c*l
120 FOR f-0 TO 4*Pl STEP Pl/50
130 ;,.2y*f'cos(r ic)-v-zy*r''&''JU-J<J
14(» IF f-(5 THEI^ MOVE X.y
ibO DRAW i<,y,c
ief> NEXT f.k:FOR a-0 10 c:IsiK a-0:NEXT
170 CLS #1.CL5 i^2:0H SQ(n GOSUB 530
UHILF 1 if'OR a-c TU 1 STtP -1
IF a-c THri« INK 1.0 ELSE l»4K &*! .fJ
CALL &0D19;IF a*c THEN INK 1 >■?
INt a+1,!J.lNK a.ze
FOR b-l TO 3& M£X1 V>,a;WEND
SOUNO 1 ,6f3p,46J«!ip.l6,l ,1
OH S0O> GOSUa i30 flETUfiN
IW 1.?fi:PCN 1 :MODE 1
Stained ^lass
Thia mm offering from Al^stair Scott of Grangemouth, Stijiino-
slure shows off the powerful Fill comin^d av^afale on vex3o«
M Of Looomotive Basic (6S4 and 6128 owners only, I'm afraid)
The program iiseif takes several maiutes drawittg evemhina
ap; the wait ia well worth it. though !
Stained glass
Alflstni'' Scott
Awstrad Action
■ - 664 AUG 6123 UtiLY
09C ee
I
2
3
^ '
10 DEFfWT a-/:DeC PAM0OH!?£ TIME
20 MODE 0:eOPDER ^:INK 0.fl
a^J ORIGIN 320,2?IO
4i3 FHR fl-O TO JB0 STEP 'Z9
5^ MOVE 0.0
1t^ fOR b'P TO 36(^ STCP Tfi
2ta
230
?40
25f»
7p DFAWa 3^*F5IN(a*b).3B»COS(a+b).1
6$^ NEXT b.h
90 FDP a-0 TO 380 STEP 12
ltS{5 FOR 1J-fl TO 170 STEP 12
110 MOVE b'SINta).b'C03(B)
no FILL lNT^RN0"H) + 2
■) 3ii NtXT ,to .-IJ
14« LI CAR INPUT: WHILE IMKEYS^^CHRSp 3}
1^3 INK iNTlBND*14)+7,INT(HND»2B)-l
16^ WFNO:NOftE 1 : CAL L 8iBCP2
Lun
J
AMSTRAD ACTION DECEMBER 1986 29
1
KHRRL
A 100% role pfaylng game...
Come down fnto the fa^cfnatlng
and devfJIsh world of
THULYNTE, Whether you are a
warrler or a dealer, you will
have to fight against terrible
ennemies whose only aim fs to
destroy you.
A
mdnwdzzdxi 95
Forget about soapy characters
and flying witches I
The most fearsome of all anti-
socials has got one mission : to
get the president out of the
prl5on-ilke MAWHATTAN. Blood
will not be spared I
1991 : The ytar of all dangers,
motorways have became btoody
battle fields, full of looters of all
kinds. Your mfssfon Is to drive
an artfc-lorry changed Into a
tank and to carry your cargo
Into safety.
When there Is no space left Jn
hell, the dead are coming back
to earth... Your fast possible
Issue Is : a supermarket where
you get down^ body and soul,
piloted by an ICON.
I . Voie F^iix Eboue
94O00 Cr^tetf - France
TEL. 0.1033.43.39.23^1
0UT0N17THN0VJ
DD no DD OD PD DO DO DD
DO
OO . DD DD--DD ODx DD
IT IS THE YEAR 2075 and the
first Strategic Defence
Initiative Satellite is in its
provisional stages o^
development, tt was found to
be impo&sibie to tesllhis
wea^ori'without staittng the
war it was desigfied to ^-
prevent. So the chaps f ror^Jhe.— ^
^^ ? department de*lSedl to
-"^h'piWould exan^ine aM the
ci|-€uit boards an(( J
ccknponents of th^^arn f \
i^bnkjuter by travellii>q inside
It' / - - r^r
Now you must c©fitr6l your
robot through this satellite
without starting something
you may not be around to. -
finish! \
t
'%
It*'-
SPECIAL FEATURES \
♦ Devious puzzles! ♦
♦ Over 250 screen^*^
♦ Isometricjrt^w '
♦ Printout' opjieffffor mapping
♦ Dif|fif^t room sizes ♦
Mfl^ltichannel music ♦
AMSTRAD 464/664/61 21
£8.95^ C14.95^
Ariolasoft^^
'n OniNtHf CA^t OF [ilHI<;UlTYblNlJ'f<JllhU,>i'.)Vjl-L>t.H(-,aUf f>Cl WAOt
"•nrti^ 10 AHUJLASiOf Tf'O BOX ■till lONOOISi-NWUHB
TYPE-INS
Double height
Great stuff from Leighton Detrick of Port Talbpt. He has shown
that it is posaible to print double-height characters using ordy
Biisic commands - no need to revert to machine -code. Well
done.
Unfortunately it is rather slow, bur then ihat'a Baste for you.
Following Leighton'a offering i$ a machine-code alternative -
note thp speed difference i
The message you want printed in double height must be
inserted within (he quotes on bnea 4D and 1 10. The number 36 in
line 50 indicates thiit the characler(s) to be displayed total 13*3;
therefore iJ your sentence comes to 30 characters, the number
will be 20*2 which w 40.
Following the 26 in line SO are the symbols *!'. The figure
after the multiplication sign {'** in Basic) will have to be altered
depending which screen mode yoy are using. As it is set up, it's
ready to use in Mode 1; changing the number to 0.3 wiU allow
you to use it in Made 3, and a 2 alj o- ws use of fAod^ 0.
1 \ ■" CduL le t^eT^rit
:} ■ Leia^ito"' Derrick
-J I AnaU-^iO Action D^n 36
Following is the machine-code double-height routine. Type il
in. tf entered corr&ctly, a message will be returned in double
height; otherwise you get an error message - in normal heightl
The letters yon wish to print in double height must be hold
m a string (for example. aS- "WELCOME TO DOUBLE
HEIGHT"). Follow this with a call to the ma chine-code program
which prints the contents of the string: CAL^ &3t50v}, fa^ in
line 60. ^
2
10 FOP a-
ft pa Afiatrad Act'un
Oct 66
3$ I'OK^ a-VAL( ~
Sl67g THEN ?fttl^T"EflKO*l- SrrP
79 DMA 00.66.01.00 BE, g^,7E.F5.at.
,24. PAPER fJ-fl^BWR ^
1 ,15,1
■■3 :mk ^,P:I'4I<
20 CLS:TAGPLC
5,0 FDB X-0 TO ra*2€r^
60 K'fi V-1 TO 16
7^ IF TiST^X, ¥1-0 THEN 90
m PLOT 1 -,^ L^:PHlNfDO.IELr MQU^I
33 ^'
no
ie^
1713
■ea
193
5W3
ATA 2e,Ca.23.t6.7C,"3'.;
DATA ?a,CC,A6, S3. 0^.21
CATA n. 23.-1? F"^>-'-^;
OAIA 21 efi,89.CD.AB.B8
DA-4 a^.cD.fte 9a.3f.FE
CAIA 0A,CD,6A.eB.3E.^»8
DATA f-f ,C0,bA.BD.3^ OB
■ tnHii CAL( &aooy S:fl*
.aE.FF,2t.
.CO bA EB,
CD.fiA.BB,
ab "i e . -eg
Arrows and Kats,
we made a hash
Do you have a problem with youi printei
giving £ when you want ^? So did we. Line
10 of the first listing in Problem Attic last
month tiiat came out sa £0 in two place*.
Eagle-eyed editor noticed il at 3 a.m^ and
printed out #0 on twa itay-bitsy papers to
be stuck over. Unfortunateiy at 4 a.m. Toot
pasted one of thetn upside-down. So 3/^
should be #0,
CPC Basic uses the # - in compute r&Be
the sign is called hash to mean the
following number is a "stream director'.
Try looking that up in your handbook's
handy index. Ha, Streams 1 to 7 a,re screen
windows; atream is the full screen. Stream
3 is t^e printei and 9 is a disk or cassette
fitc the system assumes unless you say
otherwise. So the function PCS (#0 ) in that
Problem Attio program tells which screen
column the cuisoi is in. In assembly lan-
guage # is used to mean the following
number is a value rather than a tticttnory
location.
The ' and ' cause slmiJar confusion.
On CPC keyboards it's the key shared with
£ (the pound sign) tvin e»st of the zero, (On
the PCW, after a half'hour'a nu^ssing about,
you c^n get it by pressing B^tra and i
together. Not very friendly, J Some printeia
-show It aa " (called caret or circumfle* or
even hatj,
Saaic Understands both - they have the
same Ascii code - to mean index ot expo-
nent or power, fiy hand you would write
two cubed *8 3^ = 8, and on a steam-
powered typewsnter you coald roll the
paper back a bit. Neither is possible on
•creen, so you use the up'^rrow.
Now, if ill this com«s back correct
itorei the typesetter, 1 think we hava perma-
nent! y licked the problem. And AA listings
Some Axnstradt Actitj^a
Type -in guidelines
One daunting task confronting all type-in
freaks is that of deciphering listirigg.
Tq make matters simpler for the typist
- who is probably not an Bxpert pro-
grarrtmer - we have set out a few pointers
on style that we would like you to follow if
you plan to send a type-in listing to
Amstrad Action. Setting out your listingrs m
this way will give you more of a chance of
scoing your masterpiece on Oiie of thtjse
pages.
1 Most important of all. is sensible use
of variable names or ielters.
DO
use lower-case for variable names,
rather than capitals
use short but modningful vanabld
names
use integer variables (for example, ii%)
it you want to speed up execution time
DONT
K u«e letters that can be confused with
numbetis. Especially avoid the smal! letter
in futiire will be much cleaner in ap^
pcaranco than was possible an the dot-
matriK printer.
• We neglected to mention in the Simon
listing (November Type-ins) that il was for
the 684 and 6128 only. Apolo^es to any
frustrated 494 users-
• The OICO program was correct as listed
(dolober), but dozens of readers wrote or
rang with problems The most common
mistake wa$ conifusing the number T with
a lower-case T used ^^ a variable name
around line 330 - our now style guide wil)
avoid this in future. Data atatements had
other pitfalls: typing fuUstopa instead of
commas or ntimbers larger than 255.
'1' or capital T and both small o' and
capital O' Even *B' can look like 'S" on
some printers.
K use variable names identical to com
matvd words (you can't)
Z it IS very useful to have adequate
REM statements in the listing. FoT one thing,
it makes it easier For human beings to read.
Si)f months later someone with a pile of
tapes can lemember wliai any one is about
and where to and the AA artide about it.
DO
■ pur the program name, source and di)tf
at the beginning of the program
put a REM statement before every sub
routine to outline its purpose
DON'T
X go mad puiiuvg REMs after every line
X put your life story in REM Statements
3 Avoid long miilii-siaieinenr line^i
They are diTficult to ioilow. and just mvite
typing errors. $hort lines make debugging
easier too: 'Error in line 432* is only half
helphU if line 432 is half a mile long,
DO
.. spill up eompJicated mathematical
10UIUl«B
<• keep lines short 40 characters is a
good maximum
DON'T
K have long lines of DATA statements
(keep 'em short)
-< put command words and REM state-
ments on the same line
4 Structure your programs - divide
them into sensible procodures. This makes
it easier for us to foUov/. easier for you to
debug, and in the long run will develop
your pMtgranuning skills.
And need we say ... If you send us
anything, please make sure your name and
address (in hunun-readable formi) is on
every single piece, especially the label of
the cassette or disk. And keep a copy,
AMSTRAD ACTION DECEMBER 1^36 33
SERIOUS SOFTWARE
yook LOfmsr ooeswN ^A)S6J6R6D.
PROBLEM ATTIC
Jhh montfi the Attic is flooded: with pleas, requests,
death tHreflts and blackmail notes for hel^ with
cassette loading. We'll deal with the moln body ihh
month, bul you will have to wait 30 days for the rest
of the story.
Messages, messages - the errorreows type
Cassoiic users sec those familiar read or write error messages
laihsr too fiequeniiy. Message pops up, system crashes. All
very ;i\fiirieit;itg, Here is ai\ ar^alysis of these errors wticn they
occur and why,
Read Evror a: Tht: dat^i bit read waa too long. This occuirg if
the cassette is halted during lOfidiTig or qaTaloguing. [t may even
happen .f there is a lot of wgw. {'Wow" aounds like what it
inedLiia; tJie lape motor tunning at ai\ uneven speed.)
Read Error b^ There has been a CEC (cyclic redundancy
check) fail. This is the moat common ottlie errors and can occur
tf there ;s dust or a defeci on the lape surface.
Read Error d: 1 tried desperately to attain this error
message, hui failed lO do so. Tt indicatee that the block read waa
[oD iong. The orily way to qui ihia error, it seems, ia to program
it deliberately.
Wi'ite En^or a; 7h« write frequency is aet too high. This
again can only be piogrammed intentionally- So you slioiiidn't
ever encounter this aitd the previoos erioi message.
.4^
'We have — but don4 want
Read errors can be caused by dirty tape heads or pinch rollers
- this could lie mth any tape deck. In i^riLSirad 664 and 3138
r^achincs, the problem could be with improper setting of
volume and tone controls. Owners of the 464 don't have this
problem as these levels are preset.
Tout recording heads could do with a good clean fairly
■often, - especially if you frequently use low-grade casscttOE- The
beat way is with cotton buds dipped in methylated spirits [or
similar). Definitely do not use abrasive detergents or sharp
objects Ensure that the head is dry when you finish.
As well as the head, the pinch roJlGr [nEually rubber, to
i.
one side of the mechanism)
should bo given the treatment,
llsi nq a " cleaj^mg tape' , which you
can buy from a hi-fi shop, will give
the best rcsuits. Dirty pinch rollers
cnn be the cause of many a problem:
they can malre the tape speed vary qx,
even worse . they can eat o r crease your tape .
One final step to improve the performance
of your ca&sette deck is to ahgn the tape head
the asrcvwth angle. Azimuth, from Latin, meana
degrees qf arc abovi? the hon'zontar. In the case of ^["^
cassette players, it means the angle of the head relative ^^
to the horizon - the magnetic tape uiside the cassette altelL
There are VJirious cornmeicia] azimuth aligners on difi
market, U you are considisiifig getting one of these package*)
Interceptor and Global Software are but two of the man^
m^anufacturers,
On the outside trying to get in?
The ?S4 and 6 1 33 machjjies need an ewteriial cassette record*^
if tape programs are lo be loaded into memory. Naturally, ■>,
new $et of problem* is likely to come into play. 1
Posiiioning of the cassette deck and leads can be crucial fo
saliefactoiy loading or saving, The recorder should not be Ux
close to any magnetic field - such as the monitor. Likewise, lh<
leads shouldn't run parallel to mains leads, or close to ma^grneo:
fields. The reason is that liny impulses in the casaeite leads ca;
easily be distorted, (And of coun&e tapes or disks should nevfe
be placed on top of the monitor.)
Whenever possible, use a lape deck that runs from mair^
electricity. Battery-operated decks are prone to Quctu3!in|
power signals . which causes a degree of wow.
Everyone's favorite now; tone and volume settings. (Men
ones from my Speetrmn programrrung days.) Being the haxdes
and the most annoying to set correctly, they aie the mO^
oominon cause of data loss. The volume should be set taii£
high. However, if it's too loud, distortion res nits - poor ^
Arnold will get an earache. The tone should be set betwsr
three-quarters and full, giving a high (trebley) sound.
If you go carefully through all these procedures and yc
still have read/write problems, there is either somethmg wtok
with your tapedeck or the software you are trying (o load ;
fotilty (ie. the tape has been corrupted).
KcKt month Amsti^d Acd&n will feature an ingenious listit
from I Keneally of Exeter. His program actually checks di
health of your tape drive - 'not for azimuth but for defects in tf
mechanics.' Sounds intrealing, doesn't il? Well, 1 ean tell yf
that it works it certainly does what it claims lo do. Enough, yt
will have lo wait till neart i^ue.
Firnnly in deep
Having recently purchased the
DDl firmware manual lo go willi
the disk drive, I thought I would
be able to make use of the
routines in the CP/M rorn. After
days of desperation, you are my
laft hope. Please could you
ditplain how ! should go abaui
usmg the 'Read sedor', 'Formal
track' and other BIOS jump-
blocks? None of them seem to
work I;
RobiA Mathews
Wokidgrham, Bcrksbite
Toil may ive/jf /wine jumped ia i
the dcop end with this oA'
Howc^vcj, I am a^araing ye
have Mil 3ssemhlei and a h,
ksiowledgs of assembly tap
gisAg^. t knovr of villous stun:
blmgblocks mth the DDl Hni
wsie msnaAt - the main »
bemg that it ts wrong m cejtMi
p/see*.'
I'll use the 'Resd seao:
expended BIOS conuirand as je
example. Thi$ actuaUr ^<*
jroa to read a physical sam
hom a disk, and place the dv'
34 AMSTRAD ACTION DECEMBER 1986
SERIOUS SOFTWARE
yooR LOfTiesir ooesno/v A/vsweReD.
PROBLEM ATTIC
J
7
store (buff-
er) of jfluur
— choice.
Using
the legal (reco-
mmended) method
lot sccessiag (hesB
extra cammsnds, yaa
must load the HL register psir
witii the sddsess Stat points to
&e command number- 'Bead
Next, a call to &BC3D4 (El Find
Command} will retam, in the
HL, the rautine address whila
the C segistex contains the icm
immh^i. The CP/M rom itsuaUy
positions itself in slot nuntber 7.
You may well have got this
fer, only to End it iiasn 't worked
correctly. The reason is that the
CP/M rom is classed ss a fore-
ground rom snd consequently
has to have 129 (&8!) added to
the conmiand namber. This
means adding &81 to the 'Read
sector' coimnand namJ?et, giv-
ing a new value ofl3S or &B4.
So far so good. We must
nowr Etore the register contents
in memory, as we shaU need
them shortly. The rest is laiily
simple. The re0sters must he
set up as descrihed in the
manual. 7^ is is
foUovfed by s call to the correct
rom address (using the EST 3
isstructioR).
The example below will
losd the lirsl sector of tisck
iato memory locatiojt &4000-
The disk is assumed to be in
Jwst a second?
Is it passibli» /or a second diive
to work on a 464 wirhoui the
firsr?
Cialg RtctEaby
Newton Aycliffe, Durham
On lirtt reading, your question
sounded doubJe-datch. But now
tve see whst yoa mean. Ajid the
answer is: Afraid not, Craig.
The reason is that the first drive
also has an interface sttsched to
it (which is why it costs more).
This is what yoa have to plug
into the back of your computer -
it allows the computer to com-
ntiUiii^te with the drive and thus
pass informatioii to and fii>; not
oniv fhaf_ i>STt of th^ CP(M
Operating system is contained
on the rotJi inside the interface.
Poetkaify put
Frustration is gieat,
tension is high;
if you can't help.
Hear !'U die!
Reference, of wjujse,
to the firmware guide,
I cannot think
wburc; it may hide -
is it av ailah TR
on thia date?
Please help me worlc
my 61 28!
Jaha Thompson
Paisley
For a pair of tenners (less a bob)
Arrisoft (Brentwood) will gladly
lob i^s book in the post for you.
Multiple help!
Is it possible to producse scrol-
ling messages from right to left
in Basic?
Is there a gadge! out which
wil5 convert Anr«trad monitors
matter of changing the hyte
WOTS, with a green monitor?
held in the C register to allow
Which iape-ta-disk lom
rmding of CP/M or iSM disks.
cartridge is the best to buy?
ORG Mm
^^^^^H
t D Ml .coffl.TrSRd
'^St ^^^^^B
CAI 1 &rc:t4
LO HL.sC'Srii?
LO A X
La (s^qrel ; A
LO HL.8i4OT-;j
t}U"^ffir tc lead sector date
in E,0
urive nuri^'^jr
ID t' , »
lr<it< 'miir;>«T
LD C,&C1
Sector nunti^r
R£T 3, Store
jtifflo to tc-v. address
PfT
DEFB Sfi4
{■FHw mm
C'ErE m
ts It possiWe to save
ptograms onto disk in data for-
mat rather than system foimat^
Why do i Jose coniroJ when
\ play grimes with two joysticks
plugged in?
SLaw
Littleborou^li, Lanes
Welh Mr Law. you do ask a
tail order. Answermg your
questions sequentially:
Yes, we hope in the next
issue to publish a type-in ex-
plaining all. Arabic scraUmg,
you might call it
There are TV faners on the
market: one frona DK'Tronics
(£70), the other from Screens
(£78). A colour picture will be
colour monitor; green-screen
users will be stuck in shades of
greenf
In our opinion the MuIMace
n is number One. Watch om for
next issae. we should have a
comparative review of tape-to-
disk hardware. "
Quite simply, yes: either
format.
Sounds ss though the ti/vo
joysticks are shorting one ano-
ther out. Try using different joy-
sticks. Otherwise yoa nmy hsve
a problem with your joystick
port.
Bingo
I lun a weekly bingo session,
and was wrondering if you could
write a short program to gene-
rate a random, niixnber betiveen
1 and 90. The numbers gen-
etate^i should be printed on
screen along with a count of
nuntbeis called.
D R Brown
Iiaiiidon, Essex
And no number should be
called twice. Over to you, re-
aders: a problem to ponder in
your attics. We'll piiblfsA the
best one next month. Have a
Jocik ^( the' ncw^ style gvidetm&s
printed ia the Type-ins p&ges.
Rodiocicfivd Arnotd
I would like to comment on Jdr T
Davies" piotJlem in the Septem-
ber issue concering radio m-
tcference caused by Arnold.
It is my conaidered opinion
that the interference is caused
by magnetic Tadiauon. For
cxam,plo, if yoa lake ah ordi-
nary calculator and pkee tt
close to a potiabSe radio, Ihc;
radio can Oien be tuned into the
caloilator. Ptessing a buiEon (on
ih« c^lcuUlor) causes a
difftif eni-frequ^ncy note Cnois^)
to be emitted from the radio.
The only vsray to remove
this inieteience would be to
acreen and earth your Amslrad
- not the most practical solution .
How$v*T there is no need to
worry as this radiation causes
no harm. and. is around us at all
times.
Lea PhSlUps
Rhondda, Mid'Clam organ
Seeking Oasis
1 am. writing this letJer in de-
speration. TWO months ago, I
Genius. My problem is that the
program seems to have a bug.
When assembling or disas&em-
blmg to the primer, canrjage-
retums and tiiiefi?cds arc occa-
sionaHy missed.
After writing to Oasis and
stili not receiving an answer, I
am sftick. Please help.
MB Smith
Bxidg«ii4, Sontlt Wal#s
Unlortanately, Mr Smith, Oasis
Soiiwurejust recently went bust.
Ocean, which have comissionea
Ossis to write sever^
progranis, is nncertain whether
to continue support for Laser
Genius. I'm afraid all you can do
a i present is wait and see.
Pa£«oil Qt college
Hia'/ing lecenlly sti^rled college
and A-level computer science, I
find we need to leaxn Pascal. I
own a 6128. Could you teU m«
what versions of Pascal are
available, and how much they
cost?
Keep up the good work at
t
futaHy arrives (iQ. I shall cerfain-
Sclston, Notts
Sight, JuJidn. her« are a few
stiggestsoRs:
Tiirba Pascaf 3.0 (CP/M 80)
nt £57. m DE Psscal/MT^ df £50
from Digital Research: pro
Pascal Comptier by Prospero
Software.
In the September issue
Andy Wilton reviewed r^c
others: the P^scsl SO CP/M com-
piler at £40 from Hisofl .md
Oxford Pascal by Systems Soft
ware (Oxford) Ltd. st £2B. •
AMSTRAD ACTION DECEMBEH 1986 35
SERIOUS SOFTWARE
t
Welcome to this new secHon, Have you an
astounding new hint to pass on? A trick
youVe discovered Arnold can or can't do?
Share your tips with the world. This is the
place to send them.
IF lESE n 3 TO ^m xSET n END
IF 3 IVa ^ RESE 1 END
In plain English the Si?! line says, ^tf|
marker n is reset then put object 3
locatioit nmnber deOned by RND i (wherel
xisa. nuntloer sqasl tp ox less tlLan Oie totall
number of locations) and ttuen set insxk@i|
it'. Tne sesond line cheeks ttiat oij&cl 3 ]
not iinished up in locatiDn (liinbo room}^ :
so majker n is reset so that line 1 will
executed again.
Miclc EUIck
fiadlsea, BxiEtol
It is not possil^le to have two or more
greatei-lhan {>} or less-t^tan {<} sigits
one comiKiand line using GACl
Smorff The WArlock
S,ccring1an, Lanes
DazzUns border
Socket to me, said the
Spectrum to the Amstrad
This little hBidware vridgat allows you to
use siie output troin a Spectruirt and display
it on an Ainstrad nvonitor. Follow the in-
structions carefiilly and yoii should have no
First, go and buy a six-pin DIN socket
(siniilar to Qie one picitired in youT
maniial), and a couple of resistors - 100
ohms and 220 ohms will do. Connect vviie
[rom the 'Sigrial oui' of the Specliura to the
"Signal "jn" (or aerial soclfetj of the television
set< ther. cut ofl the 'Aerial in' socket and
cajrry out the foliowing steps;
1 . Remove centre pin (6) .
S. Link pins 1 and 3, using ona tail of the
lOQ-ohm resistor, keeping the -write close to
the pliagtic,
3- Push the free end of this resistor ttirougti
the hole in pin 4.
4- Wire the g20-olmi resistor across pins 2
and 4.
Heie is a quickie for yon:
5. Connect the core of coasia.1 cable to
pin 4:
E, Cormetjt the ahicIdirLg to pin S.
Bryan D Azchez
Kifkcald^
If FCF --FS LO 7g OUT &7F00.t
le >JEXT z.GQTD -fl
Blast the bankman
Sorting colours on the Grofpael
When Uie Grafpad was first released, re-
views said, "Good piece of hardware, but
no indication of how to lise your pichires in
your own program,'
III faci, this is very siinple. When
saved, your picture is 17k long and called
'ffl&name.pic'. One thing to note, however,
is that the deiault colour CI on the Orafpad
and the colour in Ink on the Amstrad are
not ideiiticBJ. I have written a short
progiam thai will allow you to load a
Grafpad picture using the conecl colours.
} REM ftwSlfSC Att-Dn Dec8B
■\^ HOOF 1 :nk ^,^:30fiC;E«
2<^ LOAD" FiLENAKE. PIC
3^ WHILE I'JKEYS--'- WE^JJi
Mick Ellick
Nails«a, Bristol
Tofe told
It is tiOKf oSiCial^, Fl<m\ Amstrad hssdquar-
ters comes this astounding piece of
mformstiori:
Tour 464- is known as Arnold (yes, I
know that is common knowlege). The rare
6fi4 breed are called IDlOTs {Insert Disc
instead Of Tape J, and the joUy oM 6 l£Ss tire
called BIG OIOTs (I'm sitre you can wrork
that oite our for yourselves}.
An Amstrad OfHclaJ
Scent w9od, £&?ex
G>4C busters
Fairly simple adventures can be rnade dif-
ferent each time (he game is played by
putting certain objects in randomly ielec-
ted locations. This can be done with GAC
(Grsphic Advennire Creetor). This
example deals with object number S:
Select the 'object' option and define as
uaual, placing in any location. In th& 'high
pricdty' mode insert the following lines:
After several sleepless idghts, 1 have Finall;
found a way of incorporating the Baiikmani
3ger routine into your Basic hsting.
aifoids the need to load Bsitkmsmaffe
before nitming' your own piogram-
Jast insert the short routine soniewhsiti
into your own listing:
^G& GCSUR 139
11® ' rest of your' FJrogr^B
120 Ef,D
130 ' bsfifc user rcLiti.'^e
140 x-HI«E«-1G:rtEt^0RY *-1
1513 RESTORE 22^
1§9 rOH y-x 7X1 x*15
17Q SEAO aS POKE y . VAL ( "i'+aS)
13(3 NtXT a1t-Ci:.CAH. K.iail
19^ f.t^OftY j(*1&:x-HinE'« &624
2(3^ KEiORV js-liLOAD " sank ^ar. bin" x|
210 CAL- x;:EAHKOP£H,e RETURN
220 DATA <3E FF.CD.1&.B9 EB.r'D.66
3 30 PATA 311.00. eE . 3a . ? 3 . 23. . 7 2 . C3
f Andrews
(by telephone)
Printer dump for Scre&n Deslgnt
I encJos? a poke that eaiables scr&erJ
drawn by Amsoft's Screen P&sigmer to
dumped to a printer iising any scieer
dump package (Tascopy is my preferencejj
FoUovr this procedure:
1. Run Tsscopy(oi equivalent)
2. Run the program below
3. Follow prompt?, and insert cassette wid
The picture will load a» normal,
compiedon. a copy wiU be dumped lo it
piintei.
1 ' A'flStrad Action D^CBG
Ifl ' 'JasssLlt^ 0wn3^s only
29 HEM^flY 1224/:W0i 1
%^ fni^T ■U££RTCASSrrTE-PRESSA<i
40 LOAD '-iKJKE 124^3 2SS CALL Ml*
£0 (COPY
6i^ ' TASCOPY us«6 th1« ccftivsrd
7p ' CO duqp £ sc<'flen to the print*
Pttef Walkl»11
X^tqchora, Fife
3B AMSTRAD ACTION DECEMBER 1986
XXX XXX xxxxxxx
XXX XX.^AXXXXXX
XXX XXX XXX XXX
XXX XXX XXX XXX
XXX XXX X XXX XXX
XXXXXXX XXX XXX
XXXXXXXXXX XXX
XXX XXXXXXX
#
.:ev up mir engine and take to the skies to
saveyoo^ountry. Hunl down the enemy
and build uj^^oar log of kills as you rise
ttffougt) the rmk$ to the elite of the RAF,
/
AmsfradCPC
£9M (disk from AmsoH)
Atari XVX€
£9.95 tape. £12.95 disk
Atari ST
£24M
Commoitore 64
£9.95 tape, £12.95 disk
I^SX
£9.95 tape
Spectrum 48KfmK £3.95
^if^^^SRHHI^^^^
m
A COLOUR TV FOR £69.95!
indVAT
FACT NOT FICTION, THANKS TO SCREENS ENGINEERS
AMSTRAD COLOUR MONITOR OWNERS CAN HAVE A TOP
QUALITY COLOUR TV FACILITY THROUGH THE
SCREENVISION TV AND ViDEO TUNER !
mi
if''
SIMPLY PuLG IN YOUR MONITOR. ^J0 MODIFICAT'ONS, ALTERATIONS OR SPECIAL CABLES NEEDED AND VCURMOMITOfl
HAS DUAL PURPOSE, A3 A DEDICATED COMPUTER MONITOR AND FULL COLOUR TELEVISION V.
* SUPER SLIM MODIFIED TV-VIDEO TUNER OF MOST MODERN DESIGN 4 SPECfRCATIONS
* BUILT IN AUDIO AND COMPOSITE VIDEO OUTPUT
* PUSH BUTTON CHANNEL SELECTION ii- CRISPCLEARPlCTURESON ALL CHANNELS ^«utTi»«i»iMj«Eu
* LED STATUS INDICATOR ♦ IS0UTEO240V AC POWER FOR COMPLETE SAFETY
* SEPAflATE CONTROLS FOR BRfGHTNESS, COLOURS VOLUME * ON-OFF SWITCH
SEE THE AMAZING SCREENVISION AT SCREENS TODAY
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^mmmvrrfmwrfrrf^
mi
m
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o
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TAPE TO DISC AT THE TOUCH OF A BUTTON
WITH THE PERIPHERALTHATALL AMSTRAD
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•k FEATURES: *
Ejttremeiy easy to use
Transfer ANY program to disc t^r laf« at the
touch of a button
Fully avitomatLc saving of ANY progfam onto
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Freeze ANY game at any point, save it, ancf
restore it lat^r
Menu driven with prompts artd single character
Caminands
User friendly and fully error trapped
Consists of hardware only no additional
software required
* FEATURES; *r
* Internal Bk Rom ar^d Sk Ram
* Very powerful and efficient, compressir>g
to use MINIMUM space on your disc or
tape
* Tfirough connector for adding other peripherals
* FAST. SLOW t TURBO speetl options when
saving to tape.
* Handles expansion Roms and all paging modes
* Can be used without disc interface (CPC 464)
* Otspley colours can now be set up as r>equired.
' The display window size can be set up to suit
any program
The Most RevolutionBry and Exciting Poripheral for
all Amstrad CPC464, CPC664 and CPC6128 Owners.
*The Mirage fmager must be the smsrtest peripheral yet'Amstrad User.
"Very simple to use and works every time '^ Amstrad Action
In case of difficulty order directly from:
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i.
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Tfadpenquirieawelcome
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{61 2B owners add £4.95 for busextender lead
38 AMSTRAD ACTION DECEMBER 1&86
DISCOUNT SOFTWARE
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ALL PRICeS INCLUDE FHil^ Mi7 DkUVi^HY !iV THE U.K. ONLY. PiBASEADD
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WHY NOTCOWE AND PtCK DP TOUfi SOFTWARE PERSOHAU'V FROM win
DISCOUNT SHOP AT J STATION C«tSCtfJT, WtS rcOMBt PARK, BUCKHEAtH.
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t ir^^iw UicauHhiK) tor I
"Uylbft'lO iJCt^'tHniit Men Qliemitil
r -rr-rr I I i i i i i i r f t i
itCOHiSS
. WJSTCOUt
DATE
ag^
PRIORITY OHDER FORM F^
Please niah me for my: Com modore &4 G
Spectrum O BBC B D Anistrad CPC D
WINTER WONDERLAND «7,950
Apache Gold except BBC) JCT.SS D
Graphic Adventnr. Creator { '5S^|p;lg
J enclose chequc/PO or please acc&pt nay credit
card No, -- -
Name --
Address
A MISSION YOU
SFECTHUM
imagine Software 1 1984) Limfted
6 Central Street Manchester M 2 5NS
Tel:061 834 3939 Telex: 66997 7
SERIOUS SOFTWARE
Tape
to disk with a touch of con
trol
Discovery Plus is a revamp of Siien's original Uip^-to-disk
Discovery There have been vast improvements concerning
ease- of use, presentation and general perfomwinje of the
aoftware,
Included on the disk are Tape Disk', which was previously
eold oil its Qwn as a headerle&s copier, 'Tape Disk \\ a.
revolutionary mmlh-copier program, and Splock Trans', which
deals with the DJL Speedlock loaders (a protection system u^ed
by aome aollware hoy-seg).
The original Discovery has also be^n put on the dLsk. We
reviewed this in the February issue; suffice to say that Discov-
ery transfers ordinary block -s^ved pragxamB from cassette to
disk. It will rename or relocate the files to make them compat-
ible with ihe disk operating system.
Siren's new imp roved Speedlock transfer program (soimds
like a conunereiaJ for aoap powder), called 'Splock Trans', w.iE.
need approximately 52k of free disk space, as ic has been
configured to handle even the longest of programs. This routine
aeka for a name under which to save the program and proceeds
to load the game as normal. Once loaded, the di^k motor wiE
start up and, hey presto, it's on disk - magic. After the transfer
has been completed, the game will start normally.
For thoso awkward headeriess files on cassette - another
conunoTt lona. of protection - 'Tape Disk' ia available to transfer
them to disk. However, they will not ntn independently; they
must be run from within the 'Tape Disk' prHsgrom, which is
designed to discourage piracy.
Tape Disk T is a most amazing piece of programming. It
traafife™ software to disk; at Ihe touch of the Control key. The
program loads and runs the game aa normal; as soon you proas
Control, the game is on disk. It is similar in principle lo the
various hardware devices on the market - such aa Mtiltilace U
by Romantic Robot or the Mir^g^f^ Imagcr.
It has its luTutations obviously. Although many cassette
software titles are easily transferred especially those with
loading music - 'Tape Disk 1' needs a oompletiely free com-
pgtisr: all expansion Toms and interfaces must be removed {willi
the exception of the disk mterface, of course). Programs saved
using this method need the onginal 'Tape Dak 1' program
present on the same disk. Furthermore, whatever was saved on
a 464 will work onjy On a 464, what was saved on a 664 will run
only on a 664 and so on.
Discovery Plus musf be the most advanced, and probably
the most e&icient, tape-to-disk transfer utility to date. You do
pay for the privilege, though: £13 is nothing to sneese at.
It must be noted that this progrann takes steps against
piracy - particularly that the Discovery file must always be
present on the disk.
GOOD NEWS
► Will transfer lots Df
programs.
P- Easy to use and und&rstaod.
> Takes steps aiiainEl pkstv
BAD NEWS
^ Mortgage your A mstrad,
1^ Can't cdpv everifthing.
s
n
o
3
a
vt
vt
o
t
(p
t*t
to
D
a
Manage yovr
disks with delight
Siren has come up with another marvellous piece of software.
This is a package to give the disk user a wide range of
'housekeeping' utilities.
The thing thai -immediately strikes you with this product is
Ihe new packaging and layout in general - a much more
professional touch. This approach is continued with Ihe
program's menu systems: all prompts are very user-friendly,
and confirmatory messages appear at appropriate stages.
On loading Hindy Man, you are presented with a fairly
impressive hat of opdons. Some very original and technically
brilliant routines are available. These include a 203k formatter,
an option to save the entile contents of a disk to cassette, and a
very aseful search roattne for finding ihose Ascii messages on
disk.
One ophon causes an eight-page manual about HAXidy M^i\
to bo dumped to the printer. It's all very well if you have a
printer > but what about those without? Not io worry; another
option lets you read on-screen instructions for any routii^e.
The 'Superform' routine has all tho fan^ties lor formatting
the usual CP/M, data and IBM disks. The fun starts, though, when
you are given the extra choice Of 'Sup 202' and 'Sup208'- These
give 202k and 209k free disk space • about 24k more than
standard formats. They work by wrlfiiig a file in ordinary format
onto the disk; when executed it gives you all thai extra disk
memory to u&e. It i$ ev^n possible to use these formats under
CF/M, a$ several COM files have been supplied - great stuff.
Suppose you wish to tianafer Files from a data-formatted
disk onto your new 'Sup' formatted disk. A program entitled
'Trans File' will do the job for you. 'Trans File' can cope only
with program lengths of 3@k or le^ - so unfortunately you are
stuck UTiless you are in the know.
'Disk Release' has two options. One allows you to 'release
the disk' while the other 'restores the disk'. Releasing a disk
will cause its contents to be wiirten to cassette. You are
prompted for a disk name as well as the date (very handy, as
these are quite easily forgotten). The data will be written at ^XiQ
band in 4.^ blocks. Therefore at least 30 minutes of tape will be
required, as ther« can be up to 40 blocks, each taking 25
seconds to save.
Restoring a disk will require an unformatted disk, or a disk
whose contents you do not mmd being over-written. I^e
process is the exact reverse for releasing a disk. Those two
options sre eitcellent, especially when disk space is at a
premium.
Searching a disk for a particular siring (even control
characters from to 31) or a group of hex numbers couldn't be
easier than with Disk Search'. Enter the string you wish to find,
and the program will search each track. When it locates the
string. Disk Search will enter its edit mode, allowing you to alter
the contents of the sector being displayed. Thti search can be
continxicdi by pressing a itunction key. A maximum of 25 Asdi
characters or 10 hex numbers maybe searched for - more than
enough for most purposes.
Pile Search is a small offshoot of Disk Search. With this
option, you can eiiter a filename and be presented with a hex
di^mp of the first sector of the fUe, ready to edit. You can easily
step on to following sectors.
Menu Maker' is the final program iri the H^mdy Man suite.
This copies the Qle *Menu' onto your disk. Run the program lo
^ee its effect- It is actually a disk tile manager, which allows
'selected' files to be displayed, giving the option to load or j:un
any of them.
Using 'Select' and 'Unselect' is handy :f you select all loader
files, and unselect all other subsidiary files. In ihis way, every
time you run 'Menu', there is no confusion about which files can
be run.
Handy Mtm do^ take the drudgery out of disk
management.
G NEWS
►- Very us«r-frfendly.
P' Disk IWflnagm»[itbeconitS9
¥■ Afliazing new 2D8l( format,
^ Surdi option is <ir<i¥f«at
BAD NEWS
► 'Trans file' does not copy
fiks Jatfisr flwn 3Sk.
AMSTRAD ACTION DECEMBER 1986 41
BOOKS
AMSTBADS AND ,^_„_,
bv Patrick Bftll Sigma Ftess p t™
ISBN i-SBOSB-osa-a
77:v^;?^:SS^Sn?i^
'_'.'.'.*-■.
"^wmm
■.w:'>:r»:v»yyA^»»:-
'■'■'. ■.'■v.'.*. 'I'Xv.
***>*> *h ■
>?;
Not being very mtere^ted in all the newspaper hype about
ardflcial inieliigence. my initial reaction was to snub this book.
However after $iitm9r down for several hours, with Gie ijisention
of merely scanning the pages, 1 fovmd mysell deepJy engrossed
in the subject raaiter.
Patrick Hall certainly has a knack for keeping the text lively
and flowing, I caught my§clf giggling at various stagos
amusing results can happen when using computers for this
purpose.
The book starts each chapter witii a brief history of Al
during a certain period in its development. Following Ms is a
program for the reader to type in. - it u$uaj}y has some
relevance to (he text before hand.
Starting from the beginning, Mr Hall Introduces us to A!
with a program that composes music - and which more
gen.e rally is- capable of simpit; creativity. This is illustrated by
Ode, a simple program that generates verse in rhyming
couplets - the output can be a little short of hi^anou?
Each program is dl^arly written, with every subroutine
distinctly iabellad. The 'commentaTy' on the routine? is <|Uiie
xmbeiievable: practically every line is deah with $epajately>
giving detailed desoripiions on what !ask they perform.
During the Second World War, computers were used for
breaking codes; eventually from these hmnijlo beginnings rose
the iransiators. These programa attempted to trartstete one
language to another, Unfortunately all kinds of problems crept
in here, as demonstrated by a program ttiat iranslates German
into uproarious English..
Many such topics are discussed in Amstrads and ArtiUdil
kitcMigence, with practical prcgiams that are substantial pro-
ductons of landmarks in Al, Some are actiial recreations of
great developments witin this field.
If you fancy a good relaxing read qn a topic on the frontier
of today's technology, without anything too technical, then this is
a must. 1 lusi wish there had been more to tlte book - my desire
for knowledge had not been quenched, The history side of
things was rather riished. with program lisitngs and explanation
taking up seventy pe r cent of the text.
GOOD NEWS
BAD NEWS
> Enjoyabb reading.
► EMceUent dcmanstration
► Perhaps too Utile
tnfofinatJon.
programs.
1^ NDthingitchmcal.
^ Tasfliany listings.
ADVANCED AWISTRAD BASIC
fy I« P^cl^d Melbo™ Hcu»e p*P*rba«k £12.95
BBM 0-861 $1-202-7
m
Has Melbourne HouBe gone mad? How can a publisher have the
audacity to charge £13 for such a book? Some of this author's
previous efforis from the same press have been almost twice as
Ihick for hardly half the price.
Apart from that outbtirsl, 1 have only praise for this
publication, [t is writter by a very talented man, Joe Pritchard's
previous book. Ready-made Mii<simte-Langusige Rouimes ioi
42 AMSTRAD ACTION DECEMBER 1986
f/ie Amsti^d, was one of ray fiavorites, and most certainly helps
me with my assembly-language programing.
Advanced Amstrad Basse asaumee you have a fairlil
thorough kn«?w^edge of Basic, with a minimum amount
assembler - which is only lo be e>epected, otherwise it would
have a different titlel
Chapter 1 starts wifli graphics and animation. There
clear listings, showing you how to print characters of any si^e .
any angle - even muftiogloured. Each roudne is clearly
plained, encouraging the reader to take tlie buH by its ho£
and alter the programs lo Suit his or her requirements.
r was impressed with the graphics routines, which m^d^
use of 'txansfonnations'. A shape can be transformed bi
carrying out mathematical operations on it. Here matrices cam\
into play - 1 always wondered, while sUving away at my mall
homework, what use they would be in the real world. The boo
goes into just enough detail, giving plently of short routine
without putting (he reader to sleep.
Sound is the following tf\apter; thia covers all the sounf
commands available to the user under Basic. Especially dE
tailed are the sections covering tone CENT) and volume (EN'.
envelopes. There is a section on playing music under interruj
using the ON SQ instniction. It is a pity this was not covered
greater detail - even a small section on how to produce
desired effect vis machine-code would not have gone amiss.
Mr Pritcihard has steered well away from generating sounj
using machine-code. The reason for this is that Basic gives yc
30 much control over the sound chip: even producing a
bu2zing noise in machine-oode is a very tedious and drawn^jn
process.
There is a useful section in the book that shows how. wher
and why Basic lines, variables, strings and so on arc stored
iriemotY. By poldiig the appropriate values into the correij
memory location, Basic programs can be altered dtiting
time - it's all detailed in iJie book if you care to discover
Included is an explanation on how to create faster-rurmmg Ba^
programs; this entails integer variables, multi-statement line
and removing R£M hnes.
Directly following is a large ehapier devoted to e^l
and using RSX routines (resideivL system extensions - be
commands). Using this system, variables can easily be pass
(o machine<;ode routiries. There are a number of inteTesti
programs for the user to [ype in and modify, including
enltanced catalogue, a piiuse facility and even a routine
inspect data from aity roms you may happen to own - aU
used via RSXs and should really get you to grips with the
and control of them.
You are taken on a guided tour of the screen, with gc
ej^aiTsples on manipulating it. It ia about time Someone made]
decent attempt at unveiling the mysteries or rather complexity
of the screen. A lot of effort has gone into this tiny
infoimalive chapter - included are notes on the CRTC (cathodi
ray tube controller) and I he registers, what they do and wf"!
happens when you alter their contents.
The final section in Hie book is programming tips, Not onl
ia information provided for tidying and struclurmg yo(
programs, but hints on error-checking, debbuging and cleii
use of command words are also thrown in, One partioilar
good aiea covered v/aa cassette systems and ways of elirai
ing loading or saving errors - there doesn't seem to be a tn^
passed by.
All in all, a very well writtenj eaEy-to-follow and enjoyah
book. The effort the author has taken to pal; across idea^
fsxc&ptional. rm sure thai after reading it many of you will
only too eager to jump into lower-level prograiruning la
guagos. Thoroughly recommendedl
GDQD NEWS
^ Weil wrktsn-Qasy to
lollow.
^ Gobs into detail on obscure
subjects
^ Will develop ^dli
prDgramminy skill no eiul.
DAD
NEWS
^ Fiir Tqq expensive.
SIREN SOFTWARE
MASTER D!SC'"NeW
The only diak ulilit/ pad^age you will ever ne^d,
this program really does it alL IMAGE ■ make
backups of your disks {inc, funny formats, etc)
DIRECTORY EDITOR ■ unerase files, show
hidden files, secures files etc.
SPEEDFORM - formal your disks lightning fast.
SECTOR EDITOR - eorrpt&te sector editor,
DEPROTECTOR - deprotect a Basic program,
DISK HEADER - display slarl, length, type, etc o(
files,
TAP E HEADER ■ as for disk header, but for tape,
TRANSFILE - transfer individual fifes from disk lo
tape or disk to disk, l*j
D ISKMAP - shows how files are stored on di&k,
TYPE STYLE - display on scre&n or prirvter any
ASCII file,
DUMPFILE - display Hex^ASCIl format for contents
of a file.
DISK 'Speed up your disk drive by up to 20%.
Thisdiskdoesitain
On 464. 664.6128. Disk only £12.99.
OV^SEAS PLEASE ADO ELQO FOfi POStAGE tittS PACKING
31 AEN SOFTWARE
TRAPFOROTECHNICAL CEMTRE
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NAIvlCHE'STeftMlgONO
TEL Mf 843 9133
SIREN SOFTWARE
SOFTWARE LTD.
Also for Aimstrad PCW & Amsirad PC
— WrUo for catalogue.
NOW ONLV El 2.95 CJi&cs & £3 55 c«53«ltes.
£2 P&P (Jncluda^alifmoil W0Mc!wJd4>
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Tesdws. Vtt us» 0* nufnisftr, tit^t tfiihrrssw, tBf*?, slups rengnten, \aiflxni4 Ait
and M Li?ain wih Si4*iaJ.
MiStc, s^rr^nsr 3rd ^'aro ^ffH Bio^as^ gtpnc ^e$mvfian. ixfnpo» up la 10O0
noiej. SifTte a ita. ■i.iwest* vgu* lor jwwy,
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Milhi Hanli (BM2)
The tnl aooiflivs mat^ gana ^f it>is gge group. CorBfrwaiirji on imJipliGaiiOft awJ
Bwiwri, it gives hours ol II n. Ctonl ssuse )w ifs.
Ifcjic Thebry i'-soM)
A (BrnpfenefHiyg nx.sic ooorse inkaJ lo sraoe (weihesw.
6Kic SeonuiTy (9tj
Exmleni use of the coirputsf in ^.^rodjCing ^is ^Cult 5u£|6?,. A lutv a! four wn
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Tilt man JigMy qded pfoorim for iM 1£ tt 1€ y«ar ola. Usn^ sups^Q graphics ii has
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^ tiitf jireTVT! to 9M« a kid an edge in tni« subt^Ct Hii$ cws«$ v^ ^ 'Uifatim
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tJanTdf MoMm tae pn )«/r wu againsi vie oomputflf oo loptcs s^xh s oeffs.
nviHll fiimiiyiOMa, i«pirab«i. JaprodJCikyi ioa $o on WnK^n by prd^^sjcinal
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THE AWARD WINNING
GIKAPHIC
ADV€nTUR€
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THE ANSWER TO YOUR PRAYERS f^
C&VG
A very clever Utility
Highly recommended,
- ACO RN LSER^_^__,.
A very impressive and
,aphisticatedadvenlu«.g5;;^^
Now everyone can write pmfessionaJIy
iUustrated ad%'enture games.
The Graphic Adventure Creator -THE
adventure writing utility of the eighties.
-J^ Unleash tKe Power of your imagination ^
AVAILABLE AT ALL
LEADING RETAILERS
or direct from;
1NCENTJ\^
SOFTWf'ARE LTD.,
2 MtneHrM House,
Calleva Park,
AJdcrmastonj.
Berkshire RG74QW,
Telephone: {07356) 772S8.
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SERIOUS SOFTWARE
Last monlh we saw how we caji make o«r initructicnw to Arnold
conditional - how we can teU him to do O^^ task or another
dep^ttding on circumstances. To do This we ti*^ the commajiiclB
IF, THEN aitd EISE, which aie used like this:
3p IF ;ji.g THF*. PBIMT "V*,.* car ' t divide oy zero"
ELSt PR^JKT a:" dvj-td-d tv ■ bi* #ri«"rtH "..i/h
When Arnold comos to a line tike llus he works out whether the
condition - 'b^O* in this example - is true or faise. If the
vartablo 'b' has the value zero then Arnold obeys the FRMT
command between THEN and ELSE, but i! "b' has any value
othei than zero he'il obey the PRINT after ELSE instead.
Conditions like that 'b = 0" are the heart of [F THEN-ELSE
lines , but ihai's not all they're good for. The commands WHILE
and WEWD also use conditions.
WHILE-WEND LOOPS
Let's look a: a simple program to move ;i square around tlie
screen. It's very much like some that we saw earlier on tn AB.
when we were looking at vaji^abtes and expresaioiu.
T? MODE 1
20 fOn B-.17{] TO {J STFF \^
JP CLSnOVt 310. a
&0 DRAW 330, a '20
7a DI^W 31@.«
80 NEXT a
This draws a small square, drifting down the screen till it
reaches the foonom. That 'STEP -10* tells Arnold to reduce the
loop variable "a" by 10 every lime he runs through the loop,
until 'a' goes below the second operand of the FOR conunartd -
zero, m this case.
Now that's all very well, but it's not quite the ^^ct I'm after.
Really 1 want the square to gain speed as x\ moves down the
screen, so that it looks as if it's falling. !n other words I want it to
move down by a greater amounteach time through the loop,
rather than the 10 units fixed by the STEP size.
There's nothing soo difficult about getimg the square to
gain speed. Edit lines 20 and 80 to look like \hx»:
t^ bm b-4J TC 60 STEP &
8^ M£X7 o
Now add these new lines, and then try the program out:
This does the job^ up to a pomt. The square certainiy loolcs a lot
more as if it's falling, but unfortunately it docjn't get as far as the
bottom ot the screen. The problem is, there's no easy way to
work out what FOR or STEP operands will get the square just to
the bottom of the screen.
When we had the original hstuig it was simple. The loop
vanable 'a,' rcpresontod the height of the square above the
bottom edge of the screen. We could use the second ope rand of
the FOR command to stop the loop (and thus ihc' square) at some
particular value of the loop variable: some particukr height
above the bottom edge, m other words^ With ttie second
operand of FOR set to zero, the square kept on moving down
until it was just about to go off the bottom edge.
Now, however, the loop variable is 'h\ Hus represents the
Amount by which the square moves down each time - its
downward speed, in other words, We can only use the second
operand of FOR to limit the maximum value of 'b', so we ean*t
tell Arnold that way the height v/& want to stop at; just the speed
wo want to stop at. Either we work out how fast the square's
going to be moving when it hits bottom (and who wants to do
that?) or we spend five minutes trying different FOR ajnd STEP
operands
A BETTER WAY
If neither of those two solutions appeal to you, don't worry -
there's a better and simpler way. Edit lines 20 and 80 so that the
46 AMSTRAD ACTION DECEMBER 1986
Absolute
Looping the loop this month;
Basic novices, wend your way
in Andy Wilton's crash course
whole listing looks like this:
b-t!.»ft
13
muf 1
15
a-370
2-3
•.?-7. unu E
Jl<-OjZ
33
as MOVE
3t0 a
40
DRAW 33<P
t1
SJJ
on-i^w im
a*20
6?
ORAW 310
ti*?ii
7P
DRAy 310.
a
75
a-a-b
8P
jfcFND
If you run this you should Eind It behaves exactly the same as
did before the alterations. En other words lines 20 and 80 form
loop which sets "b' Co 0, adds 3 to 'b' for each time through thi
loop and then slops when "b' goes over 50.
IT you look at line 20, you'll see that it breaks down inti
three separate commands. The first and last of these ar^
familiar: 'b-0 sea 'b' lo while 'b = b + 3' adds S to 'b'. Th
means that 'WHILE b-^ =^50" and the WENP' in line 60 form tii
loop, and slop it when "b' goes over SO.
From tins you should be able to see That WHILE and WE
aie riather simpler than FOR and NEXT. TATflLE-WZND loo
don't h&vs loop variables: in the above example, 'b' is j
different from any other variable. The only thing WHILE-W
loops do have is a condir.on: 'b-. = 50", in thkcaae.
Just as with IF-THEN-ELSE, this condition determines whi
of two things Arnold does. If 'b' is less than or equal to 50 th
the condition is true, and Arnold repeats the loop. If 'b
greater than SO, however, ihe condition is ^Ise and Amol
stops repeating the loop.
This stiU doesn't solve our problem after all, it only d
what our program already did with FOR and NEXT. We c
soon change that, though. II you remember, our problem wil
FOR was that you could Umit only the loop variable *b% and
wanted lo limit the height a" instead. There's no such probiei
with WHII£, There's nothing special about any of th^ variabli
as far as WHILE is concerned ,
At the momL^ni Ihe WH]L£ condition )usl tests for 'b' go;
over 50, but it could just, as easily test for i^ything you can wr,
a condition to test for- if we change line a> to
tilAn Arnold will carry on looping until '^a' is less than zero, 1
means thai Arnold wiU stop repeating the loop only when
square is about to go off the bottom Of the screen - and thai I
just what we were alter.
WHILE-WEND vs FOR-NEXT
We now know two diHerent sets of looping commands, Le^
compare what they do.
In a FOR-NEXT loop, Arnold sets a variable to some Start
value. Each time he repeats the loop he adds a fuced numberj
th€ step size to this variable. He stops repeating the loop or
the variable goes over some given upper limit.
In a WHILE-WEND loop, things are much simpler. Arne
doesn't set or add to any variables, unless you give
separate commands telling him to. He just keeps repeating
loop, and does nothing else. He stops repeating the loop wli
the WHILE condition atops being true.
SERIOUS SOFTWARE
To sum up, FOR-NEXT IfjQps are more ccmplicated and do
a lot more work for you. K you want a variable wJiich inc; (base's
(or decreases) by a fiKed amoitot each time through the loop for
use insidQ the loop, and if you want to stop alter a fixed, niWber
of times or when the loop variable reaches some fixed value - it
comes lo tho same thing - then FOR-NEXT is what you're after.
If you want more freedom, WHILE- WEND might well be
what you need- You hayie to do more of Lhe donkey work
yourself, mind yon. If you want a variable increasing by some
fixed amoant each time through the loop, you're going to have
to fijt it yourself. The 'b = b + 5' in the new line 20 wasn't
necessary in the old Une 20, because FOR and STEP took care of
that for you.
When you need to decide which type of loop to use, just ask
yourself (a) do I i\eed the loop variable? and (b) when do I want
lhe loop 10 stop repeating?
NESTED LOOPS
So (ar we've only skinurted the surface of whal loope can let us
do, Our progrann draws a square 'fialling' towards the bottom of
HiG screen, but you could do much more c;ompI|4:ated things
with it if you wanted to. Using just one loop or even a series of
loops one after another doesn't get at the real power of looping.
Before we get any further we'll have to gel rid of that
faUing-^quare pjogram. We'll naed if later an though, so rather
than typing NEW straight away we want lo save it.
It's a good habit before saving anything to label it by
tacking a few REM statements to the lop of the program. Six
months later with a heap of cassettes or diales to sort out. you'll
be glad you did.
1 ftEM Fall tt-.g squares
1 HfcW AbSDiutfi fio^-jifincrs
AA OvC. 3[j
Ufpw \i you've got a disk drive you've got things easy - just
shove a formatted disk in the drive, type SAVE "square"'
(return), and after a few seconds of whirring you'll have your
program safe and sound on your disk, (If you don't know how to
format a disk, checkout Matt's Boohng Up CP/Mloi the details.)
If you've got a drive-leas 464. just put a cassette ir, the data
recorder and type SAVb "squiire" just as you would for
saving a program to disJc. Arnold will then lell you to 'Press
REC and PLAY then any key'. Do just that, and he'll save your
program for you. It'll take longer than a save to disk would, but
for a program of this length it's probably worth the efiort.
Now that you've saved the square-dropping prograiTi, type
UST. You'll find that the program is still quite unchanged. Tho
SAVE command doesn't move the program onto your disk or
cassette: it just makes a copy th^re, leaving the original intact m
Arnold's memory.
Knowing that we've got a copy safe on cassette or disk, we
can use MEW to get rid of the original. When you've done that,
try typing in this listing:
nak«s 'i&'a
This )UBt prints out the Tiv^tjmes table - hardly exciting atulf,
I'm sure you'll agree, Kow, modify line £0 and add new lines: Q
and 35, so the program ends up looking like this:
5 FOP b-1 TO 10
10 FOR <S-1 TO 1^
20 PPINT h." tlmiwb ' a, m^ti " b'H
30 NEXT e
3j NEXT h
Try to guess what this is going to do, Then run it. to see if you
were right.
1^
f'Dfl a-1
TO
MS
20
PFliVT "
5
tirnes
^0
NtXl a
LOOPS WITHIN LOOPS
Now you know what the piogranv does, but the questior* is why?
Well, ^ink about the loop formed by lines 5 and SB. This tells
Arnold to repast all the hnesi in between - lines 10 to 30, in other
words while stepping through values of *b' from 1 to 10, We
know what hnes 10 to 30 u«ed to do befoia wa modified line 20:
they just printed out the five- times table. The flange to line 20
just means that they now pnnt out the b'-times table, whatever
■b'ia.
The first time through the "FOK b ^ 1 TO 10" loop, 'b' has the
Talue 1 so lines 10 to 30 print out the one-tintes table. The neit
tune they print out the two-times table,, because 'b' is now equal
to 2 - and so on until "b" gets greater than 10 and the "FOJS. b = 1
TO 10 ... NEXT b' loop stops repeating.
Our program has two si^parate loops, one inside the other.
There's a special term for loops like this: we say the^y'ro nested.
The outer loop - the one that starts first and ends last, in this
case the TOR b' loop made by lines S and 35 simply tells
Arnold to repeat the lines in between. These lines include loop
commands that form an iimer loop - the FOR and NEXT
commands in lines 10 and 30, in the case of our program.
As you know, (he TOR b-1 TO 10' makes Arnold run
through the outer loop ten limes. Each one of these ten times.he
repeats (he inner loop ten timea. In other words the line inside
the inner loop - line 20 - gets repeated 100 times. All that
printing scrolls off the lop of the screen pretty fast, but the
program really does print lOO separate messages - lake my
v/Ord for it.
Let's try another program that makes this a bit clearer^
NEW the times -table program and type this in instead:
10 PRINT 'Line IB"
?0 Ft)fl y-l TO 3
33 PRINT "Line 10; a-";a
A^ MH h-t TO 4
50 ^RIM "Line 50:
GS3 my.-^ b
70 ^niKl "Lina 7g;
a^J WtXV a
9^ fami ■Lirt* SB"
a^-.a;" b*':b
9-":a
You should now Iw able to see the dow' of the program - the
way Arnold repeats lines according to the loop commands - by
looldng at the messages he prints up when you run it.
GOOD AND BAD NESTING
Loop commands come in pairs. They tell Arnold lo repeat all
the lines between the start (FOK or WHILE) and the finish (NEXT
or WEND) of the loop. If these repeated lines include the start
and finish of another loop, that's okay - we just have a nested
loop as above. But what happens if we have this second loop
starting m the repeated lines and finishing a/terthem?
Take a look at this liating and you'U see what 1 mean:
2^ PHIl^T a
2^ "OR b-1 "0 fi
4i5 pRnr b
[■IS N=XT 3
^^ NiXT B
This 13 called bad or improper nesting, and Arnold can't cOpe
with it. He's tiot the only one - 1 can't sae what it's supposed to
do eidier. This kind of thing happens only if you're careless. H
you'^re nesting loops, make sure the inner one is completely
inside the outer. That way you'll always be okay.
AND FINALLY..
Nesting isn't jiASt about puttmg FOR-NEXT loops one inside the
o&er. You can nest 'WHILE-WEND loops, put FOR-NEXTs inside
WHILE-WEND B or vice-versa ►
Reload the 'falling sqpiare' program you saved earlier. If
you're a disk user simply put the disk onto which you saved
back into the drive, lhe same way up as before, and type Loed
square '. The disk whill whirr. yona'U get lhe "Ready* prompt
and, when you list it you'll find you've got lhe program badk.
Tape tiserift will have to rewind the tape and then type LOAD
"square ", Antoid will tell you 'Pieas PLAY and then any key."
Do this, and your program wiU load back in.
No'w you can experiment with your program. Try putting
an outer FOR-NEXT loop around it to make it Mi repeatedly,
You could even use Lhe loop variable as a sideways coordinatet
so that the square fall* slightly further over each lime,
AMSTRAD ACTION DECEMBER 1986 «
SERIOUS SOFTWARE
i
MoH Nicholson in
previous issues gof to
grips witli the intricacies^
oF thB CP/M operating
system. Technical editor
Richard Monteiro now
tal(es over the series,, with
a closer look ot «ome of
the utility programs
»uppti«d with your
system disk-
Some are so awful
and user-hostile (come to
that, not much use either)
that we'll gladly pass
them by.
Mote to PIP than meets the eye?
After reading through previous artiqlg; on
Booting CP/M, you should be fairly happy with
PEP and the various things it tran tio. One
unportant point that has not been mentioned is
the posaitolihty of liaving extra par amq tors
following the PIP cominarid. Well, as promised
last rtionth, here is a briel rundown oti the
more important: of these parameters and their
functions.
You'll remember thai Pip uses the star as a
'wildcard' - sO * . cur means any filename with
OKtension '.com' and ' * means any filename,
any exlensiorin To copy all the Hies from the
disc in drive A 10 the diSc in drive B you would
type
whi^ IS very handy. However , using the extra
or optionai parameters available. 4;ven more
control iA available 10 you. For Example, type
directly foUowirtg, kke this
iV
PtH b:-A:
I VI
and all the copied files will be verified - the
system will check that they have l>eeiv copied
correctly.
Other parameters include:
[C] Confirm (in CP/M version 3-1 only).
TWi3 will display a message asidng you lor
confirmation before copying each file - esped,-
gJly useful where you have given anUsiguous
Jjlenames (for example *.*). You will be given
the choice to copy or not to copy,
[E] Echo an transfers to tlte screen. Mes-
sages 9uch as 'Writing to drive B:' appeal to let
you know what is happening.
[LI Lower-case only. This will oonven all
capital letters to fowefr-case.
[If] Upper-case. Thds has the opposite
effect to [L], in that it converts all lower-case
chaiaclers to upper- case ii?- rapitals. (The
terms come from the days when printers set
type by hand and sorted mdmdual metal or
wooden letters into two cases, an upper and a
lower.)
[H] Hejcadecimali characters ^le assumed.
All characters in the file are checked to be
hexijdecimal; an error message results if not.
[Pit] Page length n, Formfeedg sre inserted
(a new page is started) after every n lines of
text. The default a GO - useful if copying to « |
printer.
{Qstring^Z} Qvau A fiJe will be copied until j
the specified string of characters is encoun-
tered, and then closed with an end-of-Olej
marker. For example [0ajea|2] will copy
everything up to, but not including, the word
'area', (fie sure to type t^> wihich is CF/M's
end-of-file marker, as Conlrol-Z - not as lhe|
tw^o Esparate characters arrow and Z.)
[RJ Read system file^ls). Sya files can be I
copied easily with thi« option. These files are
hidden Irani the directory - see the August and |
September articles on STAT,
[SslringfZ} Start. A file wiU be copied from I
the first occurrence of the strmg, unlj] (he end
of file. ThiiB, [SknowiZ] will start copying the
file from 'know*. The string will be included u:|
the copy unlike its counterpart [QstringlZ].
[V] Verify. As mentioned previously, Ihisj
verifies the data between source and destin-
ation fileSt checking that a perfect copy was|
made.
fX] Copy. Mon-Ascii files (for example.
Basic and binary files) can be copied using lhi$|
option.
Watch the syntax of these extra para-
meters. If tising more than one of (hem, the J
correct form is:
PIP 1ST -I5FM0-TXT[U P57 QtteTlof^J
This command will send to the printer the filt]
PEMO.TKT in uppercase, inserting a for-
mfeed after every 37 lines and Ctniahing on the I
word 'hello'. Eton't worry if you have not quite I
got the hang of it, Trial<and-«rror is the best]
method of teadting yourself!
That ends the list of the more useful ex-l
tended PfP paiamelers. As you can judge fori
yourself, PfP is a very versatile program, It I
may not be the most user-friendly, but therj
CPyM itself vraa never renowned for that!
Other programs on fhe system disk
The rest of Booting CP/M this mo!\th will be|
devoted to explaining how, why and when tc
use the nuitieious application programs on lh»|
system disk that came with your computer.
I'll tackle Ihe simpler of thtse progra
first and gradually climb the ladder, till (he
worst offenders have been properly dealt with '
Dhcco|>y.cotn and friends
DISC COPY, as the name implies, will let you
copy diskE - in CP/M. data or IBM Jonnats. This
is only useful for single-dtive syaieins. If you
have dual disk drives, you also have a
program entitled COPYDISC, These files are
available under version 2.2 ol CPjM.
DISKIT3 is a useful file to have around with
CP/M Plus instead of Disccopy and Copy disc. It
allows copying of a complete disk and also
caters for formatting disks in system, data or
vendor format, (If you desire IBM formal you
wiU have to use FOftMAT a£ found on version
3.3 system discs more of dial later.)
DISCIGT2 is another version available m
CP/M 2.2„ which works with only a single bank
of €4k memory, as opposed to Disckit3'S using
both banks m the CPC ^12& Disckit2 is conseq-
uently slower.
If you need to verify that that one disk is
identical to another, thett uiae 0ECCHK (for
4S AMSTRAD ACTION DECEMBER 1986
Part 6
single-drive users) or CTOtDlSC (dual drives).
We come now to copying individual Gie^
Useis of two drives should use Pip (which tiasj
been dealt with in great depth). For those withj
a one-drive system. Pip wiU prompt you wheni
to swap disks if you have CPfM Plus. The!
foilowmg utility is supplied fox single-
users with GP/M version 2.2:
PILECOPY will copy only Ides that have a|
R/W and DIR status (road-write and director
status are explained in previous articles), "fo^l
type:
rfl.rCOPV fiieaave
You can copy more than one file tf you use thfl
'7' and '*' wildcards.
Copying cassettes to disk
Included on the system disk are a couple
programs called CLOAD and CSAVE. Cloa^
reads a cassette file and writes it to disk. Csa-v
quite appropriately reads a file from disk ai;d
outputs it to ca«$ette,
Cload [i«eds two pHTamfllers, separated
by spaces or oomnta:
The c&ss6tt« lUenaiTte to read is enclosed in
double quotes (") if a filename is not present,
tjhe Htn file on caaaetle will load. If a disk
GJename is not set, it will he saved, to diEk
under the S$imt name 3S that o[ the cassette
EilenAme. (This m.ust be a maxiinum of 8 charac-
ters to be compatible with the CP/M operating
system).
Tile programs transferred are saved as
Asdl flies, so don'T expect them to work
correctly without modification. Another point
to beware is that protected fOea can not be
transferred.
CSAVE is very similar to Cload, but there
is a third optional parameter to deal witli this
time. The first two behave in precisely the
same manner els Qoadl's, The ihitd deals with
cassette write Speed: a '0' for lOOO baud and a
' r for 2000 baud - makes sense:
That ends the copying eega, and the vari-
ous files that will do the job.
Formatting - as simple as 1 r 2^ 3
FORMAT, supplied on CF/M version Z.2 dieCS,
has the aljUily to forma c a disk in any of four
ways. These are System, Vendor, Data and IBM
fortnat.
To select a particular format, type a para-
tneier aJier the Formal eomm'^d: S. V. D or I.
For example
PCRNAT D
causes a disk to be data>formatted. Just typing
Format (and return) mil t»e Sfstem torartai as
default.
A system-fonnatted disk win have two
resented system track* copied onto it. These
contain part of the CP/M opera ting system.
DISKIT2 and 3 also have functions for
formatting a disk, but make no provision for
IBM format. All formats are selected from
menus when iising the DtSKlT programs - very
nice and simple!
To SETUP or not — is there a doubt?
The selup file allows users to configure disks to
meet their particular basic requirements.
These parameters or setup values are held on
a special sector (oonJiguraiion sector) on the
aystem track.
A few o[ the items SETUP allows you to
modify include the ^ign-on string, keyboard
tianslations, drive characteristics and baud
rates for the senal interface.
Typing .ser ip will invoke several mes-
sages, most askmg you whether to change an
option or proceed to the next. Here is an
outliTie of them;
IiutJal CQiTunand buffet, YOU CeH SlOjre
128 characters of commands to be executed
automatically. For example, if you want a dir-
ectory of the disk every time you boot up
CPjfM. do this when asked to entex the 'new
initial command buffer": Type a -rTy and Enter.
You should be familiar with DIE by now; the TM
(Control-M, not two separate characters)
stands for Enter or Return.
Using control codeSj, it is possibly to
change border, paper, ink, mode and window
size among other things. It is even possible to
liave a program execute as soon as CP/M has
been entered - try and figure that one out for
youraelf.
Slgit^on Blxliig. This is a string of (Aarac-
ters - op to 353 - that is outpt;sl lo the screen
when CP/M is invoked.
If you enter 'QtUities disk 1986 - Jack Jones'
as the sign-on string, exactly that will be
pointed every time you enter CP/M. Persona-
lized discs - what more could you wish for!
Printer powei-np stfing is very similar to
the sign-on siring. As the name rmpli^, the
message yoii type here wiU be sent to the
tjfinteir each time yoti boot up. Tha cotild be a
text message or, perhaps more usefully, a set
of control codes lo set up your printer.
I'ra most thankful for the option Seyboaid
tt&nslation ta&le. which lets me redefine the
codes generat&d when 1 press ceriain keys.
Each line in the table has four columns to fill in;
key number, noirmal, shift and oonirol.
Key number refers to the aclual key lo
redefine. There should be a comprehensive
list at the back of your Amstrad User Instnio
Hoiis - or it's handily printed on the Sl^'s
case. The remaining three columns allow dif-
ferent values to be generated when a key is
pressed on its own, with the Shiit key or with
Control.
A nice example wotild be lo set up the
cursor keys (which happen to have codes 3, 0,
3 and 1) so that application programs will
recognize them. Here they are set for
WotdStar, which in its ordinary unfriendly way
(considering the l^ttsrs, 'unfriendly' may be
the wrong word!) would expect you to use
Control with the keys S, E. X and D - Ascii 19,
5, 2:4 and 4:
Kflv code ^Dtra]
■9
Shift
1
IS
3
e
Cont --o (
141
MA
U. you wish to alter the keyboard translations,
you are presented with a menu closely resem-
blmg the followmg;
A - Add key translation to table
D - Delete key translation
C - Clear translation table
F Finish translation
To enter the first line that 1 gave as an example,
you would type A . S . 1 9- . 1 - I '^ 1 .
Well have to look at the remaining Semp
questions in a future instalment. They are
rath a r technical, and this month's space is full.
To be safe, best to say no to the rest of the
options.
However, before you go, look at the last
two unanswered questions.
Do you want to update your syGtem
disk? fY/N) 1 would suggest that you go
through all the options a number of times - till
you are confident of what you are changing
and the effects they will have on your disk
before answering yes to this question.
The final question asks whether or not you
wish to lestait CP/M. Well, it would be nice to
see what you have done - because the whole
purpose of Setup is to make life with disks
more pleasant. ■
^
!
i
SPECTRUM
COMMODORE
& AMSTRAD
HOME COMPUTIRS
S F T 'iV A ^ [
Bec:trlc Dreams Software,
3t Carlton Crescent.
Southampton ,Katnpsh[rc S01 2EW
Tel: (0703) 229594
_ ,,^^ ' The omciaWymSoTsed game hy
Kiortaml
Sequel to the hugely successful Hung Fu simulation.
B^ht more deadly opponents to combat as you develop your karate shls and ad\/ance to become a
black'belt nriaster
Authentic fighdng moye5 with 4 different locations create an outstanding and realistic atmosphere.
rmagirte Software ( t^e4|[Lfnited- 6 Centfaf Street- Manchester- MZ 5NS-Tel: 06r 834 3939
^^B
sr^rr:.
3"DfSCS
Usualiy AvsifBble
@ f J5.00 for fO
/'na P, & A
,^^4^*^*«*'»'*^
a«2fiS0iS»©i^
TAPE TO DISC
'**^^K Sf AIPLC
'^t (■«, M t^.,t^ .. .
"tl
zB^s^
iQtfru:
'y«u t«i
1 1
\\
If you're already elite . . .
there can only be
one more challenge.
^ KONAMI
AMSTRAD ACTION DECEMBER 1986 SI
DIGITAL'
INTEGRATI0^%
h
'^1^
EDUCATION
Arnold moves up a grade
Last month we looked at Amstrad software meant 1o educate pr&^schoolers. Now we move up to look at some of
the packages avaitabiie for older ag^e groups. The scene hias improved a bit since our education feature last April.
CAESURAS TRAVELS
Mirrotsolt £8,35 csss, hevtufard
Educational software tor the Ams&ad eom-
puter lange \s sciajce, and what \s available
is very siibBtaridard. Cs.ssar's Travels is
one of those rare exceptions, being weU
packaged and presented - il looks and
feels as proiessionally done as today's ^^
tortainntent software.
Caasai's Tia.vol3 comeg in the form
book written by Jcmiea Mercej. Aimed M
a^ rainge of 3 to 9. it suita botli pre-readers
(obviously accompanisd with an adult) and
early readBrs. The comput&i cassette con-
tains an abbreviated form of the story, but
with the 4dded advantage of animated,
action ,
Poor old Caesar h^s been kicked out
into the streets for not doing his job pro-
perly; catching mice. You take on the lole
of this miseilblig cat, Via Vtis keyboard
input ihal yoL supply^ diffsTent quTcomes lo
the stety may occm, The idea is that you
find a new home for ycmrself. Watutally you
have? many advcnturGs along the way - it'e
not all a bed of catnips.
Only eight keys are involFcd. This is
an ejtcelleni idea, as it \"rilt not qonluse and
thus put otf any youngsters, The nimib^r
keys from 1 to 6 are used to instruct Caesar
to perform ceilair! cln;tioJ^3, For exanipie,
preflaing 1 wiU cause C^aesai to run and
pieaaing 3 will make the cat jump.
Two other keya are Enter and the
apanTebar. Ent«r ta ne^ed when answering
certain questions that crop up from lime to
time. For example, a number of objects
may appear on lihe screen - in one case
nin^ sausages appeared. You must count
tham up, then pr^aa the correct numbiai
key (9 in this case), foUowed by Enter. The
spacebar is used to continue or start a new
game.
To make things easier for a child, all
the keys and their associated use are
printed on a card which can easily be
placed on the keyboard.
The game itself is very good, the teM
appearing at the top of the screen while
CaEsar cavorts amid relevant scenery at
the bottom. Once you have instructed
Caesar what course he should take» hq
carries out his actions graphically before
the next section of text pops up.
Overall, this is an sKcellent vJay to
jtitroduce toddle te to reading. They can
SCO their words enacted on screen, and we
aJ] know a picture is worth a thousand
words. The text appears on screen lirie by
line, at a pace a youngster can handle.
Tunes are played at various stages m thj«
game, adding to the atmosphgrd and
(jv<eraU en] oywient.
MirTi>rsoft
Maxwell House. 74 Wor&hjp St, LontJon,
ECSA SEN Phone; 01-377 4$44
Pla.y School, for the three-plug agegnoup,
consist with a seiectson of tiny games.
Some are of e-ducational use, others - well,
they just pass the tirne of day.
When you first run the program, a few
tnaiiuctions appes.T on the scjcen, telling
you which keys you can press, and what
they dO- Wnte tham down or remembei
them, as no reference is made to the keys
further an in the program.
You are then asked to press P to play
the game. At this stage, piessing Shifl-0
will sat the level of difficulty. Altemaiiveiy.
P win take you off to a party, where after
several seconds ga.zLt)g at a less- than-
mouthwatering graphical cake, you are in-
troduced tea Superkid, the question mastar.
He promptly aslcs for your name - you type
LEI your name and press Enter.
On completion ol all the miroductory
meseageE, you get a menu with six options.
Thdse range from simple addition pro-
blems to trying your hand at drawing. The
Eirst option is Counting'. A laige box is
drawn on screen and a nunibei: of objects
appear inside. Tou musi count them up and
enter tlie correct nt4jnber.
Superkid is watching you throughout
youT ordeal - his eyes occasionaJiy blink —
but for the most pari, he is cold and stony.
He shows either displeasure (when answer-
ing wrong) in the torm of taming his mouth
down, 91 ^dmiiaTion (of correct answers)
by grinning broadly.
You are given three ehanoes to ^naweir
a question correctly. After a third failure
the answer is displayed and the next ques-
tion in a sequence of three is diispiayed> A
correct answer merits a point in your
favour; incorrfld and ii'a face down.
AMSTRim ACTION DECEMBER 1SS6 53
EDUCATION
After amv^eiing Ibe thre* questiotl^,
either Virhizkid wiQ choose which e«t of
questions you will try next or you v/ill get to
^oose i^gain (Uus seenis to be at rsmdom).
Moving down the t9J?le of cJioic*?, w&
4:;«im« lo 'Find It'. A l^tier oi namb^ic i$
diapJaycd On the sct^^n, and tb& cliild then
)ia3 lo search for it, Tliis is £t good way to
teach duldren how to sssociaie one ihing
with anoihor.
The next option, "Paint Box", ie lather a
limited drawing utility; Only one colour is
allowed on screen (the cMId ceui ctvoosa
Shis colour), Movem-ent ia via the curgor
key«, so Ptti afraid that yoii arg restricted to
straight hues (or crooked ones at leaat), It
may hold diildreii's mtercst for a while, but
when they wi&h to impiove on their de-
Signs, they will be stuck.
A^5
3
^7
hem four is Match Up', Siic odd-looking
pattems aie dr^wn on thi? ^qr&an; * iurthier
ono is drawn apart from the previous stx..
The child le to match the aaventh object
vrlth one iA Ihe elhei six..
The next item ia not ono of the smo-o-
ttieat, fastest arcade-raction games available
on ftny home micro- Yoa conuol a Paqman
lookalike. whose sole task is to eai any
stationiLry objticlii in its path,
The last but by no means least o! the*e
oplionE \9 'How Much', This aels a fairly
reasonable little additioti test for your
prinxary-Bchool kid. A boK with a number of
items appears; you niust type the correct
number as with 'Counbng'. Then another
box Ifi drawn with objects inside. Do tha
same action as before. Then you musl add
the object? fron^ bo<h baiEee together and
type this total.
On the whole» ihig is a well-presented
package, vrith some nice touches, es|>eci-
ally Superktd with his flicking eyelids and
mouth Rwvesnents, The options available
will no doubt prove valuable teaching aids
for the youngBteia, and more importantly.
keep them interested.
PHYSICS
SeJiuo! SofiwjflrE. £3.35 cass, £14.95 disk, kgifs
Physics, lik^ its counterpart diemistry, hftS
one thiing basically incorrect with the pack-
agittg, ox rather the information displayed.
Et is not up to O-Ievel standard. Maybe 12*
to 14-yoar-olds wiU appreciate this but not
16-year-olda - that is, if they wish to pass.
Apart from that, slightly moie eCfort has
gone into Physics; the queationa are not as
gjnbiguous, not quite as many spelling
errors, and it actually sccepis my answer*
(if they are tjorrecl, of course].
Physics has a nine-option menu to
choose from. Each optLon has a notes sec-
tion as ¥rith Chomistry. They are, however,
slightly tnore substctnlial. if you don't Wish
to read the notes, you can go straight into
the question section.
There is a nice suprise awaiting those
that opi for one of the sets of questions.
Included wii-Jh many oi the questions .ire
email diagranna related tO the subject it
makes aU the difTerence. The style of
answering and marking questions is ident-
ical to thogc from Chemistry.
Again, once aJl tha questions have
bean answiesxed, there Is nothing more to
be gained from the package. It would have
been quite simple to include extra gues-
tions that could be loaded up whenever
required. In that way. the user wouJd
aquixe a much broader knowledge of the
topic at hand,
What would have been nice was a
graph showing how well yOU had done
after answering the question* from all the
topics, possibly giving you an average
mark at the same instant.
Slowly but surely the educational mar-
ket is coming to its senses. If you compare
the tit]es reviewed here with those back in
the April issue of AA — Well, there can be
no comparison; roal progiess \^ being
made
CHEMISTRY
ScIiddI Software. £9.95 Cd«S. Ct4.9S disk, ksys
Hooray - at last eomeone has conte up with
a chemistry program aimed at 12- to 16-
ycar'olds. That was my inital reaction. My
enthusiasm waa soon, dampened, howevei,
as it became clear that the program had a
Song way to go before teachiing 0-Ievel
i^^andaxd.
On loading, yOU are presented with a
menu oQeririig a skeleton s>eleetioit of the
actual chenustry course. If the packaging
had said 13- to H-year-oIds, t would have
agreed, but there is no conceivable way
that proepecttve O-level candidates can:
even conatder passing wish this. Apart from
that, there is a very good idea here,
SelGcting one of the tOpicfi gives yon
the choice to either read a few nates on the
subject or alternatively jump straight into
the questions.
The notes are short and sweet. They
cover the queslions yeu are aboiit to
answer but go no further. For that, you will
have to consult the numerous textbooks.
The question sectioii has a wonderfully
executed area, but there are many spelling
errors, On OOCaJlons my answers where
rejecled, I presumed either I had got them
wrong or my speliing was incorrect, But
then ttic program wouid spew out its ver-
sion of the correct answer esactly what I
had typed inl
TTier© are ten questions to each sec-
tion; you are given two chances to answer
each one. If yOU ctitci the incorrect answer
first time, you arc given a small due (which
is generally small enough to enable you to
attain the answer)- A correct answer earns
you lOV* — if on [he second attempt you
manage to get it right., you ase awarded
B%. At the end of the 10 questions, your
overall percentage mark is shewn; de-
pending on the mark achieved, you will get
the menage very good, good, or 'poor but
win do better nest lime". Obviously you'll
do better next time - the questions retnain|
the same.
This idea has the making of a goodi
educationaJ package. Unfortunately, on the]
Am.sciad at least, this product is stiU in iis|
early daya; consequently it lias severe
bugs, and could be lurUier enhanced wi*
more questiOtWi a more comprehensive
notes aeetian and a general tidy-up. SliU
mufitn'i complain too bitterly as there are i
few of these educational programs around
Sc&oal Soft w&;e Ltd
:JW«Ado'A-v*Se Estate, Raheen, Linierick.
Meiand Phoner0i&3538i27S94
S4 AMSTRAD ACTION DECEMBER 1986
FABULOUS FIREBIRD
Firebird has grabbed the coveted Mastergome slot
dgaln with the sufOerb gome Druid on pages 58-59> II
lectures sofTi^ wonderful colour graphics and fovgh,
addictive action.
Thorfr was stiff compc^titfon for the top spot this
month. A host oF Roves bottled it out - tKe run<*yp to
Christmas begins.
There's a cracking shool^em-upf from Gargoyle's
new lobe I FTL, colled Lightforce on pages 56-57, with
greot colour grophics, scrolling and fast action. The
new Piranha lob^l also has its First gome out, The Trap
Dc&r, based on the chiidren*» TV series. You can see
Berk and friends Raved on page 66>
Gremlin has earned yet another deserved Rave in
Tfoitbtax&f, o 3D derivative of Bovnder - it's greot
bouncing fun again on page 72, Mikro^&en follows up
its excellent arcade adventure Eqvinox wiFh another
graphically superb game Frost Byte - that's also on
page 72. Mirrorsoft and Electric Dreams have also got
in on the act with fcon Jon and Prodigy, o couple of
arcade adventures to be found on pages 82 and 61
respectively.
We've even got another Grave award to hand out
this tim^ to tho excruciatingly bad tt*s a Knockout hom
Ocean.
Lots of lovely stuff there lo get stuck into, so go to
it.
MASTERGAME
AA RAVES
Llghlforce (FTL) ,. ......„.., .,,.56
Prodigy (Electric Dreams).... .61
The Trap Door (Piranha}... ...j66
Trailblaier (Gremlin)............ ...,72
Frost Byte (Mikro Gen),.... .......72
loon Jon (Mirrorsoft) ........B2
OTHER GAMES TESTED
Adfvator (Cascads).,. ...jB2
Trivial Pursuit (Domark). ..,,.. ..-...„„„„ $2
Atlantic Challenger (Virgin). J63
Beach-Head 2 (US Gold)...... ............,.,.JS3
Video Poker(Mastertranic)........„............ 64
Kettle (Alligata)..,... 266
Popeye(Macminan)..... .........69
StreetHawk(Ocean).... ,69
Glider Rfder(Quicksl!va) ....................70
It's a Knockout (Ocean). .........................70
Tlmelord(Alpha Omega),., ..............70
Miami Dice(Bug Byte).....,, 76
Pipeline 2 (Mastertronic) ....,.„„.,«.75
Xeno (A'n'F)..... !..... ..76
Galvan (Imagine) ,. ......B1
Que stor (Cascade). — .,81
The Inheritance (Infogrames) 83
PREVIEWS
Pulsator(Martech) B4
Werner {Adolasoft) 84
ikariWanior (Elite) .,,84
AMSTRAD ACTION DECEMBER 1986 55
ACTION TEST
LIGHTFORCE
The new arcadfj labci from Gaigoyle, ttie
masters of arcade adventures, has a lot to
Uve up to. But if this fiisi release is anything
to go by, they look likesucceediny.
It's a shoo(-em-ap bssed on many a
popular arcade game like Star Farce and
Xevious, where you fly o-ver a landscape
that scrolls down the screen and have to
blast both grQiJ.nd and aerial targets.
There arc £oux zotves that /on have to
get through, mping out every alien you can
on the way, which repeat once youVe
completed.
The zenea vary in features and aJie^is,
but all of them will give you a hard time and
a weary firing finger. The four aoneti aie
the asteroid belt, jungle planet, orbiting
Hoite, and i[?e plajie!.
Your craft appeals at the base of the
screen but can be freely moved around if,
both Up and down as well as lefl and right.
You'll find that most of the time you'D want
to stay at the bottom of the screen where it's
aafest and just move up to avoid some
aliens. There are two general types of
landscape that scroll beneath the ship: float-
ing structures m space and planet surfaces.
Your ship fires twin ahois that provide
a good ficid of fire when you. hamjrver away
at the fire button. These deal with targets
on the ground and other ships, but some
cannot be destroyed at all and just have to
be avoided.
SECOND OPINION
WJisf can Jl say, rhQ ^TSfSSc^t shoot-ent-
iip sin p0 s}ic0(l iSreacf hea b^fdr^ in0 -~
I'm in iiesvea. Yes, yoajnsyhave
gathered, ! have & slight bias for
caxFymg oatmindloss t,is;ke.
Light Force is beautiful, the
graphics, the scioUing (albeit d triile
slow - but who's cxtmplaining?), use of
aolouz, blasHtig satisfaction, depth,
siiisii vajF7e/y a;id 'give me snothez qo
oi J 'U blast YQV ' appeal. Tlivivcighly
rscommetidedi
RpM
AJi of the graphics are superbly done.
There's good sGrolUng. gocd u*e of col&*r,
lots of variety and nice explosioiut.
The ships come in waves, while the
ground features are in groups that usually
eonialn a control centra. A bonua ja given
straightaway if you can destroy all the pans
of a group, while anothei bonus is given at
the end of a Eono for all the waves you wipe
out. The control centres are also important
to dispose of because if you hit enough of
them a bonus Me is given at th^ end of the
straight dovtm the screen at you, others sXg-
sag or wheel across it, and some cvcri
honif: in pn you.
Collis.ion with anything s^nds you up in
a puff oi smoke and puts you back to just
before the v/ave that you died on. You -re
not at risk just from collision; the ships can
fire bullets and even missiles at you - also
fatal.
GREEN SCREEN VIEW
lost tltatone in tiiejun^e scene, apart
itom that n o serious worries.
RpM
Bonus lives can be gained by destioy-
ing some: groups where one of the targets
will hide a smiling fas^e. If you reveal it by
shooting the correct target, another life is
added to your initial five. These bonus lives
sre very important and if yoa can get all of
them It improves your scoring chances
greatly. If you score highly enough you can
get hold of a shield which can be used
seveiraj times to destroy everything on
screen. You probably won't get one of
those until you'v-e completed all four zones
oncQ.
For sortie people ahool-em-ups. are
dirty words these days, but this one really
brings them back to life. It's colourful, fast,
compulsive, varied and tough - in short all
the qualities a good ahoot-em-up needs.
This one should keep you glued to the
m«chme and atrengthen your joystick hand
and file fmger no end.
BW
FIRST-DAT TARGET SCORE
30,000
► Four very tough .zones.
^ Great graphies, scrolling and colour.
^ Very varied aerial attach waves, >
Groimd targets as well as aix. ^
CompuUfve fast action.
h- Vqu ciJinreEl in between cones.
> Boesn^l always respond well to rhe
£ix» button.
90%
soniics
42%
GRAS FACTOR
91%
89%
STAYING POWER
::::::::^v^^:^^^gS
'.-.■.-.-.-^■.■SWigRH I^Bwflfn
-\''*'y.*\*\ ttSSSssMQcmsoQow
1 A A RATING
907.
:Tm'
y
The ground targets all need two hits
from yOur guns to destroy them while the
ether ships requrr^ either a smgle shot or
can 'I be destroyed at all. That meanfi you
really have to work hard at the fire button
to destroy groups, while the ships need
fast&i leHctiona and more accuracy to deal
with them.
The waves of ships are very varied in
both app-earance and behaviour, which
means you need to become famiiiiir with
their patterns of attadc. Some charge
56 AMSTRAD ACTION DECEMBEj/
■f
iA
ACTION TEST
AMSTRAD ACTION DECEMBER 1986 S3
DRUID
firebjfd, £7.95 cass, £12.95 disk, joystick or ke
Tlie araade game Oaantiet has already
spawned one defiv^ti^re on tli6 Jljnvtracl,
Storm, and ihli la a i&cond which really
flhawB why th* game was such a bi^ hir iai
the arcadea. It's an tiKplQie-and-^oot-Qm"
up that take* place on ^ight S,ooiS- of «
towei, infested with nasty monsters and
Qther autpriMs.
Ydu take the part of the druid wJhq i9
trying to defllroy four skulla created by the
Princ^^ of Darkness, The skulld axe located
on ihe last fouj floons of the lower, so you'll
have to battle Ihxough four Qoora bafore
you reach the fifat skull. The ftoora are
CQ[iJL«cted by staiiwells. Usually there's
only one connoctioii botween Dooxa but
some have aaveral connectiona for oihar-
wlse inaccessible areas.
SECOND OPINION
I see It. I hear ir. Hike irt Great for a
quick iflset, sifpscially ii you have a
pAobj'd against anything crawly - thosa
beetles make g^rear target prsctice.
Druid ig, Jwtw*v»r, juucfi mor^ thAB a
s2ioot~oa tAtfh^ loa&l druid&ry. It t^ok
me several attempts to riss from the
9ociaJi gtandmg of 'Haif-wiV - zssson
being I Ilk»d to *«nj the AbimdAnt avii
YoiuBk ill apaftotsmoke!
One thiKi^ th9t psits me oS playing
ttm typs qI g^Lme^ k (he time spent
loAdmgf. Voti cim notke i pot &f t^&,
tiavas bath and i&ke ths dog for a
walk. However this is a very minor
point aud does not detract from the
Gxeitiiiff fflxn eplsy.
KpIVI
You have to hghi yom way pa$l the
hordes of attackiitg inoiustera and fmd a
atairw«ll dowxt to the n&jci floor. On each
floor there wiU also he a niunbex of tz0%-
etiie chestfi that provide olijecti and
powers that come in very handy £ach ftoor
is s msze of corndort and rooms: you'U
need to map out each one fo maka piogxoss
(juicker in future games.
The screen is composed of a window in
which you vi^vt the action and a status ax0a
where Aeven qgunters ^nd three gauged
keep iraj^ of yoyr progress. Thxe^ of the
countera ahow you how many miaailet you
have of water, fire and electricity. The four
other counters show if you have any of four
spells that create a key, invlnbility, a
Golem or 'chaoft'. Tha gaugi«ts show the
druid'a strength, a Golem's atrength and
your rating in the ganne.
You can h*ve mp to &9 of the thr^*
typ«a of mimilfl and chooAe which one you
want to ahoot. Each type wUl kill a parti'
oular monster quickly but il you're using
the wrong nuBsile qh a monster it may tak*
two or three hits to kiU il. The nuAsiles and
the other spells caji be rouiuJ in cheats, but
having taken something Out Of the dOBH it
cfliutot be re-sjced.
t^e four spells are essential to your
progress In the game: the keys unlock
dodr^, itivisibUity freezes the monsters
leaving you free to jnovo, wtulo 'chaos'
destroys all monfitera oit scxeen and xq-
plenishea youi energy.
Th& Golem spell ia the most interact-
ing. It creates a cJ^aracfor who can be
controlled by a second playei or move
automatically. He deatroys monsters by
walking Into (hem and (hereby protects
you. He can be commanded to follow, wait
or send, or be freely controlled by the
second player.
Contact with any of (he monateia will
deplete your energy, aa will touohJng some
other static features like water and check-
ered squares. If energy reaches zero the
gan\e is over and th« druld oollapaea in a
heap of cloak.
The Colem is also drained by hitting'
monsters but when he dies you can always
create another one, Your energy can be
teplenishod by gtandifig in the middle of
pentagrams, but the diffioully is in finding
ihem before youf meagre resources run
out,
ThS' graphica are excellent with a
multi-directional scrolling windoWi well-
drawn chor^cierv and landscapofl. and
great use of colour.
The ganieplay is superb as weU^ hav-
ing all the fast action and compulsivaness of
a ahoot-^^m-up, but adso tho tactical u$o of
chssta, weapons and Golem.
The variety of (he graphics, monsters
and maaes will keep you wanting to play,
^nd the eight increasingly difficult Doors
will pi@QOnt on dxc^^lic'FLt challenge.
BW
FJBST-DaY TAROET SCORE
b^i* con be ustd
r
^^r
58 AMSTRAD ACTION DECEMBER 1986
ACTION TEST
One of ihe inariy
fflonsteft: which
ml^jlli; g#H. rid oF
!( moit effldsnUy?
Goad ■^teHln^ window.
Elgbt lleofi of laetreaslng dlfiiculty.
Great graphics and colou foT Vk9
landBcapAB and chaxactftra.
Oood variety orfeaturen with dlfCuent
waapoxia, spellfl and abjects.
Acttou It (iait, furlou! but tactical too.
ThB Golem allows two to play.
Not true mslti-player action of IH^
GRI-EN SCREEN VIEW
As cfsAT ss Ihe ligrlti ofdsy-nit Ijroubls
RpK
GRAPHICS
SONICS
GRAi FACTOR
STAYING ISOMER
A A HATING
1%
[93%
M%
93%
AMSTRAD ACTION DECEMBER 1986 S3
CDMMODOflE SCRECM
There are some places in the universe you don't go alone.
ZX SPECTRUM 48K. 1Z8K/+ t9.M AMSTRAD CPC Cassette
COMMODORE 6'1/1 2a Cassette,,... i;9.99 AMSTRADCPCOish.,,..
COMMGDOHt 64/128 Disk £14.99
f9 99
£14,99
ELECTRIC 0^ WW S SOFTWARE 31 CARLTOMCRfSCfNI RflinHAMPTOH SOr^FW TFl (OTOJ 211969^
Wail Ufdcf: tieclncUfCWus SoUwiiie, TA femlSltest, Hsmpsnad. London NW.IPPN,
ACTIOH TEST
PRODIGY
Eleeirie Dr^tmis, £3 93 cass, tm.9^ disk, jcvsttck nr ktys
Qp. % W9fl(I iuv by rrvachin^s iheie are ju&l
two humanoidis, Solo !iie Sytitldman and a
baby called Kejo. You've got to help those
two Jtelpleas characters escape ftorti this
world tiuiabited by the other mutated
orgiiuc creations Of Wardlock the machine
9Diceror. The gAirte oertainly has an otit-
standing fioundtrack, excelleni graphics
and an Lntorcating playing area - but has it
got any gameplay?
The eiim of the game La to collect four
security^yBrem controls, ono each from
loxLt main gan;v^ ?one3, These aones are the
ice. veggie, teeh and fire, ail ©f which have
ihdii own very distinctive fi^^n^ry and
charaicteiistics. The screen shows the view
o( thti 3D landscape in rather a small box m
the middle of the? screen, sttricund^^d by
mostly redundant panels. The ficreen
scrolls in four diagonal dirgctions se you
moYe Solo, and Nejo can orawi aftei htm as
well if you let hioi.
There are gauges at the top of the
screen foj yout oxygen supply, Nejo '3 food
supply, and the state of hia nappy. At the
bottom of the sore en is an area whore you
receive messages during the game. You're
aimed with a gun that shoota bubbles,
which csmee in handy for deterring the
mutant organisms and perfomiing some
The main aim is to find the Becuriiy
cubes. Once youVe got them they have to
be taken to the contiol centre and - then
what?
The graphics aie impressive, using
colour and detail well, while the soundtrack:
is highly individual and grci^i to listen to.
The only question is over the ganveplay: it
consists mainly of wandering around just
trying I0 find things. There's enough
variety and eomplication to make il an
absorbing game Ehat should really chal-
lenge your mind and mettle.
IW
FmST-D&Y TARGET SCORE
Find a cube
□
I
^ Ex^etlent 3P graphics,
^ Highly original and eatejrt^IiUng
sonadtrack,
*■ Nasty creatuief that display
intaliigencB agtd ^ttveTcranve.
P- Tougb task a««piiijng Ihoughi ajid a lot
of exploring.
P- Original feature* like (be baby ud
itiiBlt^B ding mazet.
8
H
W
»
> A itnial] BcrDlllDg nu-eiL,
p A Idi ot MU!td«nug ar^tuid seajr^bltag <
can bt wearing.
OE^i^If SCREEN VIEW
A cchuf toggle is incoTpoisfed so
bbc?? qx&en-satticu fieivet^s and colour
The different foiitia of creature inhabit
difl^ren) zones. But all can deplete your
energy il they couch yoii and can send you
back to the starting point if you're weak
enough, Shooting them just makes them run
away fox a while before they get their
courage bacl:.
Of great help while eKploring axe tele-
port terminals, but you'll soon find plenty o[
surprises - zones that aren't what they ap-
pear to b^ flnd floflirs that do funny things to
your m&y^m,ent. Onee you know your way
around you'v^e got to find out how 10 get
more oxygen for yourself, food for Nejo,
and how to clean his nappy as well.
SECOND OPrNION'
WJiat Aead-iMShmg music wlteti yen
fiist iasd it up - some ol the sounds
squoBzad through Amoid's speakers
are am ajring. Tho graphics certainly
JIM tch the in usic: scenery and
charaders ars clear and detailed. It's
hsrd; m /acr yoa csn w^jydsr aroimd
fora^as '^/ithaai wsna^ing to
nccomplisli anything.
Who cares about gameptay when
the semid and gt&phics are this good?
RpM
AMSTRAD ACTION DECEMBER 1986
ACTION TEST
ACTIVATOR
Cascade Gaines, jayslttk or (i?y$
Quite an unusual offering from Cascade,
and probatoly the firm's bd«1 to date. You
cj^ntrol a spaceship which roams the pesl-
InJesr^d qorridois of S'paceport Antari, The
object is fo locaie fuel rods *nd place liiem
in a csTiun, room, blasting ajty naaiie^ ihat
happen to enter yoxtx sights.
Starting fiom wha^ is presumabty your
inotheirs.ttip. ycu hurtle along at a fSiii rate of
Ittiots (paiECCS?) iintil eniering the port of
Aittari, Onc(} in, th!&t^ is no way bac!< until
the task in hand has been completed, tm-
TTuedidtely you are fac^-to-face '.¥ith a less-
(han-tiieiidly teing- ITie first reacuon is to
stab at the Kire button. This will be lo no
avail, for you tiave to search for weapons.
What a time to find out!
The graphics 3I& krg« and reasonably
dataiUd. with the suirounding oorridora
taking up dome lively pattierns - giOwmg
all the more strancT'e the furiher you pro-
ceed through the game. WhOe the miiiol
tone wiU make you eithei r«(ch or reach fot
the volume control, the l&s«i and explosive
sounds axe very $ati4fyili^.
Once you have found your amimtnitiofi
(this appears a.s a bullet standing on. end).
pressing Fire will pick it up. While in your
posscssioji il will give untold hrepower.
Blasling an alien Or one of die strange-
looking plants with waving tentacles; will
cause it to erupt into JlaniLes. There is one
problem; if an alien is liesding towards you
amd you manage tO jap it, the debris cont-
inues on its original courae. So if you stay in
the way, be warned; your energy bar will
soan be shoi^t.
During your travels on Antari, you will
Eioltce objects with letters Inscribed on
them. These, if you pick them up, aUow you
to pass through various sections and thtis
proceed further in the game. A miiximuni
of three passes, which includes you; ammu-
nition, may be cazried at one time. You
need to select carefully lest you hnd yoixr-
WrJi wtiU QYQi ISO reonw tQ explore
and sonis fast sJio^t-em-ap Action, you
would think this would he An exc^ilent
gante-. it Iscks scmcthm^ iA^titig
ftppssl or iJlh^T the giva-zne-ABotiiBT-
go feci IthRs some decent graphics,
vfsili good expJipsiVe noiss. Aptwt from
diat. there is not much Soritie to
Tecomm&nd-
BW
BS^^^^K?
^^^51
■^^^■fn
MHiffiil
H
R^^lill
m „.. ^
■^■ii^l
■e^i:^^BHfl
Wi^i^l
mmWWm^M
■«».i»«vl
4t*» rmiE. IP^MU
ttofinxit^
4990 £! « '"^p
ftOMT jei
self studc.
You livill also very occasionally encoun-
tet an item (hat defeats description. This is
most likely to be one of the fuel rod«. just
pick it up and take il tO the special room
with H^. c:all them sevan odd-looTcing stools.
Flytng over these wjE caiiise the rod to
leave your gfasp and position itself onto
one oi these stools.
The playing area is tiuite surpriaingly
large, and [ha number of aliens (Antanans-
?) will keep the most trigger-happy freai in
hesveu, To start with, .you aic given nine
hvcs, which may se^m rather an ejscess,
but boy do you need them - bvunping mto
an alien or plant will cause serious damage
TRIVIAL PURSUIT
Oamark, I14,3&, joysiiek m keys
This is the official version of that mostt
inelevi^nt o! boflrd gan^es, h seeks to re-
create the garnet throwing in a fe^r eziras
Ihat % compuier can provide, jtmt in case
you've been in a Tibetan manasticTy IOt the
last fe^ir years Til give a brief despxiptiDn of
what the game's abnsut-
h's all based on questions of no im-
portance whatsoever, except that knowing
the answers helps you win th? game.
You pky on a board where a ring of
squares is joiiued. TO a central hub by siic
spoken. The squareit are different colours,
represendng six qnestion oategoiies and
'throw again ' squares. Yci-u have feo land on
the Six squares whexe the spokes meet the
ring and answer a question correctly. Hav-
ing go{ all six you can go lo the hub and
answeir another question to win the game.
At the start of a your turn you throw the
dice (random choice of numJser by the
computer) and can mjove thai number of
squares in any diiettion, trying to get ojito
on* of the spokc-ends. Land on a sobjecl
square and yon havo to answer a question
on it: get it right, you can throw again and
continue your tum; wrong and play passes
CO (he next player,
Tho computer veMon of the; game is
t»$»entially the same as the board game, but
Arnold does all the hard worl; for you - and
adda a few new touches to the questions.
When a question ia a;sked the screen
c^hanges to a cosy fireside ^oene whisre the
qCtiostion can take the forni of music, a
diagiajn, picture or jusd text. You can alter
the lime allowed for answering, from Sve
seconds lo luuilless-
Once the answer is revealed you're
asked if you got it nghi or wiong. Obvi-
ously this means you have to announce
your Mwwar oui ioud. It leaves a one-
player game open to some terrible tempt-
ahoits to cheat.
Another enhanoement of the game
made possible by the contpoter la that for
e«ch player a chart is kept ftcording im
knowledge of each category. This isn't jvwt
of statistical inierest. It comes into play at
the ond of the game when a player lands on
tho htib and has to answer a question en a
category chosen by the other players. They
can study his score chart and pick his worst
eZ AMSTRAD ACTION DECEMBER
The moln scre«ri
s>h5wFT>g *rc board
QKECN SCREEN VIEW
O: Witich of As six bo^xd cotosirs
wQuid you sity comss out best? StiU
playable.
AW
subjert.
/Uuher option lets you turn on and off a
little H::haiactei calkd TP who presents the
questionit. You can also add, remove or
pau^e any player in the middle of a game
liattt
.:./:41«^;.;i»./j;.^K?;.^;:;gf;a^;
■•w*»»**_^
ACTION TEST
to your Uvelihdod.
This itliiy all sdcin more ttiaji enough to
be getting on with, Unfoitunaiely these kind
people at Cascade have included a coun-
tdowTi timer; only 30 minaiBB to complete
the task, otherwisfi ... well, you know.
Initially, there is a lot to do. v/hat with
fighting off the aliens and p;cla,ng up
passes. However you soon, are of the repe-
titious ganneplay, The only thing keeping
you going \& (he thought, 'Whcra on Antari
lethal last iGd?V
It's certainly tough, but once you re-
cognise the playing area, you will probably
move on to J:Omethiiig more demanding.
RpM
FtRST'DAY T&RG£t $COB£
7,000
Q
ly
w
ORGEN SCREI^inEW
Everything is sxeephon^Hy dear
somefone hss gat it right At l^t.
HpM
N E W
^ Good IsUBtifig appall,
>■ Large game ajrei.
^ Satisfying exploHianB.
*■ CelowrfuL
while the others carry on as narmal.
The questions are varied and traly
trivial. Bui aftor yom play several times
you'll notice the santc old ones coming
back. To combat thai (here are IB other
queetioji files available, so it's probably
best to use those m some oj'der of lolation.
As a niult]-pliiyq:r gamg i%'? 9s good a$
Ihs boaid game and makes use of both.
sound and graphics capabilities.
However the basic aim is still just about
to .inswcr trivial quefiiions, whereas Povrer-
piay (rcviEwod last month) taltes the trivia
theme and adds a more absorbing game 10
U. If you've never played Trivial Pursuit
than take a look. Eul if you've got the board
game ti's not really worth getting this aj
wtiU.
BW
E W
^ 3tep!leat«a the bdard gvjne very well,
>■ Adds graipb leal and sound qaestions,
► K gocid mi.;m-player game.
^, XjoIb of c[qe^on files avaUable.
S
w
►■ All seems very old-hat tbe9« dAys.
P' Not worth buying iS you've got the
board gune.
CHAPKICS
6ZV.
68%
69%
6a%
SOWiCS
GHAB f ACTOH
STAYING POWtR
A A 1UTING
^ Terrible tuns.
¥■ Can become repetitious.
► You won** go back foj more.
GAIPHICS
SQMIGS
GRAB FACTOR
STAyiHO FQWEH
A A MTING
'■■'.'■',■'■■'.-'-',•','',•',''''.
VIRGIN ATLHiTTIC
CHALLENGE GAME
Vitgin. £tt,9S cass, joystick or h^$
Remember Richard Branson's toy boat that
he wJuHsed across the Atlantic in record
time? Weil, it won't come as any surprise
that it's popped up as a computer game,
probably to Help pay back the cos! of the
btial. The game nuikQs Richard the 90l4
crew member; you have to conlrol him to
got the boat across the pond-
You must do the ^obs ot the whole crew
on the voyage: che^ck ihd radaj. say on
course, avoid hazards, keep the enigine
running, run your business using the telex,
set the speed, and feed yourself. All the
areas of the boat are shown on just two
screens. You get at each piece of equip-
ment by Etanding in front of it and p ressing
the Fire button.
You hAve to follow a planned route
across the sea in order to rendezvous with
fuel tankers which refuel your boat to keep
It going. In ordei lo keep to this route you -
m the cockpit - must Bteei along the bear-
ing you're given by the radar Screen. You
also have to steer around icebergs and
fishing boats thai are constantly getting in
your way.
SECOND OPINION
What's h^ffjjen*fd to my c-^ew?
Probsb}yi&d up with ^,e whale idea,
^eavingrm<a to canfroV rudder, jnainla&t
the entfsiis room &rsd a whoie fleet of
mandSTm tasks. On-scrven action is
about as sxctting as a bad Hay's fishing
- in sJiojnr npf very.
It's ilf totj 6^sy to die: while
cattyitig oiil matjrteniuiee on she
engmo, you will undoabtPdly Strike an
iceberg; or you will be avoiding the
tceberg, only to Hud tfle engine
overheats And bang, yoii sink*
iiyoti hsve aeej? ell tte aetipu on
l/ie fef*Vi^Ofl or r&dd About itiit the
papers, tesvs this progr&m alone and
try your ha/rd a S fishing.
RpM
Wlule yod'r^ busy aigj^ggmg across
tht:> ocean ihc engine lemporature and
mteas will be buUduig up, If you lei them
rise too far the boat will break up. You'll
either have to keep going at a staady pace
or give thcni iimc 10 loat occasionally.
You have to look after your health and
the busmess ds wdl on this trip, mmg ^e
galley and a iQ'Iak machine. At the galley
you are gradually stoknd up with food,
allowing you to move faster around the
boat. The telex will ask you a t^uestion
.fiboMl the business: you must answer yes or
no. Gel the question right and you could
make some money, wrong and you'll lose a
pa<:ket.
Most of your time is spent racing from
one part of the ship to another as the
computer informs you of each alert, This
gets repetibve after a whila, and most
annoying when one slight delay can sink
the boni and end your game. There's {{Utte
a long-tt?rm challenge m cotnpleting the
route al all, never mind m record tim^a, so
that should keep you plugging away.
On the whole I think the g^ime consists
mostly of hypo and publicity, but the (ough
laak redeems it somewhat.
BW
Ridhard EFronHn «n
lil^fleoiing rourd-
br*okeJ
GHEEN SCREEN VIEW
It looks all ses-giaan to ma.
RpM
FIRST-DAY TARGET SCORE
£0%
N
W
> You're constantly on the go, getting
between locations.
> 1V% very tough to complote.
8
N
W
S
► Actions get very repetitive.
► Too easy to die without much liotice,
► There's never much actlvl^y on
scireen.
1^ Not as eKciting as the real thin^.
GRAPHICS
somite
GRAB FACTOR
STAYWG POWER
A A UTING
32%
£37.
47%
5a%
™^
v^yyi^
BEACH-HEAD II
m Cold. C9.9&ass. t!4.9S disK joystick or
Jcty*
This sequel has been a long lime in the
malting. Al )a»t you've got the chance to get
lo grips with the dictator who apparently
escaped ai the end of the original game.
He's now construcied hinioeilf an island
►
AMSTRAD ACTION DECEMBER 1956 63
ACTION TEST
f Ortr^iSa which the allied forces aie trying !o
capture, while the dictator trigs to infUct
revenge for his earlier tSefeat,
You cait play cnthcr the dictato; or itt^
allied commancier, oi go liead-to-head with
4ii<?ther play&r, in the four-stage basUe (or
supr^mAcy. In the first stage the allied
par<kii-&a[>ets parachute m and attack a
machJFLcgun nesl, next they use the gun to
help hostages trying vo escape the dictator.
Any reaciied hostages are put in hehcop-
lers and Gown thiough heavy defences.
The final eonfrontalion is between Ihe die
talor and aUiod l^'Sder tiuowing 'poottta'
sticks at each other sctdsb a river.
SECOND OPENION
WhAt a lot of rubbish f How can US
Gold dare to pat out mack on the
msTkci? Thepjogrsm \3 riddled with
bjtgs. ypq /aU ^sl^^p Syins your
chopper. Hdld down the spacsijar (Or
Sis buiton) st asttsizi points of the
gsme and^tnass a ^real scare. Best
tMag is to stickylspe it snd wstch, in
fyct, this is prohshiy the most exciting
ieature of the game: seeing youi score
rack andre&Ttied^f heights.
RpM
III one-player iTiode you can play either
the allied commander or the dictator,
^gdinfli ihe computer. In the first scene the
allied player controls a chopper at the top
of the screen that drops paxachubsts
behind four walls running horiaotvtaHy
across the screen. The dictator control!; a
machinegun writh which he trios to pict off
the soidicrs. OticC all the soldiers have
landed they CAa advance to a wall neaier
the gun and then over or around it to ttie
bottom of the screen and past lite gun. AH
the lime they'll he under heavy fire, but can
reply by throwing grenades at the gun foi:
bonus points.
Elavitig oveifun the gart, the allies can
lam it on fhe dictator and try to Kelp so^e
hostages escape. They appear in the top
left of the screen and walk automaticaUy
across to a door^way. The dictator tries to
stop them by tising several means whicih
the allies try to counter with the gun. One
soidijcr ties to drop todta om the eacaper,
another lays nunes for hinv to run into, while
a tank inmdles towards him trying to crush
Hie «:r«en wiwr*
Hie aisaurt it>figiit$
GREEN SCREEN VIEW
Uiiioitanatety loo much is visible.
K]}M
him. ET at least one hostage gets through, it s
On to Ihe ncjtt slago-
This ia a heli<5opter Qight over a
downward-£CfoUutg landscape which the
allies have to coTtiptete with the hostages as
pASSengei^. The dictator coittrals tajtks
along the route that can bring the chopper
down, while other defences work automati-
cally. Tho chopper can ehool many of the
defetic^ and fly under and over obstaclftg.
The fins I stage has two figures standing
on opposite sides of an underground river
where they throw sacks to try to hit each
Oth^ir. FOiir hits wins a round, causing the
man to fall in the water. There are nine
rounds to complote, a bonus being awar-
ded for scoring 4-0 victories.
The stages all sound fine in concept but
ihsy are aetualiy very boring to play, For
one, three and four ther^ are simple
me^Ods for completing them without any
difficulty whatsoever, while number two ia
a lot tougher. The computer puts up rather
pitiful opposition; even a two-player gams
IS limited by the garrie's shortconungs,
particulaity on stage two where the dictaiteit
can win ev^ry time without iail. This is a
bad conversion made up ol simple
graphics, horrible sound and boring
gameplay.
BW
N
W
► Two-playei option mmy pxodtie* some
fun.
*■ There's some variety in wha* you
h^ve to do fu each stage.
N
E W
1^ Unimpressive graphics.
► Very tiasiy sound-
^ Banng, simple gamoplay on alt
stages.
► Stages two and three are very slow.
mm
GRAPHICS
43%
ie%i
44%
38%
42%
S0N1CS
GRAe FACTOR
STAVIN^i POWER
A A UTtNS
VIDEO POKER
Mastartranhc, CI. 39 cass, ksv^^n'v
tit Las Vegas thei:e is a machine, much like
a slot-maclune, that plays poker with you
This is a silicon-diip version of it that will
probably cost yau a lot less than throwing
cash m the casino. You are given 20 coins
wiQi which to bet: nickels, dimes, quarters
or dollars- A hand of five cards is dealt to
you. Before looking at it you hav0 lo bei up
to ten of your ccmns. The hand is then
revealed and you have to decide which
cards to hold and which to discard.
Discards will be replaced by new
ones, which wiJl turn over to reveal your
hnal hand. You're trying to ge! a winning
hand. Most winnitig cornbinations cctiform
to the usual rules of pokei and each one has
odds placed on it. For instance the odda on
gfittting a ilush are S to 1 , so if you get that
hand yOu'U get back five times your stake
money-
sec OND OpnnoN
Zszzs. Oh do esfCifSe /ne. I SPSS just
Ca tchmg 40 winks whil6 my c^ani?
»rere' being dealt. This could have
boejt a hslf-tSeceitt gsme. but
tistfortmistfly it fsUs down on sp&ed -
oj lack of it.
Nice graphics, awrftii son/id and
ffsiTfeplsy. Somifone at Mastertronic
atvsaasiy hssn'i hsard of the CPC's
three-channs} sound chip: come to
tha !, th^y cSJt 'the A 5*af e tk^ t Arnold 's
intemsissre riintiijng st Appioximatclj
3.7MH3L
KpM
The least valuable winning hand you
can have is a pair of j^icks or better, which
just gets you your stake money back. The
fvtosi valuable hand is a royal Quah. for
which the odds are 250 to 1 a bit stingy if
you ask me.
If you haven't got a pokei game it might be
interesting^ but without the competitive
edge of an opponent I found it very dull
and rather slow.
BW
GltZE-n SCREEN VIEW
At I^ast soias oiii dosen 't show apt
SpM
C D Him
S
>■ Cards turn nicely.
BAD NEW
S
1^ ^le gajne is slow.
^ Little to do, requiring little skiU.
^ Tita vajtiety ta the game.
^ No competitive edge to it.
m
SRAPNICS
40%
12%
21%
13%
21%
SONICS
ghab factor
STAVING POWER
A A RATING
64 AMSTRAD ACTION DECEMBER 1986
(^ (^ ^ ^
f
/.
i
I /i
AN ANIMATED ARCAD
ADVjENTURE FROM
HELL AND BEYOND
'U
^
I
^
7///M^
ACTION TEST
THE TRAPDOOR
Prranha, C7,9S Bass, JQVStfck or kevs
Based around Eha new cMldren's show of
HiQ some nsjne this game £hoiildn''t be
written off s4 just fot Wda; ir's gol a lol more
to Dff«T. B^sidea the cute graphics, humour
and good animaboti, thd^c 4r@ vprn? inler-
esling tasks to compiete. You won't nuuter
MUjm easily;
TTie gun« C$ne©m* the atfjfempts of a
hapleiB Berk to please thie Bad-Tempered
Thing - upstaits, never s«on - tMt orders
him to do various taslu, Bark mh&bitA the
lovrer floois oi a dingy caitle and has to
ddltvar oliJBGts to the BTT using a dum-
bwAiler lift. Bflfk lum»^ is a lajge, bins,
cu!e-lookit\g cookie moruter dh&ntblLn^
aroiuid the screen al pr«c9««ly the «pe«d
beBttirig a fat lump like him.
There are two types of Berks:: Leameis
and Sup«iff, The Learners have to complete
four tasles; [h& Superberk has lo dO Sve «nd
also cape with some additional hazards.
SECOND OPINION
Oh wow} That was my initial maction
on seaing svch it iavely, laige yet
detailed Bitrk wandering .tround an
ovei-iiiff^at^ii i^^nlh. W*' hniid and
mouth movcmoitis are sa fantitsficaly
fe^lintic - ^dmo:il btftter tkan wdtching
me TVcanotm.
The things poor B^k has to send lo 'Im
UpslairB «tren't very pleasant: eyebaU
ciush, boiled fltimies and a can of worms ,
for instance. It's adlily job, but somebody's
got lo do it. Each (Uk requireB you to solve
& jiuale by using various pieces of equip-
ment and) inOdt difficultly) a cxeature from
out of the trapdoor.
The trapdooi is in the floor of Berk's
starling room. Whsn he Qicke the lever to
open it, out com«s a creature. One ot Ihera
is Adtsetiiial to the c£Mi;tpletion of h (a^k but
the others just have lo be got rid ol again.
They each perform an action that you'll
n^ed ajid although it inay tit>t be irTunedi-
arely apparent what it is, you'll apprsciata
their animation and humC'iir .
Berk is wondoifully animated as ha
waddles around the casde - one long wrap-
around corridor with a single cellar room
belotK7. The corridQ; ha$ sevei^ Slaircaaes
thai Berk can climb lo re^ch baleonies and
walkways. The piaylng area isn't very
laig«; even «o, there a quite * lor of hajd
work lo do to crack the game. The cattle
itself is quite dull but the creatures within it
are mosi enteriaining.
Berk can pick up many objects, moat of
contalnexa, ajiid tip the contenia from one to
another. Some oJjjects %xm too large to
carry and have to be pushed around to get
them into position. You1t have to be quite
imaginative in your use of them. Just to
illustrate why, here's an example of one of
the laskji.
The BTT luas asked for fried «ggs so
logically enough, Bork needs to gel a biid
oul fxDm the trapdoor. Once out, it daps
around doing nothing in particular, so how
does Berk get seme egga from itr Well, ret
to put too fine a point ot^ it, he needs to give
il a bit of a surprise from beneath - catapult
something into it, I won't toll you any more
except that when Berk succeeds, the look
V^
A big, bliM,
on the bird's face i« hilarious.
Each task has to bo completed within a
time ILitiit or poor Berk will catch heU from
yon-Jcno w-who ,
Throughout the game a little yellow
spider hops (?) atound making a nuisance
of himself. A skull can come in handy far
giving advice on what to do. Another pro-
blem is getting rid of an unwanted cieatuxe
.REENYIEW
rOdng Except Bcik ;s c!t\iT:y
e That w * cryutg sluune ^
— o«ron*<wij*mjirreJ/ou*
- ••ritlSliKwi mov&tnati
Ifs hard to find wotds to describe this
game because it's packed with oxiginality
and is vsry odd. The kettle of the title is
what you control, ft flies and has to be got
out of an underground cave system - what
could be more natural?
The most mieresting feature of the
game is that two players can play simulta-
neously, viewing the action on separate
halves oi a split screen. You can compete
with each other to get through the game or
help aacli other out if you want lo. In ihe
one-playei mode Ihe second window
diaappeaia.
In each cave aystem there are 'bowels'
which look like leather bottles and spew
out blue bubbles from their open. tops. The
bubbles are the your main danger: when
they collide with you they take large
chunks off your kettle energy. To deal with
them you have a 'crisaa', a buUet that Otbits
the kettle and destroys bubbles on contact.
The crtzza can also be sent out ahead of you
to keep the bubbles frsm getting clo$e.
The criaza is alsq used to destroy the
bowels by hitting them ten times to leave a
diamond. Hit the diamond while the crizES
is in orbit to reveal either a tin-opener (1
said this game is odd], alien, bonus poittts
QT a jug of water. The tin-opener is what
you need to get through to the next level; it
66 AMST RAD ACTION DECEMBEH
ACTION TEST
1
lECOND OPimOK
Lo vQ ih& sound vciy noisy up to Qie
usual AtligM^ standard! tt's^ very
origioiSAi id&a which uiifortumiely f^ls
down on the giunepldy. The ta^kg
neem rathsr repetitive, withtii^
scefi0ty chanc^g only sUcrhtiy as yoa
proce&d ta deeper levels. In short, this
g.AiuG lisivaa mt! cold: I keep
expecting sometlung mors 6xcttiiig t0
happen -perhaps one day?
apens the lid of a connecting pipe when
you approach it. The Alien draJne energy
and has to be shot Th« jug of water
lepleniahes yaur energy,
The cavo sptems get gradually moi0
CKmipUcaied and difficult, putting you In^
creAsingly at risk iiora banging into the
waUg - another way to lose eneigy. Foitu-
naiely you can reatart a game at the highest
level you reached when ysu die so yC'U
don't continually have lo replay the easier
utming levels.
The game has luuiy optionB besidcis
the two-player one thai pur a bit of variety
into the action. The crista can be made to
proceed or retreat, which meeiiE it vnH
either aiay out ahead of you when fired or
letum to orbit as soon as U hite someihing,
1
GREEN SCREEN VIEW
Very deer - no tionbia saving Any
f«SltUI9.
tn one-player mode you can eJso choose to
have the vetwnd ketde ^ a kind of shadow
that follows you -averywheie and thereby
helps protect you with its crizza. There's
aiso a flash' conunand which in two-player
mode Dashes the bubbles to speed up the
There's lots of ongmality, intriguing
optiona and toagh levels- to cope with (hat
make the game very intereating. Howevei
the actual gameplay of flying around the
cave systems destroying bowels will get a
tittle repeddve. The scrolling two-player
windowA are eiceUent though, and people
who enjoy a two-player challenge should
find plenty of enjoyrti'enlH
BW
rJ»flT-0JlY TARGET SCORE
2.000
COOP NEWS
>■ dOlevela of iscxekiiiAg difilculty.
► Excellent fl.pl H-sci-eon scrolUng,
*■ Intaresttng control f«atura in tha
crizza.
>■ Tfice rajige of game-altering optldiie.
>■ Competitive two-player aetien.
■ Ji a w t w %
^ Gameplay can get quite repedtive,
*■ The graphics axe small and Ordinaxy.
GFIAPHICS
68%
SONICS
6€«A
82%
J8%
-'-'-I-I-i-I^^ggMHaBBJ
GRAB FACTOR
>:j;':':':":";:::'r>:^KSS
via
STAYING POWEH
kh HATING
AM3TRAD ACTION DECEMBER 1986 61
m }i
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/,
■
»* ','
..L^
i
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♦►
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tiLC
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Ocean Software Limited
6 Central Street Manchester M2 5NS.
Telephone: 061 832 6633 Telex: 669977
ACTION TEST
P0PCVE
Magmill^fi. £7.3S casa, jovstick or heys
One of tJie cartoon world's most enduring
charactsiE T10W appears in am arcade game
where he ge(a Xa do what he always does;
fight with Bluto for Olive Oyl'B. altontions.
The game's main claim to fame i^ tin© large
animated characters thai gallivant around.
Popeye and Bluto look musclebound and
mean.
The 9Fune takes place on 16 screens
where you, as PopeySn have to coUect 3S
he^ts and give (hom to Olive. She has to be
constantly supplied 50 thai her 'love level'
doesn't Jail too low, Tha scieena are a
collection of buildings, ropes, gtaiis aitd
3trange objects that you can walk in Jroiit of
and, in many cases, behind. This last factor
16 impoilant in avoiding ihe dangers that
Qcctu on mai^y screens.
SECOND opiwrorf
Popeye is certainly as iax^e S3lifs ia
this game, S^jne ehsrapters tak^ itp
prscticaHy s third of the screen - thsy
ars big^andin itiosi css&s had for your
health. An extrsmeiycoSourhii gAma -
possibly averdone with soma
sboniinAhle ct?}oiir clashing. Some
hiimQvroas louchQS add to th& gsiRe,
b-js notion g ovei ih& tcp. No lasting
ttpp0sl: in fact I think I'll switch off,
RpM
Apart iroiti Bluio piovvling near Olive s
house Iheie axe ether creatures. If any of
them hits you you'll ha laid flat out. Only a
can of spinach wiH revive yon. To avoid
these coUision£ you need to dUCk iinto
doorways, climb out of harm's reach or
jump down to somewher^^.
If you aien't carrying spinach or jf
Olive's 'loveometer' iun» oul, the game
ends.
There are three main types ol object in
the game; heat is, spinach and keys. The
keys all look the sajne but particular ones
open specific doors, so you have to cont-
pleie sections of the game in the right
oidee. There are oihei objecar a coin, fuse
and bottle ioi instance, Their purpose
should become clear as you encounter
particular greens.
Despite iha large figures the graphics
don't really impress. They're too chunky
and clash wilh the backgrounds loo often.
The gameplay doean'f require tnuch pU2-
KSuag, but yoii will have to do a fair bit of
exploring uid trial -and-'iarEor before gett-
ing far. Some of the places you can readi
aren't iftunediaiely clear - lika gethng en
the UFO and where you can get off it so
persevHranc© is needed oven if it looks as
if there's no way out.
It's a dated game idea, but it's still
enjoyable and has some good animated
characters.
BW
riRST^DAY TARGET SCORE
S hearts
CB££N SCE£EN VIEW
iotff oflov&iy shades ofgreiftt.
RpM
N
VI S
► Large animated characters e
^ Ability to go in frant of and beJiiad
(bijigs.
^ Tough working out the right route.
B
N
I
w
> Ckniiky graphics and garish colomrs.
>■ Hat much puzzling.
^ Annoying' to walk off the edge of a
screen and straight into a creature.
I GiUfcPHlCS
somes
GNAB FACTOR'
^SIAVING POW«
A A RATING
STREET HAWK
Ucean. CS.9S cass, joystick or keys
Here we go agalrf with yel anolher TV
licensing deal and ye! another game that
has taken an inordinate dmouni of time to
gEt to the shelves. Fortunately, unJike other
recent release-^. >tiis one actually has some
decent giaphic£ and reasonable gamcplay.
It may not set your Amstrad abght. but at
least you won't be stomping on the cas^sette
infrustiation.
Street Hawk is a motorbike and you are
a cap Tilth a tean-pilot mentality' - which
presumably means you like crashing
things. This is just as well because you get
to do a lot of that - both to yourself and to
everyone else.
The action takes place en a downward-
scroUing roadway. Your bike appaars in
the middle of the screen, viewed from
overhead. You have lo deal v/ith a. group ol
crimtnals engaged m crimes, while trying
to avoid civilians and the police,
The motorbike can aooeleiate up to 100
mph, move left and right, leap in the aix,
and siioot a laser forwards. It wiE meet
several types of vehicle on th# road, some
bad guys and some cnnocentf travellirig at
tlifferent speeds, You can shoot thciii; or
jump on top of them, taut only the bad guys
get you points . Bumping intO the other
traflic reduces the aimour on the bike; so
doaa being shot by gangjiteTS appearing
from majiholes.
SECOND OPINION
SoniiS fAitlynice graphics, with some
grant motorbike- swsiving scenes 1
enjoyed blasting everything tn sight; il
my t'AS0F became too hot, th&n jumping
on the osr roots made a mcs
allernstivc yoti can only gs t * waiy
with ihis briefly, for (he police wovld
SQOii coins chiRrgiiig- iu. Try AS yon
might, yoa jusi can 't shoot them (must
hsve remiorced chassis).
Pisying the gatus by the rules
becomes rsther baring: th0 Same tasks
to carjy out every time, Mako yottr
wn Tales, plsy It your way-1 did and
ihoiouglily ertjored it.
RpM
The first task is to pull up outside a
nine Store L The screen changes to show the
store on a corner. You control a cursor that
fires a laser and must shoot Quree robbers
as they charge out of the store for their
getaway van, if you succeed you drive on
to try to destroy the black sedan car of a
kidnapper. Succeed in doing that and you'll
hxva to rtfpeat the task, but v/ith heavier
traffic to contend with.
You'U usually find the police on youi
•ail B( some point as well. The only way to
shake them is to engage Tuibo, This clears
the etreel of tra£ic and races you ahead at
350 mph. Tiirbo can be U£ed only a limited
time on each run.
Not a classic by any means, but an
enjoyable fasl-acdon driving gamie.
BW
W
^ Good scrolling roadw^ay,
►- Fast shoot-em 'Hp action,
^ Progressive difficulty keeps you
interested.
^ Nice cart and Ecenery.
B
« S
^ Wine-store scenfr is slirtpleaiid
imiAteEesting,
W- Di^jving and shaoting won't hook yon
for very long.
GRAPHICS
somes
GRABFACTOfl
STAVING POWfR
A A RATING
70%
SSVe
AMSTRAD ACTION DECEMBER 1986 69
ACTION TEST
IT'S A KNOCKOUT
Oc^iir, O 9b cass. jo^fstjuh w keys
RemcjviJser the maniacal laugh of Stuart Hall
and the airrjess- banter of Eddie Warmg?
Well, sadly, this computer version wouldTi''t
even raise a chuckle out of Stuart let alone
Eddie. FrankHy I think it ought to be re-
named it's 3 Cock-up and given away as a
booby prise on BlankBty Bisnk-
There are six mini-garnes based on tht^
TV saiias with six countries taking part in
the compchtiorL. Up to six players can
cOmpele or jual one player against the
cotnpuler. bit^tspetsi^ with fsva events is
ihe marathon, where one oomitry takes a
lum at it bonvGcn rounds. Thts other five all
hdppen at once. All the events are jusi a
single screen, except foe the la^t orLe, the
pbstacle race,
SECOND OPINION
Imuat say, it's good to aay Ocesin
keeping up stsrdards and pipducing
litrer rubbish such as It's a Knockout, It
hss to- stop! Software houses must
re^U^e tiji^t big ftdvetHseTnsnt
Cajupaigiis snd a lift Of hype sisROt
thf? otily fsctofs tiece^Aty to s&il a
game.
'lt'$ i ...tip' has patiietie squ&rs-
looking grapiiics, ra^beiry-like
soandeffects (v^-ish the occasional besp
tbTOwn in) And amsteurish
pnygTMnming. All this for £9! What a
bsrgamf
KpM
Thf j:n~athon game is called Bionte
Bash wherei you hav« id move a weight
abovs six holes and drop it on the bron-
tosauiits that appears befoie it ducks back
down again.. As with most of the games it's a
matt^F of bitting as many as possible wiOiin
a. time limii.
Tho first gamo is Flying Flans, You
stand an ihe right of a wall while flans are
thiovsm over it for you to catch. If you miss
them they land on the floor and make you
skid about while trying to catch mor^ flaii9,
Harlem Hoppeis is riext: you cotitrol a
eharaerter att&ched to a piece of elastic. Ke
hftfi to run acfosb the screen to catch balls
rolling off a camel's back. This one t&k^s
very careful timing and a good deal of luck.
The Tetanic Drop i9 one of those enter-
taining watsr events wher« everybody gets
wet. Four contestants will one At a time
slide down a rope and you have to drop
ihfini into the water at the right lime So pass
through a ring in the 'water. TJie rings have
varying points values that change as the
game goeE along. After Titanic comes the
Diet of Worms, where you control a bird
that has to peck up as niany womis. as
possible. They wriggle up and down while
another bird also tries to eal them,
Tlie iast event i? the pbslacJe race. It's a
scrolling decattilon-type game where you
have to waggle to move along and jump
avet obslacles like a wat^r ditch. Log and
ball. Each event scores six points for the
winner down to one for last place. The
grand total of all ewenls determines the
wanner.
The graphics ftur all the events axe
really quite dreadful. It wouldn't surprise
me if ii had been written in Basic. The
events rely a lot on random chance and
have very repetitive gamepiay anyway. As
a silly party game for six players it mighl
have some enteitainrnent value, but olhei-
wifie it's very diaappointing.
BW
FIRST-DAY TARGET SCORE
15 points agairtyt computer opponents
G D fi D NEW
S
h- Mulli-plAycf games naay Jbn fun.
BAD NEW
S
^ Graphics are very badr
^ Control is jerky and the game pace
slow.
^ Simple ropAtitivA t&tk«,
^ It isQ^teTen funny.
GREEN SCREEN VIEW
l couldji '1 iJear to look
RpM
GRAPHICS
16%.
19'/.
1S%
16%
13%
SOfilCS
GRAB FACTOR
STAVING POWER
A A HATING
TIMCLORD
Alp*iB Otnegt. £l.9P cess, joystick w kvfs
The inBtrucnons for AO's latest axe sparse,
to say the least. But then you'U have to play
the game for only a itiinute to see lh«it
they're all you need. The game is a
straightforward exploration type, where
you juat have to search for objects and blast
lots of aliens on the way.
The tas): is to collect the four missing
places of your time machine thai are scat-
tered about the planet Oiijenlesa. I'll bet
you qan'c guess what you run out of during
the game, can you?
Three alieiis materialise on oach
screen, which will also contain at least one
cxii and some superfluous graphics. Going
through the doorways f]ick& you to another
screen. There ax^ several basic designs for
the screens, reproeenting different areas
like cave's and the planet surface.
Th^ tht^ee aliens aira the aama on overy
GLIDER RIDER
□uicdsilva, £8.95 cassette, jov^tkh oi keys
'Everyone has heard of the Abraxas Cor-
poration - Arms, for Anyone. Anywhere,
Any Kcaeon, Any Ouar.tity,' aays the paclc-
aging. They are a mean btwidi, hiding away
on their plastic island, EoO^, somewhere m
jiud-Pacsfic- Producing and selling weapons
is their game
Paelhon is your codenams; you're a
member of the SBD laak force - silent but
deadly. With your maxk-o glider (coUa^
peible), E37 motorbike and nine hand-
grcjividles, you are ready to !aJ(e on fits
world -WeL EoOs at leasl.
Your mission is to destroy the heavily
defend^jd nuclear reactors on EoQs. Th^^se
provide energy for the plastic island - with
its nylon gra»s and polythene trees (no
doubt tupperware birds as well). Oi course
any sglf-r<;apecting island with nuqloar rq-
actora would also have a decent ground-to-
air laser delence ssysiem. ... [ thuDJi ihey
have gone over (he top wiUi this.
^^^5
SECOND OPINION
It looks and sounds stunning',, supetb
3D graphics, a dnvmg best for the
moti^rcydc and hghl airy tuji6 fin glid-
ing - wlmf more coutd you a$k? A
playahto game with s lot niOr& action,
that's What. It's dehghtHtl S3 far as it
goes but if only they'd put in fome
easier t-ssks Hitd gratuitaus viol&no& it
would have been so tttach better.
BW
Qnce you land on the island, Ihft hv«-
littst music I have eiver hoard on on
Amstrad comes to your ears - it is so very
appropriate, continuing throughout the
game. You firtd yourself cruising a rtvotoi-
biJAe around the isUnd, All (lie reactors,
la«r turreta. «ven tanks (stttilonary), ae
highly detailed, making v^ry ple^*nt
viewing -- even if everything is one colour:
it obviously wasn't possible to dye (he
plastic. Koweyer. you are h&re to cause
desirucijon, notio admire the scenery
'Objective: destroy extental reactors:/
screen but have dLfferent chaiacteriatic^^
Two of them are slow-moving and cimnQt
h^ deeiroyad. The third te fast and homes in
on you. but can be JdUed by your hefty
missiles. This only gets rid of him tem-
porarily, though; he remateiialisos a few
second:? lateT.
SECOND OPINION
Lots oiscteeas to hfwl arowid w-9ii
vory similar, though. Ev^n the
characters ara the sAm.6 ttOm SCteen to
scicCn; they are iairly drib Slid DlcJcer
at All the wrong limes ft'ss budget
game, and it sltovrs.
RpM
As you ta.cc through the screens the
oxygen supply has to be kept up by coUect-
ing objects. Curiously these take the form
of money - pe^rhape there's a ^endly
oxygon scUcr luridng around.
There's also an a*e to be found. Tliis
allows you aocera to other aieas of the
game.
10 AMSTRAD ACTION DECEMBER 1986
1
ACTION TEST
That's a good onie; t have si>feht hoi^^s ifytng
Jo Cirry oul the order, -iffslh no Buccess- Th^
idsais to disable the lasers by bumping
into whiflt appear to b^ pyl(?ne - this causes
the iM^rs to go haywitQ find ahooc straight
up in the atv.
Rush to a slope utd US tM. To do thia.
press aJl youi directianal keys. If y&u are
lucbY yfitu bikd wilt ti-^tn^onn into a glider
and you'll be soanng lugh in the sk^ ; iT not.
iry again. Once ui the au, you should coma
down Jow, and while the lABSFfl are dis-
tr&f^ted. bomb the reactoi, tThose are
spherical and hjvc lir.yf s5ot-like windows,)
That IB the iheofy it leaisi, Putting it into
practice 1$, well, nothing *hOrt pf impo-
ssible. Eithef the Isser will spcl you im-
medisiisiy and "Oiaiis, you 3«^;m to have
bflsn frazsled," or you land m the aea and
"Oops, you have been eaten by shaiics. '
Earring that, the reaclors seem to be
impregiriible. [ bombed them a hundred
lim^, and moihitig happened. At some
stages I was viiluailv $i1t^g on a reactor
and clwdting greaiadas heU for leather.--
Ints Hating, very ftHfitratLEig.
I ended up Qying or even riding
around the iskkd, admiring its beauijfijl
Iand943ape. One discovery was thai moro
gretudes could b& obtained fron^ stores on
I&itd. And tjme is a linuting factor: only 30
minutea tea oompSeie the taslt ~ aargh, Love-
>■ SpoUt by iznpos iibtlty of the f
^ Occastona.! bu^ will HHjuire
restarttng (uAt»«laadibg).
GR£EN SCREEN VIEW
Theie wasn't much colom to start with.
jbiif Bvervthing is clsaz,
BW
GRAPMICS
SOfflCS
GftAB FACTOR
^XAimn POWER
A A RATING
5%:o
\%
.%
'7%
The graphics ^e reaisonable, but the
animation of the characters iaii't very good.
The gameplay is laiily repetiliyi& - juat
ruRtiing around seeching and shfioting,
The playing area ^ qiwite large, howe¥er»
so there '5 a fair bit to keep you oxploring.
Not bad for those of you who love
doing maps: not good if you want a bit of
variety.
FIRST-DAY TARGET SCORE
25%
B
El N £
W
S
*■ A lot of DCxeena to expl«».
^ Conserving oxygen won*C he
easy.
B h
D N E
W
S
^ Very lepetitive searehlsg and
shooting.
^ UTiitmpreBitTe char Aclei» and
dj^LTnatLon.
GREEN SCREEN VIEW
!.oaks better in giettn fOJr some reason.
RpM
GMiMllCS
4?V.
16%
51%
52%
SONICS
GAAB FACTOR
STAYING KJWER
A A RATING
bt;%
AMSTSAD ACTION DECEMBER 1986 71
J
ACTION TEST
I
FROST BYTE
IMiKm Cm. £i^h ca&s. £13.35 disk, jaysiick Oi htvs
Eve: flinee the WdiSy ^onos Mikro Gen has
had fl reputation for excellent games
graphiciu The n£tl<:oiitiiiu0» v«ith thu
clBv^rly titte<j game, Anyone wh«'i s««n
Slqiunojv will TcicogpJms the excellent noe of
eoltmr and impressive character detign
tliat featuiea again beco.
The game itseU in much diffiaient. It
stars A KrflBzer called Hickoy wtio loolcs
and moves juat like the Slinky toy that vran
popular flotne time ago - that apfjjig thing
that somersaultB down the stalrQ,
The Kreazer haa jujt eceatped frofn
captivity, You have to guide him through a
hazardous and icy cave system to release
five other Kreezeis and get oii( of the
cavema. He moves by CUpping end-ov«r-
end 90 that when aiattonary he either point?
atraighi up or is curved over in an upside-
down 'U' shap«. He can also jump upwards
and move through the air while drifting
back to the Hoor.
You enoounier many hazards in the
caves. Same you can shoot if you can find
some anutiuiution. The bullets go atxaight
up when you'r^j vertical and horizontally
when you're in the middle oi a 'step', Othei;
cresrures just have to be avoided, while
tataa appear to b« there just tin de<rar-
ation. If you collide with one of the crea-
turos or fall too Car, a life is lost. There axe
repLacemenIs but they aren't easy lo get lO-
As yoa travel through the caves you
find coloured, diamond-shaped sweets
which give yau special powers, when used.
Red Ones make you m.ove faster, blue ones
^et you jump higher and green ones aUow
you lo fan further than normal- These are all
c»si«ntial to the completion of the game. But
watch out for when you're given a sweet
you don't actually want.
SECOND OPINlOZi'
Thadn 't seen Eqtiinox so this aama as d
pleasant suipnse. Hove the giaphics
and tha t SJinky ehKTAvter. N^ot only
doss It look goad but It's tough as weU.
I think it's possibly 3 bit too tough to
start with - you may fake some time
gettingf off the first two screens - haf
once you get into it it's very gripping
stuff. Give me a few weeks end Tmtgh t
crack it.
RpM
Even with the iweels you need som-e
occadional extra heip in the form of spring
platforms and mattresses - they give you an
eittra boc^ wh«n juaiping or a soft landing
for a long tall. You're going lo need all this
help because the creatures present some
Wicked tlnurtg problems that require
thought and speed.
Each Kieezer has to be rescued within
a time limit before it is eaten. Being
gobbled up is curiously called the 'twang'.
To release the poor unfortunate you just
have to get to the cage where he is held
and touch him.
Then you can haad (or
ihe exit door - whicih
leads 10 the ne*! caye
system and more challenges.
The graphics reaily are superb again
with lots ot colour, $,oni<? great charaders
and humour. The gamepiay is great wrth
lots of nasty tuning problems and a pleas-
ing variety of obstacle* and dangers. The
five caves should be enough to tast anyone.
The only problem will be slaying cool
while dealing with the deadly opponents,
BW
FI11ST-D2T TAILGET SCOil£
s.ooo
C1t£EN SCREEN VWW
*'* 4 Bhanm t0 mint ,iJ} ttatcotoar bur
evsTyttmig's viaible.
BpM
!
TRAILBLAZER
&icnihn. t9.95 cass, fit 95 di^h j»Yislick Or ksys
TfoHbla^et is another game featuring a
bouncing ball - like Bounder m SD, but
faster and more dependent on fast relles;e«-
Gremlui lives up to its ejEceUenl reputatiott
for high-quality games that feature both
originality and good gsmsplay.
In Bounder you had a laoidscape that
vcTOUed underneath a ball viewed from
abciv^; here you view the ball from behind
as the pathway scrolls toward you at a low
angle. The aim of the game is of course to
keep your ball on ibe comae aa it ncei by
bemealh. Th^Lre are 14 different courses,
each one of which has lo be completed
withm a time tout. Nearly ail of iiem are
ejciremely dMaili.
SECOND O^miOMT
This is a rea! tough ons ihst will have
you gijt#d in front otih9momt0r^ It's
just as weU they put in Ois practice
mode bscsuSB evert Je-sminff the tirsi
couple <iicoarsee isn't S9fy- Tks
scroiling^ path is great, although I
thought it would /la ve ijeen nicer to
have a lArger ball. This one really put
me through my paces. For anyone who
likes last actt'oji this is terrific.
RpM
Each cDiirae is made dp Of five lanes,
and each lane le broken up Into squares so
as to form a grid. The squares come in
different coleufs that have different flfFscta
on Che ball when it hits them. And of course
th«y aro tntorspeised with gaping holes in
the path which have to be avoided. The
•quake's properties can be used to avoid
the holee, But if you fall into one you lose
vahiable time and can mess up the rest of
the eouxis through bad positioning at the
restart.
The four spi^cia] coloured squares are
white, yellow, gre^ti and blue. White
causes you lo bounce, yellow ^eeds you
lip, green ste^^ yoti to vurtwxily a stop, aitd
blue revftcvea tho co&trels. You'll need to
tiB« whita and yeUow stiuares a tot lo
complete courses, Tlu& gxeen and blue are
nollting but trouble aiid can really mess up
anm.
J^ny of ths 14 courses can bs pracnsiod
WiUl an increased timc^ limit sit that you can
became familiar with it. In the game proper
you have to complete the courses in order
and agamst a much tougher tane limit,
They aren't forgiving of mistakes
- one wrong twitch and yotiU
be off. And po»ibly you
won't be able to recover
10 finish the run, because
you're thrown back
OnJo the course
movmg and may
ba compleiely out
of petition.
GREEN SCREEN VIEW
It's not easy telling which coloured
sqiisres ar^ which - it can co^ you
vital ^ht-seeorfds,
RpM
Apart from guiding the ball left and
right, you control its speed- High gpded is
essennal for compittmg coursjes in time,
but tricky sections can be taken slowly. You
«lso start each course with a Limited ntun*
bei of 'manoar jumps, which are handy
because there's not al*sys a white »citia)re
there when you need one.
7Z AMSTRAD ACTION DECEMBER 1986
ACTION TEST
P One or two placoe wlt«in« you cant do
tauch about quick dMithB.
W
>■ Humoiu^iAa ajid hwU 'drawn
> Tough timing problems everywhere.
P- Good fealureB like aweets and spiing
platforms,
► Five totigh caves will keep you busy-
GftAintfCS
SOMtC$
CRAB FACTOR
STAVING PO Win
AA RATING
rntST-DAYTABCET SCOIUG
B.QOO
As ever with Giemlui ganve«, the
J£aphic9 are superbly doii^- The scrolling
nHh gives a good Impression of ntovement
kUhe music: U j\ice toOr But the clincher is the
gamejilay: very tough but v&ry addicitve,
The coujtea are eittremely hard and have
10 be practised until you're (amiliatr with
every pait of them. But once you are it's
very Lmpreanve and gteai tiin £ooimng
down them at full p$it leaping over and
p-ast ih€ yawning holes.
14 vevT tough coorseK.
F^it, sccolliDg path glv«x good
lanpTetflion ^f tnovem^nt.
Waiid»rful when you complete a
e0itx«e without a fault.
¥ery addictiv? aa y^fi try to gal
eottiaen right.
Very limpla faaimaa that work well to
produce a tough ^ame.
Pattup* too fiui and tough tot wntw.
I CFAPHICS
SONICS
GRAB FACTOR
ISTAriNGFOWER
A A RATINC
7%
70%
83%
86%
■yf6
0^>yk<
ii-^i
AMSTRAD ACTION DECEMBER 1986 13
Top Gun puts you in the ftghier pilot's scat
of an F'l 4 Tomcat
Vector graphics and a split screen allow I or 2
players to play head to head, or against the computer
£7.95
SPECTRUM
TM
Your armajnents in this nerve tingling aerial duel
are heat seeking missiles and a 20mm rsipid fire cannon.
Can you feel the force!
Top Gun mavericks! Enter the danger zone.
£8.95
AMSTRAD/ COMMODORE
Ocean Software Ltd., 6 Central Street, Manchester M2 5NS. Telephone; 061-832 6633.TGlex; 669977 OCEAN G.
Otnui SqFiwvc: Disirjbuudtn FmiKC tf Otein hnte Jiitffant f l-4l'T 144, Cxinhjiie in. Gcrmmy br halwin. tittptvne, 2)4l-/00«9
'"DESIGNATES TRADEMARKOF PAF^AlVIOU^fT PICTURES COFtPORATION anct U5@<i by OCEAN SOFTWAFE, LTD,, under aulhoniation,
ACTION TEST
PIPELINE 2
Ef you can cetnembdr back to issa& one and
out Amscyclopcdia. you'U pro^bably te-
memiier a now-depaned softWiirc house
calj«KJ Taskscft and Their game Supsi Pipe-
Imo U. It wds a full-prico product ttien, but
that was over a yRar dgo. Now ii'a still the
ScUTLe gant«^ bul With a diUerenl pricetag
and uhdei^ a dinerem label.
If you reitiember rhe game from way
back then, you'll juat want te know (hat ihis
la fexflcUy the same game, But Yva Eure (here
aft plenty af you who've joined us ijt the
past y^ar thai d6n't know akoul it.
The star is Forennan Tied. He has (o
complete 16 scre^rts ol action by HUirg
barrels at ih*;! bottom df the screen. At (In;
top is a tan^k of water that gradufilly empties
inro a twisiing pipe system, which weav«*i
all over th« screen, and ev&ntuiUly flows
out the i3iid and mto the barrels.
While ihuf \& going on you are clamber-
ing around the pipe system trying lo stay
aJwc a«d stop creatures and loola - which
sneak in from the £idge» of lh« scre^r^ ~
making holos in the pipes. Most of [hg tools
cjan be shot with your gun when (hey are
horizontal with you.. A tabetci, however,
can be shot only from behind, and a ^howei
o( tacks not ai all. If one or these «n«nues
getB to you, you plonge lo a nafity end off
Iho pipe - unless your iru.sty helper come
to your rescue. Fred's mates appear two at
a time und can be sacrificed to the toois
withotK cost, for they will quickly reappear.
SECOND OPINION
IThia was an inunensely cfood gmmo tho
first time it csmts on I. Today, ai a
kiiOckdowji price, it stiU snams gocd
on c^mpaj-jso" with nrn^ti othvr
SottWATi^. The Hiti'Si i$ ^xceDtntl, /ind
ofleiings. liyon. hnvon 't gp^ Super
Pipeline II, then go out mud buy it. For
£2, yon just csn 't go wrong.
RpM
I
The helpers also perform tt\.f. (Ask ol
repairing any leaks ui the pipe, so tli<}y're
kept constantly buityn You have to lead
(hern to the leaks beroiu they start work,
and while iheyre foilowmg you they can
guard your back from attackn
If yoii: leave leaks too loiiig your wai^ai
WiU slart to run oui and decres^e youi
score, as it draws on a teat^rre supply. If
you fill the barrels you progress onto a new
acraan with more barrets to fill.
OI^EK SCRSSN VIE W
Certainly cI^at enaa^h tcpiay.
1
RpM
The graphics Attd sound are still good
today, although the same niggle remaijis
about the characters going behind pipes
aiid being obscured, After a bit o( practice
ihe game is relaiivsly easy you find safe
Epota on the pipes ■ but it'« Still a lot of fun.
And it's cheap now as we]l,
BW
rmST-DAY TARGET SCOR£
lOO.OQO
E
W
^ Nice cario^ny graphics.
► Jolly soundtrack.
^ Still a very original g^ame (a sad
reflection on many otbex aoftwaie
houses).
B
N
W
s
> Characters disappear behind pipes.
^ Rather too easy to complete.
I GSJtPHICS
SONICS
GRAB FACTOR
STAiriNG POWEft
AA RAnm
63=/.
67%
78%
■:-;■
MIAMI DICE
Biig-Brte, £2.l9f i;a$$. joYstick or kty^
Yet another gambling ganie! This one from
Bug-Byte is a faitliful representation Of the
Aiuerscan dire game 'critpa'. Up to four
piAyers at once can participate; each Mkes
a turn to bet and throw tho dice.
Craps la a fairly complCH gaine, with
many obscure mica, I'll giive only a vary
brief sutfljtiafy, although several pages
cOLild be taken up.
Ton throw dice and bet on the out-
come. A casino's bctbng table is laid out w
a complejc pattern, with various bet lyjKJrt
clearly marked in boxes. Several combin-
ationa of bet9 mAke all sorts oi odds
available.
The person rolling the dice is obliged
10 bet he will travc a winning ouicome. If a 7
or U (called natural numbers) arts rplXed
first, it's an immediate win . If you think; that
is very favourable, then rolling a 2, 3 or 12
(craps) will wipe the aitiile off your face.
Any other number thrown, known as a
point number, will meaii subsequent
throws are necessary to determine a win or
lose. Here it becomes more complex,
because if a ? is now thrown, you autoniiati-
cally Ipso.
SECOND OPINION
Oncfi Tff disc^VQS&d the pJ^yjfrg koys
and tried my besi to ui\d&rstjnd tjt^
riths, there was revoaled a ^ottd gsm-
bhng ggtn^r The t-'Jidracfors are^ quite
en tei tJiining a f first - ihey hs ve to be to
ksep you intarested.. Yoa'U hsvei to
work bazd to gat to grips with all the
various betting aress. Quc-e yon have,
this is A toufthroittsiicsimtiistion.
BW
The bctlaig options wilt drive you iv-ad.
The iristruclians left rae more confused, so I
ended up placing bete wilhoul a clue what
they were for - sometmves 1 wm lucky,
Olhei times not.
At the start of the game you can choose
how many players will participate , and
which characters ihoy will assume. A
BCreen then pops itp ^howmg your charac-
ter and three opponents. There is ofccurse
also thij croupiers vvho tells you v/hal is
happening at any stage of (he game. The
foreground graphics show tho tabie with
any bets placed and, when thrown, the
dice.
ThiSre \& a strange soundtrack with Qie
game, I couldn't m^e up my mind what I
should do to it - either take up my
magician's garb and do con}urmg tricks, or
grab the nearest young lady and wahz
away.
It ie a pity the cassette inlay was only
slightly altered before being used for the
Amslrad, There is no 'Megaloading system
with Speech', nor do the suggeseted Iteys
work. To help you along, these are the
correct keys and what ^ey do;
Ksy(}osrd
Joystisk
Flaysr
K*f'/
Q
Up
1
Q
.A
O-owft
2
7
Loft
3
%
P
ftiatit
4
i
It IS aifiusing to watch the figures in action:
the hippie whose glasses fall down hia nose
will cojtstaittly readjuist them, fox e^tample.
Their eye movomeitt is exceptional, giving
them a very shifty air,
ThiB is another game tlval is nice to look
at and listen lo but unfortunately is spoilt by
having such a complex beitir.g system. It
does get boring.
RpM
N
W S
> Nice characters, with am using antlcK,
*' Merry music lo accompany your
bctllug.
1^ The cassette cover is lalhex
jnterestin-g.
g
NEWS
^ InstructlDns ore misleading and
wrong,
^ Play becomes boring and Tepeti1{Te«
GRAPH CS
SONICS
GRAB FACTOR
STAVIfilG POtftlR
A A RATtWG
AMSTEAD ACTION DECEMBER 1986 15
•
ACTION TEST
XENO
A'n'F ,i' Argus, li.5i cass. jn^stick ar keys
H^ri^'fl 91101:1101 QUO qf thj0Bd iniriguing
games that is very simple in concept but
strong on that mdefiiiablt) quality - itddic-
tivG gaineplay. The action laltes place in Ein
QvaJ arena with a goal at either end. On th-e
rink are just diree things; a ^all and two
objecis looking like a cross bedf^een a
cream bun and a curling stone.
Tliey are in fact the two playeis, one or
bosh of which can be under your control,
and they're used for smacking the ball
around the rink. The basic id^a is aimpl@:
you just try to put (he ball m the other
player 'e goal by knocking tk? ball ajromtd
with your bun.
There are three Ecreens makincf up the
link, tho ball (ilwilya being in Iho picituri:^
burthe players often bein^ oul of sight.
You can play againsi either the com-
puter or another player. In either case
there are a number of paj-aroetaia that have
to be SGt up that dclcrminc the speed and
difficulty of the game, Onoe you've started
you must learn how to control youi 'stone',
You can actually move An arrow fra^ly
around Ute rink but after a specified time
limit it returns to the starting position^ If yoti
pTCES Fire while it's away from you, the
stone flies off iit that direction.
The players alternate wiih their ax-
rowB. But if you delay and don't take a shot
immediately, the arro\v will disappear and
youi opponent geta aiiOther shot. Apart
SECOND OPENION
This h^£ lovely graphics, albejl only w
shaiies ofbkie. BitUhntj itgaiust the
cowpvter »t the higher j'e vels can be
rsaS joysiick'WTBnclung 3tuS-
sh ooting your 'doughnut ' a t high
speed toward the puck can be very
saUafying. especislly ifyoa score a
gcal in ihe process. May Isck /astiiTg-
App^Al, biii is d&iinitsly worth a look.
RpM
from the goals ihe rink is enclosed hy
ela,3tic sides, so that when you or the ball
bounce into it you fust iicochel Off.
You can set the amount of time allowed
for positioning the arrow and taking a shot
and also the speed ar which die oomputer
plays. Th^ :naich is played over four quar-
ters; you can set the length of these, up to i
ntaximum of nine minutes each. These sett-
ings allow you to vary ihe game from quiie
«edata action and long mai^ches to very fast
reaction piay and short matches.
Rinky dink pi ink
The computer opponent ia very toucpi
on ihe faster levels because he's very
accurate and never misseg a s.hDt. Kow'
=ovDr, you cdn put him off his stroke by
ramming into him or shielding the ball [fom
him. The two-pkyer gwne is aiso * lot of
■fun with intense Competition.
Thi; only drawback with the gajfio is
Ihal despite its initial addictiveneas there
just isn't enough variety or Cealures to keep
you hooked. For a while it's imjtietBe fun
and a challenge but the lack of variety
means it's easy to Ure of (he action.
BW
FIKST-DAT TARGET SCOUE
Beat computer at speed S
W 5
^ Simple ajid addictive gaTnepIay.
> PaTametexv allow you to change the
g&me to suit any speed or skill.
> GcK>d. ttaU. and crowd graphlcii,
^ Cempetifive two-play «Fexeitsirn«Bl,
Oardy 'S ihe m(i*isive arcide adventufe ihat takes you .
fffbugh soif e of I he mos! tlftlaiied d^jngeons you vp ever
-seed. EithBf soio or wilfi a \mv^) TricfiEl you can hack
ItMjmftand iap your *ay ihrot^h ipucues necromancws
■^^ ottiCT rfLnaffOr- ewe Iters whose concern lof your heailh
and m'H -i3 erng' is ?ero ^
■:;r5 ^^..^ .x.-
^^Vm nave iher reasons of course. TfieyVe fltardjno a
massivgT'casuf^s hnarcfuvrtch you, i'ycu'rftciiiick cansiuff
fnto ^ouT fci!r^'^ni9[yca3aciou& swHg bag-
I, i — ^^ y.l
idy is the ultirnets dungemi Enter at yc*tr peril'
FEATURES
• Treasure trove scr^efis at %en(
• Or>e or Iwo players f
• 5 ditlerent spell lype^ :— JL — ,
• A variety rt( nnsUes
eathdungeort
/|),.#
m trenziea. inumQ-i;HiJsiing3CRon sot' ;j a i =
7'^
^^^ AU11I &RI f nu- "-. ELECTRIC DHEAMS SOnVMRE.
ZXSpEetnimJ8K.'12eit - cassette. .17.99 ' ^ SO f 2£WTEv : 07031 £29*^4 .
computers -^-^ ?3PwirtVf^ef Hampsftad. —
HI '
7
Fctii yuuHitii uncofluuuuuiy dravvn into a mati^tiuiu m pjui:,
aciioa as you bcc the challenge i\l ^'i*'- n.iKtgndingcoT^' '«!'»in of »i»l^c
asscm!>kd lor your Amsir^^d
Precision ani sIdU, speed and idlest!*, alertness and in^nirit^ art all ^
to be found in the imy of late^at releases. Huwcvcf good you 3it
yon'U Bnd tt diHicoIi to keep yom head above water against this
hnmcane ol software. /
I
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IJ.S, QtAi U4, liHits 2/3 HoUort Wa^. HoUoiiJ,
Bimiiiijinin BO 7AX. Td: m i5« 3388
With no hope on the horizon - all that's left are dreams
/ixH^c^ c^/a^- 1^0x4-
•s».
CfOLQEK
KfUg
riNo M-^
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pp-
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1
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I
Things couldn't bo worae< Nq mon«y, no food, no m>p&.
Until tha day of th« tolegram.
Now you must g«t to Las Vegas. And Why?To win a million
doltars, that's aill
It won't ba aasy , you may not even gat out otyour holel, let
alone surviwa tho ordeal ot the airport. And have you the
Bkili, and ttia luck, to win in the Casinos of U« Vegas?
Avaitabis on^ Awnatf d (Tape & Disk}
CBU 64! USX and Spectrum (Tape onty)
ACTION TEST
GALVAN
Imagine. fS.SS cas, jaystfdi or ke^s
Those <:om-op ctjnversioiis keep osi com-
ing. Bui down in the wiidE of Somerset,
ppqpli; ihin,!*; »rc4d«6 are where you do
your shpppitiij. This is oTie ol those games
I've missed whUe tucked ^way down here -
hui judgjrg from this vsrsion, t hiivcni
iniascd rttuch-
Tha gune iak6B pljioc in a two-
dimerLSiona! care systcin with muld-
direc'jona] scrolling. It's iiihabited by a
nfl5»y array of aiicn creaturei. You conlrol a
man dOlhe^ m futunshc knightly garb who
has to battle through the caves to a demon.
You have lo destroy the dom&n by shooting
its pans 9cvcraJ times. Then you can move
on to lh« nsxx tevel of play.
The caves ^v& v^iiou? backgrounds
includir^g brickwoik, wal^r and hi-tech
scenery. The trouble with some of these 19
that the coloiui haven't been ver/ wcli
dvoseii: there is tittle contrast. The deft-
nilion of iho charflcioif.9 ;s also weak. As a
result cvfiiyihing on ^cir^etn looks indis-
tinct. Although you can tell what's going aw
it's like looking through an unfocuBsed
camera.
SECOND onmoji
There ts, a gtwtJ idea (somewhere) to
this gajnc- It's uiifeilunate that
drawmg-ifonid ideas can 't^Jways £*
c&zned lOTwaid inlo progTanumntj^
iBcknique. The screen js jmiiincule- It
iust a£)OLrtr tnaiutges to St your
chiiTttct^T. a hft of surronndsTig
tiickvrork and, J you ars very lucky,
d Jew iniUion aliens popping in tor te*.
Not the wise'St choice ofcoiour,
nor even the smoothest scioUmg
Around. Faz that matter control isn''i
too hos either. There must be
som&thing good about it. AJi yes, iot9
of nasties to stap.
Rpm
Th* s«e otthe scrolling icreen doesfi't
help o|Lthi$t. It's very narrow, and as you
move left or right it's practlnftlljf impossible
to react to any thing that cornea straight
toward you-
As the knight rUnt into the cr@Alu res a
power gauge is depleted. He can hghi back
against thn aliens - initially just by punch-
ing them but with weapons if he can find a
power pyramid The pyramids put his
powQi up 4nd give him a w-6apon. Which
one dop-ftttdj On the- pow^i j^v^l- A3 the
pov/er ruttfi down agam. (he weapon
gradually becorrLe? leas powet ful until ycriu
knight is back lo a Ust Pyramids are found
just lying around or by killing space-suited
f06.
The eaves have ^veral Hooib You can
get between them usmg stairs, holeii in Ihe
floor or jumping. Borne area* have tpeci^
aliens, such as jsharks and stingrays under-
water; Bom^ ha.vc nasty effects on you like
temporajry paralysis.
ORZ^N SCAEEN VIEW
Was that s inick that moYed or was if
jny ctisiricter?
RpM
The graphics, narrow screen and awk-
ward scrolling make the game unimpress-
ive to look at, It's not much bettei la play.
You'll hnd yourself wandering around
doing a lot of ahooting. which achieves little
^itciept 10 gain you the odd pyraimd. Cor-
tatnly not one of the better coin-op
convflisioRf.
FISST-DAY TJLRGET SCOKE
2O.D0C
N
W
> Change of weapons adds intexest.
► Quite large areas to cMplore,
¥■ Some nasty varieties of monsters.
B
W
S
^ Very aart ow sereen display conLblned
with awkward screlling maket play
diffLculi.
^ Graphics lack contrast and dtefuittiDn.
¥■ Cameplay coiici;ts meE^ty of
wandeting around searching for the
denioR.
GMf>H)CS
SONICS
I GHAB FWTIW
SUVtNG POWER
A A RATING
QVESTOR
Cescade, CB.9S ca». C13.95 rtisk, jovslich or hirvs
It doesn't take much to work out that you're
Irying to imd something: the liile gives that
av7ay. And you'll soon find out that you've
got to do !t on a flying carpet. Tho qaest is
to find and rescue the daughtor of tha
Nawab frorr. some nasty catacombs whore
tihu's ijnprisoned - and that involves solv-
ing a good many problems.
Yon atart dcop within the caves and
spend the whole game flying about on the
carpet This airborne doormat is quale awk-
ward to contra] and you'll die many times
early on trying to ntaatei it.
The caves are inhabited by all manner
o( ovii creaiuro£ th^t appear on most
screens, moving in patterns up and down
There are quite a lot of objects and
loeanons to find. Many of them aie hajd to
get to and involve ^ugh tirmng problems
and removing obstacles from your path.
You can carry only ihree ob/octis s! a time.
When you come to where the object can be
used •• ior opening a door, say - ti happens
automatically. There are some flaaMng ob-
joctg ihat you can't pick up but which act aa
clues for you to work out.
The graphics and sound aie ordinary
with little to commend them. Moat of the
tasks are fairly strajghtforward as well, just
needing a lot of blind! eKperimeni. The
control is the most annoying leature: on«
twitch in the wrong direction can put you
into the clutches of a moiuter and lose one
of your precious few live*^ There's enough
challenge (or ardent axcadd-adventuxcra to
plug away with, but there's nothing very
»peciaJ.
vw
FIftST'»aY TARGET SC Olt£
GREEN SCREEN VIEW
Good colour fJto^fi^ -■ •^volylh^^q.!s
RpM
_G n N E W_
1^ Lota of objects and locations,
I* Tough BKplDring with puzzles and
dming problems.
^ Wide variety of features and
problems.
SECOND OPINION
Uyou rani an alien acadcntaUy, you
wjjJ .fi'rrcf yon jre stjicksnd all your
^nargy dr^ns exceedingly Last. The
WAlls must also ha v0 some farm of
itdhesive- you can'! just glance otF
them - you remain Urinly embedded.
This game is too d^tnsnding, .sjtd if 'if
rAiber o!d hat.
npM
or acro&s the screen, The creatures either
drain your onorgy or kill yesi outr;ght Thie
is tough when you havo only three lives.
But some of the monsters can be zapped
With weapons and objects found in the
caves, Unioriunatety fmdmg out what does
what, where and what to do about it (what?)
ts a matter of (rial-and-etror and many losi
games.
' "^lAMSTRAD ACTION
ACTION TEST
i
ICON ION
Mirroraoft, fS.95 tass. E13,8&{lisk, joystiek ork^?
A great idea for a game, this: a program
trapped inside your computer thai doesn't
waKi lo die when you switch ofi,
Yova taalt. of couru*, is to aid an^ abet
thje rebel progxom, Icon joa. and got him
out ot ihe computer before (he power goes
oK To mAn^ge that you've got tfy complore
many pijastle* snd: e«plOT& the weird in-
stidcs of ihc coittputcv.
SECOND OFINION
On i&sding the msfmctions to this
§Am0. Ilh0ught tlaif ivsa definitely for
me. Uttfoituiiitety it was iirudr haidet
than J bad aitlicipatsd: 1 was barely
^hf& 10 lea ve ths fiist sciSsn mOtttut
death standiag ov^r m».
After SQrersJ aitsntpff 1 really
started to cn/oy the g^unc, with its
Aumoiir. ehixpy chAtact^f$ And oAerj
devious puzzles. If you snjoy siUy
jokes, snd doji't Sing^ th« computer
into the rubbish tip afl»t faifitig
irascrably for Lhc arst low ^ittcmpts,
^en ihi? gHnta ts n must.
RpM
"^iMt scToens axb sho'ivn in ZD, And you
move t>eiwe«n eh«tn by going off eitlter
odgo 9X 'wio' a doorway i?y pqsHttig up.
Faicti jocftiJpn has a naftii; - inosi of ihcxn are
piui3 on (h« a<Mtt3l pajrta ihal raaks up a
compute!, such as the redundani inierpffe-
ler and (he k^ety bii (keyboard). Scat-
tered aiound tie locaiione are objects
wtucl) may nol have any inuncduiEc appa'
iwit use but wi^ }i«lp yout complete th^
i
i-
v*^
^ , U^r^r^,
Two other characters in Qie game
move arQund freely among all the loc-
ations. They can provide inv^tluable h&Ip
They're osUed Andy Cspacsior ^d Chitrlie
Chipliii. Ajidy 19 a Rorthctter and Charlie a
fttuck^iip southern snob. You communicsK;'
with them, and perform all other actions m
the game, using a 8«i oi scons and window
menus. The ipons allow you to perform
many different tasks while ihe; menufl pro-
vide aU ^tc$ of helpful intoxntcttion,
Th^ra as'^ ten tcons: status, chat, tei-
mfnat, manipulate, act, move, note, help,
Siya a^d quit. Chat lets you talk to the other
ditaiacl^rs on a number of subjects so tk^t
ybu can make them friendly snd more
helpful to your caus^. The status opiion tells
you how Andy and Charhe are feeling, aa
woU as how you're doing in the game,
while the help icon leUs you where they
are. Terminal puta you onto a computer
terrmna! if you're standing at it, where a
menu of optioTis will be given to you.
Manipulate and act twth involvft han-
(llt)t<j Ihe m.iny objects you can find- Yon
can pick them up, drop them, examine
them and give Them lo oUier characters.
You can a3so try !o use them or more
Specific-ally dig, rub. wave, hit or combme
th«m, Ono olhei handy feature is the note-
pad op which you ean keep track of your
progreas and jot reminders of what you
need to do
Ab you et^tpior^ Ehe computer there are
various areas that ca::t*t bo entered wiihoul
the right object- il yoii do try lo enter
without a Icay' then an eaiergy gauge de-
creases, The game end* when one of three
things happaiis: a 3£>minuto time lim.it runs
out, energy runs out, or you escape.
Th« graphics atkI sound aien't spec-
tacular but the puzzies, icons and menus
make the gameplay absorbing. It's a bit
tough to begin with, until you work out the
memory nup near the start location (te-
member to use the 'breadcrumb' lochniquo
of dropping things to show wheie you've
already be*ti}. Once you're well irtto the
game there are plenty of objects, pussies
and humour that wiU keep you baahing
aw'dy for many an homi,
BW
FIRST-DAY TABGET SCORE
15 V*
W ♦./' i-' %/
/"'
i I
m
wmmmmmmmmmmmm
, , — — ^„^ y.
T in;
■«ieiaMMNIHIMSSHtMHH(inMn««MfllMfa«HH^^
H^fMaiw i ii ,u, ii u», i n wn*»illlHW
^l^^^^^^a
So tt»«t'} wiipt Ihe inwqtft fcM>l(4 IH<*'(
J
B2 AMSTRAD ACTION DECEMBER 1936
ACTION TEST
¥■ Plenty of locations with EAteresHag;
names.
^ Klce icon And widdow m^nu HyBtsin.
^ Characters to contimniiiCAte and
fntof act with,
1^ Lpts of QbJC<:t;S tLtid pMxxltt to sotve
wltli tltem.
U
B
► fl, bit tough to atari with,
W
GREEN SCBEEIN VIEW
AbsoluiBiy no prabic}ni v/aitdeiing
thiou0t your computer's insidss here.
RpIV!
GMPHtCS
SCINIC5
GRABfACTtffl
STAVING POTftR
A k MTING
THE INHERITANCE
joyiitidt or k»y£
Here's anoihei French game that has plenty
of ^lennunta of Qriginality in both present-
ation and ^ameplay. K cOirujB in (tiir©© patts
in which yoi; have to ^scApo iiora y^ur
hoi^lf catch A pfaxi? to Las Vegas and then
makf; a imlliorL dollars ov^ittighl. Sounds
easy, huh?
The reason yo»i've got to do all this is
that your a.uM has popped hsr clogs and is
All ex'Hun!, toequeaihing ycm her whole
fortune ojily if you c&n make that jnitUon.
SECOND OPINION
A fairly otiginai cona^pt here - a
pieasstil sufpnsti. Ths graphics 3rc
deiailed and colourful, compelling yo u
to fiTjji over or exazTDJic every object
Most AinUsiiig' vFas humpuig into
stiother charscter: hs (orsh&) would
gsii^T^tiy dcmsnd an iS^jrt on yotiT
person. The prahlQm is Chat when I Am
sSronl^d itt such d manner, the hr&
batten gists a good bcssis^tg. This do&s
ito good at aU. it a ggtAvates thsm,
causing iuTthei demands ra JtjepJaoed
upon your shoisid^rs
The Inheiilance Jidsmoie than
^inoiigh to hold your interest - if you
don't iiko meeting other psopls, or
cvQn milling aroand airports, ttt^n I'm
sure you 'Aroiildn f rcjuct a good
spending spree at the Lss Vegas
casiitoi
RpM
At the start of th,^' gajne you le placed
in yoai grotty apaitment on the llfii Ilooi of
* hotel «id given S200 and an airline tidfiet
lo Las Vegas. Vour firsi (4s.k, <iTid probably
the tcmghesi. is to got out of the building.
Tlte room is pictured as a single screen
which y<ju csjt explore ymng a cutsor.
Placing it ov^^r ait object and preetutg Fire
may cause you lo piqjc i\ up or roveal its
contents, For inslance, there's a bag which
Virill come in handy, and lots of Qbj«cls ui
cupboards and drawers. Once you've got
what you need you can place the ssirsor
over the door and head out into the
corridor.
Einch floor has a single corridor: a lift
and stairwell on opposite 3idea in tho mid-
dle, and rooms along Ejiilhei Sid's. You oaii
move along the corndor and turn around
using (he cursoi. If you turn to face a door
you can nng the bell to sec if anyone's
honte or jusi try lo go iii oit your own.
The problem with this leisurely inspec-
tion i* that you've got only a few minutos to
g'et to the iiiiporl and had better look lively.
Heading lor the lift or the tttitiis you'll
encounter the main problem: the building
is full of people you owe things to. U you've
got the fight thing to give back to them
they'll go away and not bother you again,
othoiwise Iheyll post Br you inccstafinlly,
The people appe^tr dis hoad-aitd-
shotild&fs picluies wiih animated mouths,
all lookin«]r hke characieis Itora a cartoon.
Th&y aren't all bad for you, but if you
happen lo offer ihom the wrong object it
might be congtjrued as * threal and bring .ill
sorts of trouble down on you.
When you nxanage to gel to tht' ground
Qoor yoil've got SnOther knotty problem:
how lo get !o the airporl. But I'm sure a
resourecful individual lite you can cope
with that.
The airport is the second prti't ol the
game and involves you snteJy geiimg onto
the eight, surviving some unexpected hap-
penings and catching a bus to Ih© eafiiftOA at
Las Vegas. There are a ntm^bei of different
problems to solve and things to do to insure
success. Tnal-and-erro!" 1,3 youf beer
method of discovery.
At Las Vegas there are three lypos of
game you can play. Some oUicr places
provido ways of raising more mor^ey if yoa
get lucky or observanl. The games are
frait-m^chincs, crapa (dice), anda nuntborv
gaiwa caUed boule. You'll find it tough to
make money very quickly on the tables, io
10 make the nulliiott you'll have to plug
away for a long whi|«.
The graphics b all sections are eKceU
ani, leaiunng ifiieresting characters and
locations. The problem-solving ia most evi-
dent in the fins! game, wilh some tricky
situations at ihe airport The gambling at
the end is thrown in mor^ lor fun thnii
anything else. I think this is belter than-
Veis CXrtr^and mosi playem should find it a
lot easier to get into,
FIRST-DAY TJiRCET SCOKE
Escape the hotel
M E W
^ Excellent gjtiphics far characters and
locations.
^ Oaod control over the realistic hotel
envLiTDnment.
^ Nice knotly problems ta wOik Out.
»■ Thvee parts should keep voti ^oing for
ai while.
e
D
N
E W &
*■ You may get a frustrated i^tti the
eonstcint need for trial and error.
GREEN SCREEN VIEW
Tlte graphics iose out hare,
e very ^ling looking mlh^r dull and
drah. Sat ihk does not soriosisly alfecl
th& gameplay.
RpM
6RAPHICS
r SOMItS
GRAB FACTOR
[staying PDWf R
r A A RATING
i
One of 1*1*
ur.plsasqnl
iriiabbldrts of lh«:
twiet
AMSTRAD ACTION DECEMBER 1986 83
PREVIEWS
WAR
Martecfi
This Itxjks like being a very impieaaivf;
scrolling shoot-em-up if one or two teclm-
ical niggles can be Eorted out, Unusually for
the AKifilrad, irs a sidf^wAy^s-scTolluig
game. Thi^ is what's causing tltc problem M
Ihe m&meiil - tl'd loo fasi.
You cdntiol a sltip ihal skints over the
SUrfAOd Ciif » RpacA station, and h^vQ tO d^al
with rklicn ships aHaaking (on the demo disk
we saw, Oniy liadn'l ^riived y&t).
On the surface of the station arc ob
Etacles - be careful not to Dy into them. If
things get too hectic you can always fiip the
ship over and fly on Ui.« other aide of the
itlatioi<i, out of liatrm'a way.
If the acrtjllmg is slowed 4own jusi
enough, and when the aii^n 9ltipd 91^
added in, tlufl will b« a ver^ faAt-aelicin
gam« and from a g«nre which is nt^w fo th«
Amstiad.
IKARI WARRIORS
This IS Elil&'8 l«iti5fii conv^f&itin of a popular
arcade game and it loolca certain to be the
best y«l from that house, it'st an lutaahamcd
orgy of violence and destnaclion that
should satiiSfy the bloodlust of any Com-
mando plflyecs and piavide a (remendouB
test of anyone''s,pyatick skills}.
Looked bt simply, it's BnotJier
dowmward-scfOllilig shoot-em-up in the
CozTunando raQuld. bul it knocks seven
colour a of bruises out of its predecessor.
You control a KambO'type character, and
you simply hikVO 10 battle yoUr way up the
route ahfiad, blasting evarything in your
path. The route lakes yeu 4ver bt'idg«s,
through sv/amps ^rtd pa^t forfs.
B«9sdes bullets, you'te armed with
grenades, which have a ttemendoue effect
when you lob them into buildings t^very-
Ihing blowa up in a. nuiES of debrvs, taking
much of the (urrounding area widi it. Sol-
diers are everywhere. As you progress
you'll even lun into en&iity tanks ajid a
helicopter ^un^ip thst tiamwiexg down-
screen at you, Never fear, though, because
you can always hop into a tank of youi ovm
aiid carry on antaishing away "Ar.th ihat.
The games graphioj aro superb: lots of
coIouJh great explosions, wellndlriiwii
spriteft. superb scroUing and plenty of
variety. What weVe seen of the garoeplay
is pretty unpressive loo' very addictive a,3
you blast ottythmg that does or doesn't
move. This is definitely one to watch for!
84 AMSTRAD ACTION DECEMBER
Wemer l^ a, Gexman biker who's aepa-
r^titly quite a cult figure over there. If what
we've flecn is anything to go by, ha will
aoon be pretty popular here too,
Tlie exact structure of the game isn't
deor yet, but it involve.9 building a big, bad
cu$tom motorbike and tlien rasng it against
some' wicked opposition
The bjke-biiildiing section of the pre-
view disk "was complete, however. It aJlows
a lot of freedom in what sort of bike you
have from a one-engined Ghuffsr to a
four-engined. road- wrecking, car-
PULSATOn
Martech
Yet another promising game- Tlie preview
disk here was in a much more complete
form than Martech's other two. It features
seme very nice graphic* and a iol of in-
triguing and original elemejit$. It's COnft-
poscd of fiv^ levels o( 4i rooms each, in
which you control a aphcTO, The sphore has
to find and rescue a Pulsy' on each level
before moving on to the next.
Iithabiiing the levels are other spheres
thai have it in for you by domg nasty dungi
lil(« dtainl»g your ettergy, dLsablit^g your
gun, ktULng you inulajiilly and even stewing
objeds you're carrying The gun vtili deal
ciu:Li;hing, wheel-squealing angel from
hcil. Of course, before you can get down to
any racing you've got lo get it approved by
the cops> who are a very finicky bunch,
The race scenes haven't been com-
pleted but the graphics v/ere on show.
There were some very intcrtssting bits of
animation on Werner. He performs vltiious
action* indudittg running, driving, filling
up with potjoU getting hit with a pie in the
face, and vomiting m (he httEi posBible
taita.
Other Bcenea among the demoa we saw
were an, impressive 3D view of driving
down the road into fog, and a picture of
Werner holding a joystick where ho mir-
rors your every move.
If these hilarious graphics convert into
good gameplay, wc could be looking at
one of the most original and funny hita of
the year,
PREVIEWS
M
I
4^
't^-m
TARZAN
Martech
with the Ji>addti;;ij li you.^*^ quick eAotigli,
and one object will give you intmutiitY for a.
tune. There axe also eiatic daiijgen Oiat
have to h^ ^v^tched for as they can kiU you
aa well.
Tine layout of each level ta the major
probiem: it's a maze with code-numbered
gat«s everywhere. You need (o pass over a
numbftTAd oensai to opon a gate, but
traveliuig over il again closes Ihe gate. This
rtieana yau must work out some contorted
routes through otia-WAy ooiiidojis aitd
gates while beiiug harried byd various
robots.
The gameplay and -graphic Idok «ix-
oeUent. This production uhould certauiEy be
fiiushed in the very near futut^t so keep
"emp«<ledforit,
Edgar Rice Burroughs' leyijndaiy jangle
hero haB found hia way onto computers,
and aB you can see from our competition he
has no interiDon of keeping quiet about it.
Somethirtg Martech hop«9 to put in the
game is a digitised Tafzon yell. See if you
can do botter and win a gr^at prize.
The game is gowg 10 be an axcuadc adv*
entu£$^ aet in the jungly, ruili3 and temples
whei0 Tarsan aearchet for his beloved Jane>
She's be«n captured by a tribe of natives
demanding the return of their precious
gems. PUying the role of Tarean,
you've gtyi to get them back.
Ttie jujigie and
othoi locations are represented
in an interesting and attractive
screen design. Tarzan can move left and
right along paths with picturesque scenery
in the background, but aiao with shadowy
objecrs m the foreground. This creates an
atmospheric 3D impression in which most
ambitious Tarzans should be very happy.
On his search Taizan Will need to find
and U3G many objects. At one point he ev^n
needs the help of a hairy friend. Some of
these objecte may not be immediately obvi-
ous to see or to use, but you'll soon learn
when you start picking them tip.
The other major feature of the game is
the threat presented by the jungle's other
wild inhabitants. You'll need well'honed
reactions to fight o£f of avoid all manner of
adversaries; big CBta, Rinakes, spear-
throwing luttivea and rolling rocks. You can
use combat moves including somersaults,
kicks and punches - so there's plenty of
room for section.
The gameplay wasn't much in
evidence on tk& demo version wo s^w,
because the various elements ar*^ atiU
being pulled together, but the graphiea
laoked good and the rest promises wslii.
Gel youi lungs tuned up for this one so you
can yodel along with the
ape man.
^
First prize
^ a loincloth
► a giant python
^ a rubber chimp mask
► a cuddly toy monkey
►- and a copy of the game farzan, from Maitech
30 ninners-up
I*' a copy of the game
Your task
Produce a Tarzan yell, by one of two methods:
►^ put a yell onto audio tape, and then digitize it using oui Type-in on pages 26-27; or
►- produce a program that makes a yell.
Send your entry on a tape or disk - a computer program, not audio. K you want it returned, say so and
make sure your name and address are clearly legible and stuck firmly onto it.
Post to '*Tar2an comp", Amstrad Action^ at the Old Bam, Somerton, TAl 1 SAH.
Entries must reach ua by 18 Deceniber 1986.
s-j.-l-.-- i^-.^>.->;.
TW UMi'S'^""
I'^KONM/II
Coming Soon for
SPECTRUM E7,95
ScrsBn shots (ri>in Arcade vers ton
Available from all leading retailers and
COMMODORE 64/128 CASSEHE E8.95 DISC £14.95 '" "se ol difficully send cheques or
AMSTRAD CPC CASSEnE£B,95 DISC £14.95
M5X CARTRIDGE £15.95
postal orders to:
NMC LTD., PO Boi 67, London SWIt IBS.
Tel: at 226 673D
\
k™,. .our ..n»« -^s: 'f: iT*:.^;:? ^t^f^
us GBi.1 »«■< Walt n«"»V; »";,7 j„ t™„!,k, t).^" «
"^swH »; Aftershock, tfy'-'-y .«, ,|,« h«..
I
Leather Ooddesses of Phobos
InfacDm/Activlcien, £24.99 (UbIc on\j
The time: around 3 a.m.
The problem: «t dozy Pilg has just awakerted, his I^ostlrils
(Uring wifh ihe hideous seem of mothtulls, subtly blended with
the aroma of a pi^z.^ that has luatured lor months m a pujblic
lavatory.
The solution: crawl tuider the bed-cloihes snd - Yes!
There's your Leather Goddesses scratch'n'sniS card scrumpled
up under the duvet.
Yes, my fellow Pilgs, this gamje has a real scretch'n'snifC
card for you to gag over. It also has just about everything else
yoa'd look for in a brUliajit adventure. Tricky puzzles, brilliaiLt
ten, a whopping great piiceiag, disk-only spneciiiciition, and
best of all, ihrse playing levels.
Playing iBveb? Yessir^ Tame (yavsm), Suggestive (hmmm...),
aod Lewd (ye gcMJs?)- And m a game where you must escape the
clutches of the ttmiuacal Leather Goddesses who are intent on
ueing you as an unwilling experiment in their hid'eouJi investig-
ations into "How to falf^ over Man {oi Woman) Kind', you'll have
plenty of opportiuuty for savouring all three,
The baaic aim of the game m tc coUecl a number of objects
which range trom a length of hose to a copy of the Cleveland
phone book - and ihqjeby cortstruHSt a machine which wili
destr^oy the wicked LGs and save your bacon. 'Tis v\.<3\. an easy
garrte, but 'tis beautifully logical tn construction and like all
Infocom titles worth every penny of the rather ^l^v^led price.
Really this game is so good that 1 don't know wliat t<3 say
next. Should 1 16\\ you about the titne 1 got humsd info a gorilla
and locked into a cage with a f&maie of that species? StiOUld 1 tell
you about wh^t happened when I, being in the company of the
afareoaid lady gorilla, selected the Iiewd level of play? No, i
abound not.
Or should ] tell you about the brilhant touches of pro-
gratnming the selection of youi sex, for example. If you enter,
at the beginning at tho game, the LADIES toilet, you are
hencefortli fetnaJe. If you chose the CENTS, you aie ,„ weU, we
assun^e you are.
Or shobild I lell you about the humour? As you struggle with
the Mad Sciertti.si! who la about to strap you to the bed and cat ry
out some fjendtsh experiment, you type m desperation; "KILL
THE MAD SCIENTIST". And what's the response? "Relajt ..."
Aaaaaghghghg !
Or should 1 iniortn you of the painstaking attention to detail
in the (ordinarily) unimporiant responses from the parser. For
,©Kaniple. you try to TIE HOSE TO SWITCH. Well, you can't -
f^^:
7-^*.^
yp {^■>i
^
x;
and in any ordinary adventure you might be told - YOU CAN*?
DO THAT, In Leather Goddesses yom get:
'YquVe tied the rubber hose! In the third quarter, with forty
aeconda on the clock, the scoie is tubber hoae 17, player 171 It
But s^sriously. folks, you can't tie the rubber hose, '
Wall, seriously, folks, even if you can't tie tlie leather hose,
you better go out and add this one to the collection. It's not only
very antusing, wtitlen by Steve Mcreisky of HitchhikeTs and
Sorcerer fan\e, packed with features, brilliantly designed, and
con\plele with scratch' n'sniff and 3-D glasses - it's also quite
disgiistitig, and all ir, the best possible laste.
ATMOSPHERE
INTERACTION
CHALLENGE
AA HATING
After Shock
Inter ceplor. £9,95 cass, £14,95 disk
This game wm previewed by the Pilg last month but a bugged
copy prevented mo from getting very far. Now Iritergeptor
have kindly sent me a working veiraion - how doos it play?
Well, not quite as well as Fd hoped, 1 have to admit, though
AMSTfiAD ACTION DECEMBER 1986 87
►
i
'* n
V
>4V
f
4^
Ba&ed on Judo, UCHI maTa, fe probabty
the most actvarjced and challenging
martial arts simulation to date.
AM the skills 'n'spHls - without the bnibesff!
Sptctnim 4aii^3 Caurtfr ti .95
Amrt'«J464 664'6fSft
Cassette £9 95 Owe t1 3 95
MSJt Cassette €9.95
fechniul CDTStj'tant Bnan imJa,
comptevir-i^ a succcisful IX( II-
M^ orte or Ove nun/ excitliig
ttmuMS inccxi>cr3f«J in the ^sme.
Brian Jacn received nis Qiiack belt,
1 it D*n, when onfy 1 &, He ii now
a 7th Pan, an eHic world group
Hivirig won tht Dntish
C fwmpiomhip eleven times, ttie
C5pen Chan^^ikamtipftvc Qmaf the
Curoped^n OwmpBrnhip four
timm ^d ^n. Oymprc MedaJ, h^ it
one of Ih* moit knowtedgcatjle
^d roreim<i$i ejip^rwrits of Judo
inlhe wofld.
Martech is thcfc:^ter«d trade mart< of SoftytHaK CanmurMcottoTK UinltFd,
M^rtecn Hous*, ftav Ten ace, Pe*«mcv SiS/. ta*i ^js§eir BNS4 6£E
-mAf>E EMQUIIUE^^LCOMt PMQHE 10323: 76S4M TEL£X^ 878373 MrtecG
ADVENTURE
there's no doubt that the graphics (and the animation in
particular) are superb. Ctuinnevs billow smoke over the shat-
lered city, tankers spill oil. and although the jjicturos ate
spread rather few and far between, they do add enormouisly to
the game, Inteieeptoi have really made their name with
graphics and this game eertaitily isn't goiitCF to damage their
reputation on thai score.
However, after you'vo been playing for half an hour or so,
certain weaknesses in the game itself begin to appear. The first
is the extreme fussLness of the parser, which makes itself lelt
right fjom the begirming of the game. Take this for example:
you are caught in a lift and have discovered a panel in the
ceiling. Common sense tells you thai to esoape you need
somehow to climb through the panel. Moving, lifting, and
pressing the panel have no effect you have to REMOVE
PANEL and nothing else will do.
OK, a bil niggly, but not too bad. But then how do you get
out of the lift? The panel's invitingly open, but if you eitter UP
you're told you "can't go irt that direction*. Nor can you CLIMB
THROUGH PANEL, or GO PANEL, or ENTER PANIEL. or LEAVE
LIFT, or GO OUT or whatever. You have to CL&'EB OUT OF THE
LIFT and nothing else wiU do. Now that strikes me as a little
hard, and part of a general feeling of wg'akness in the deaign of
the parser and the vocabulary that also means, for example, that
you can't GET objects - you can only TAKE them,
Interc«pior have gone (o great lengttis (o answer e^riticisms
of their games - especially over the short location descriptions.
Certainly the dqjscnpfion* in Ahei^hQck are much longer than
previous titles from ihis co.-npany, but severa] of Ihem give the
impression (hat they were not written by an inspired author, but
rather by someono who kept saytng to hunsolf, Must have
longQi: descnptionsr and sometiines the length is achieved at
the cost of the stylo ,
Similarly, although there are lots of obtecls about, not many
of tham Are worth examining; in la^t most of ih^nt are of no use
ai aU in th'C adventure. This could be a good point, in that the
player has to work out which is nt^t^dod and which isn'l ~
especially ssnce you can't carry much - but il would be nico il
they could have more complex roles to play. At one point you
can feed the arJmala in tho soo - a nico touch, but there aren't
niany more like that.
However, there's no doubt that Interceptor have chosen a
good plot idea and the atmosphere of the game is at tirn'OS {fuite
Bxoalsent - especially when you enter the reptile hou&e at the
200. After playing tedt/ier Goddesses, a g^me like Aiicrshock
seems terriiy hmited and one-duncnsional - but that, sadly, is
a cnt^cism that could be made of most Bntish adventures these
days !t>ecause of our contuiued re'.iance on the iLmiied cassette -
based format. AfiQrshock is up witii some of the bener
examples, but let's face if, the standard, with or.e or two
exceptions, isn't that Mgh.
Perhaps you think I'm being over-harsh. If so, pSease play a
few miocom games and then write and tell me what you think,
Even more worrying - play Interceptor's Heross ofKurv.. which
must be all of two years old and then ask yourself how much
things have improved since then? Personally I'd rate Heroes of
KsTH over Aftorshock any day, even if only for style and
originality. What do other readers think?
ATMOSPHERE
30%
INTERACTION
62%
CHALLENGE
1S%
AA RATING
69%
Return to Oz
us Gold, £S.99t cass, £14.99 disk
TV and mm tie-ins have been all the rage in recent months, with
Never Ending^ Stozy, and arcade games based on everything
from Svpermoit to DoctQr Who. For the most part they've been
pretty dire, but the Pilg had high hopes of Renini to O2 since it
bears the prestigiouK Disney seal of approval - surely the
descendants of Walt would not put their name to anything less
than awesome?
Hmnun ... Well, the fact is thai this game is pretty ... er ...
Mickey Mouse. The Cowled Crusader polished it oil in 33
minutes, which is my current record for solvmg a game from
scratch. But before you pass on to the r^ext review in disgust,
perhaps you should ponder awhile some of the innovations and
interests of this little gamette.
Ecium to Oz requires no text input whatsoever. At «ach
stage of the game, the bottom of the screen bears a menu from
which, using a combination of the space bar and the Enter key,
you select one of sis options. Thesie are LOOK, TALK, SEARCH.
GET. LIST, and LEAVE,
Th« aim of the game is to make use of these options I0 move
from one screen -location to another ajid renirn 10 Oz, where
things are in a bad way. You must restore the righthil Queen of
Oz to her throne, destroy the wicked Nome King, and outwit
other nasties in the process.
The gatr.e system works very well, given its limiiatious. For
example, you press TALK and on the screen a little square wJU
pick out one of the characters present if you can talk to Mm. At
this point it's worth pressmg SPACE to see if the square flips to
any o' the other characters displayed (if there are any) If it
does, then you can choose who you wish to talk to by pressing
Enter.
Sounds 900d. but the actual gameplay is very limited,
TALKlng, for example, sounds interesting but in fact dimply
means gening occasional helpful messages from other charac-
ters. The oti-er commands are similarly efficient in iheir
operation and selection, and similarly limited in the effects they
actually produoe.
There aren'r very many puzzles in the game, and most of
them are solVFible provided you have the nghT object with you.
AMSTRAD ACTION" DECEMBER 1936 89
►
I
I
ADVENTURE
I
l^oe you can cairy aH lihe objects in the gaine simultaneously,
diid since the progrant obMgingLy tetl? you which one will be
effective in each cas«. you don't have much problem here.
Retuzn to Oz could have been a very einjoyable game for
younger players, but ! wander if it isn't ju3t a bit too limited.
Certainly any PUg who's done even a modicum of advcntaring
would find it very simple fare. The blurb (hat comes with the
program says. 'While the atory cloaely follows the plot of tho
film, it has been necesssrily expanded to make the game more
playable and more of a ohajlenge.' If that's the case, i'm glad I
didn't bother to see the film.
ATMOSPHERE
INTERACTION
CHALLENGE
AA RATING
^extmon*begir..-^i-^;--Jt whole .ew wora ^
adventujfuig- ^ iL Id creatine Y^"^ '*'^'^- ?r^^er*.'ll be
p,,>cess of wntmg ^^ " j^^ available uUh«e.^ Th^r*^
^, ,, by u«u.^-2 -^^^ ^,,^.g. P;-* "^^^^^/U
So stay tur^oci. J^°^^^^^^_^_^^ ^ ..^l-;:v;-:':':':':':-:::::::-:
I * ,1 .■<.■>.» .*,■,*
r A *■ * il-.+^^.V
Charts go bi-monthly ...
In order to give ua more space in fumie tor reviews and other
essential ilenia, we'll carry the Adventure Top Ten in every
other issue from now on. What's teucx^, this will gjVD you all a
chance to get your voters in and possibly quahfy for a free game
as one of the legendary Lucky Pilgs- Dort't forget lo post off th&
form each month to enter the draw, and to ensure that your
opuuons are reflected in the PUg's Top Ten.
To the Pilgfim
Am stra d Action
The Old B&TD
Som ertoa , Somerset
TAIl SAH
My favourite three adventuiea are:
Game
1
Company
The reasons for my first choice above are;
"Hie free game 1 would like if fm a lucky FUg is:
My BAxne:
My a4drev9 (BLOCK CAPITALS ONLY, PLEASE)
Clue Cauldroa Special Jffen tf/laf
Tfiij eaceJlent game was onginaUy released on the Spectrum
and has recently been issues as a budge I title on tho Amstrad. It
has some excellent graphics (small but perfectly formed) and
some very untieual twists. The game was always one of the
Pilg's favountes, partly because it lb quite tricky, and partly
because of the extremely ... v^ell ... add creanixes in the game.
Here goes then with aome vital hints'^n'tips.
Ask Ogert>n for the Black Knife - ihere's no need to kill him.
Dig in the sand and then hsten to the shell-
When you go paying social caUa. to DZ make sure Timandra ia
with you-
Elva can make a longbow 'iVith the right knife.
To enter the caatle, reseat; someone, reunite him with an old
fnend, then go to the castje and wait.
Saying Kentilla' brings you your sword,
Tlie large Urga-Maul should be searched twice.
Check in the scrub near Grako's tower for a boat,
Elv^a is good for carrying things.
With creeping shadows, green is OK, red is not.
To kill Grako. hit him with the staff three timies. then give it lo
hirn.
Clue-sniffing
with the Pilgrim
I
I
Heroes <ffKsiit
Oil the chest before opening it. Deliver jeweUery etc to the
cottage- OriOn lakes yoU places.
Seatfa^e Delia
Enter 104 and 199 Stick button in with chewing gum [chew il
first). Spot disk with telescope, get it with magnet and Ime.
Secret of St Brides
Type PLANT and &se what happena-
Robm of Sherwood
To escape from. jail'. Go shoulders, grab a.nlde, airanglc guard,
search guard, get sword, imdc bolt with awotd, open grating.
go grating, go door, go battlements, go door, go right, go
window...
AdvGiitiire Qaesi
Balrog won't let you pass with the sun-stone, so carry (he sword
and Etonc and smite ihe bridge* The vampire objects to onions.
Cool the Dragon's hBartburn with something cold,
Daitgeon Adv&nmr&
Create a slippery problem for the goat. The poppy will help
you get past the music.
Pilg prize idiocy!
The Pilg has to apologise profusely to one or two prizewinners
who have yet to recoive their prizes. A house move and two
office moves have pltmged hia personal papers into even
deeper disarray than normal and aome addresses and details of
prizewinners have gone astray.
PLiEASE... If you have won a prize, either as a Lucky Pilg or
in one of the Cowled CnjSAder's competitions, and have not
received il. then write to me al Amstrsd At^on, with your
envelope marlecd PUg's Pri?.e Dept. I wiJi then ensure that youjr
prize reaches you without delay, 1 know that in some cases thu
will havt; caused many of you inconvenience and diaappoint-
ment, and I apologue most pr0fu$0ly if you were one of those
affectt;d-just get meyour addy]
HEROES
OF KARN
-^^ flAT
^ TINYPLAHT
GIANT CLAM
^^ POTIONS
-™ SILVER FLl/TE
J SQNQ-BlRD
BOTTLE
CARprr
•■(•I OACCEJ?
El| PILLOW
^ COIN
^% SERPENT
_.^: LIZARD
FROG
POO OF OIL
DlAnONO
EPJOEK
rfANDOLIB
rffl WATERFALL
*^i, SAPPHIRE
Mii WICKER CAGiE
**^ WITCH
HOMEV
HEAL
^ TINDER BOX
MOHET
SWDRO
SPEAR
BIBLE
y'
i:
a^
«
^
^
Eca
SEAR
SCROLL
/^ WAWD
BL^ GOLD KEY
POD OF ACID
CHEST
COFFIH
GO 10 EN LVRE
BOX
CROWBAR
SHOVEL
PHEONIX
SILVER CROSS
UP TO
UPT-0
t
Lords & Ladies of Ad venture
Cainp«iin»n M nanitf up » H« Mho C«a pat fhni luuDH into Uili liiA af inunoTtal beings
-<rtK> ^^vc VMrtond (snh uiii> dui^ti and T«4unwd to :«U m,E? ute. Ooni tot^ui it you w^m
VB ^;c))v «:A4rt wvd DmIU' Inendc kn I3va praca», 1lu»n drop nil • poifcaid wilh fcniT nun»
■nd iddrnu tiiA ■ Itit of 9«mDi you v«i compleini. 'fhe Kj^^EHaui One will lh«n cotw^ar
yvu fOf iHrCtuBHL D4a.'l tOT^ftt li> knclikdd your phixno numbE'T iS yoa wnh. bu; beU ul mind
Uuit 'you mtf no ili Tt mmv wl'l, wrti^c't mi>i allur memberi (iryiMir}ieu]t«}'.i>1c) Urn
U )^')a'n MiUWUltg' a uard oi Lddy oE Ajdvsn^iuQ tlicn plauo rHnember to include a
■■li-4dd,joi»ed iumpsd tavtifrpe ». it y»u't« l«l«]^icratAg, w rinf «ia rcwxTiabSa hevr
*/id .*riir4l thrae e'cldeli lh iJha morning!
Lord* nnd L>adb«t, on U-,* ^chcr hjnd, ple&it rericiudr tlu! by eci^tring y^r nuita ia
Oii« Odlumn fou «t« eB«rMQ te tvlj) yout f«U«<r.i , i» d«iil p«ii«Titty ind etfiCL^Ady wi^ii itifttT
DEUjuiiiiri you wU> b« newuxlad imh fnwidiihip and - who ]«□«■? - help wh^ you
yvuntivH M*4 it.
Witrlard, Horaaa af Xtm, Jtinir ef SahyJaa, Forest at the iVof^di End. M**Mtjt /fcm
AndfomadM, Saturn re Edan, Bmorti^ StSe. Ltrd* of Timo, Sr\owlMtJi Smuif^kTt Civ*.
BTMomFrtw
M)t4ltw Wlll«n, nnUrw Kill Cvtltgi, »nt JU4irt*Ti Wtacill«i«*14, ffl^tlfain. ISIB
1ITO
Lf^jid b//M(r Kti\^, MtibfiSt, ffovttr Efdir\^ S^ry. K*ntg* frenr AbdMnwdi. fenFl a^ lh*
P«aliB]*k*W4y, 21 04lttt>l*«*, ClltlUrM4tKr,Cain£iTift, CAZI SXf
Sia^am Fambcrlen, 11 Hmgu* Rvw, Puh HIU, Iheflleld) 12 SSA
filittMtA □iUIW.Idl', tVf*tWf gndintf Hiarr^ Htitthil, Hfuces e! S^n, Me3Sj<f6 fmM Andrp-
mvda f:fttmt « Woflftt Sit A Jeweit, ot Bibyiim. Fitiertld tilt, 'Arttiarct, Winvr^ to Ed^a,.
tfcmi Jil FMtdis*. S&si ^ifiKn. Ciimic Ali\f^•n(tirc^ Msndoaa Qvett, Dxia Daiach tibTipen
TItd OiuBiay, tO Oaxvrfn AT«nne, ttcundwe'Sd, M*Ud«k^ ft*x»mtf^, Clwyd, lilf]9 WLR
Tt>a HifbSitf, TVni* KinfptOP' VMsfy, Hi^rocf ofilam, COrlte «/ Tttr^r, C^li^ttH Ct*t, TTrv
Hiiilt. Se-teiHOr 0( C^jfRser^V* C»tii*:. Jktrait of U!i? ffini}*. Qimsi fcr tfle MoJj' Crail,
Mtgieiant But. flo:uin i9 EAia. Snowlmll. I/Vann a PirsdJsf, Secret ofSiSwidea. Very Biff
Ciw Aerosmie, Lor^ lO,' Tmta. £nwr^'4 i£^a, .V^d iVcmvi. Frtpe cf^Ms^ck, SasbsMO DelOr
Pbil Sfmondi. 19 OoHilh Claie. Bound lEiiw, W>llLB^(iii.S(m*r, iT/li9EH
Hutlii Cotit, 23 Ctavitnut Willc, Biitwpiwerlli, Brtilol, IS I St]
ff«iliz3T ToCden, Wornt m ji'irtdua, Ej:i'fij'i.':^if;e>, Hotrtji, Lordr ofMitiOigtit, £iibti:flJr
Cetotut Advomuro, Fiiivrt *l ihtr WarJtb End, K«d MaeA, A£ru4g« i^^m ^«tnun«dii
il«i( Alrd, 1^ B^RLJMtl HMd, Hfidqi iUU, Hnntnihun, ■» SHR
Sctf jWoct, Hotcom st K^rrt. fawela ^fa*by!oi\, fitvtMgaboniAndro^iiBda. Sett>i»a DtUt
Chklilophtf £nf , li JlmBaiRoid, Iionden, BWll UA
6fDtTlKH
OtmtMim W>«*1tT, Z Burford Ctaie, SoulhdDwn, Bath, Avon, BJ12 IJf
IkDJ'^ Ol' Midnights Soam^zkE Sevenga, Red Moan, Mordatf'i Outat, The So^git. QIattie
AdvK\iarm. Hat <ry on iLhe \Ug'ek, Vfurm in fitradiae, Robs! Pltsos. XeatUia. Saab*** D«lta,
HtfOtt e( K*n\ Twrrsrnielinsai SnowbtSli iorda ot iinm, VaSkyrie !7, :!w Xat Tiiiegy,
Slt6rleck. Hampatead. Lent 3{ rA* Smg*. StfOJt s/ 0*siti>i\, OJWjfJJSHf, Xitbin of £h*fivtii4.
Jtfibm (t/ii^rJMJf, An raitiff^rfit^r ^nzn^t. Spellbound. HuSk. Spltitnant, Jitt\tni f#£d'M
Owuy ClBfg, 2 Spatland Tspi, Culguni, llBehdBit, Lanea, OLlZ TttX
AMSTRAD ACTION DECEMBER 1986 91
ll
FootbaleroftheYear
Ihe gun; bawiHT miybattiacd i^tsp -ftFchfUm-
d^, tiUrfet dcm and nf jia ^
gpnn^ rd turi J vnu're ifiw
tngt^ the ukitiHE KEtMc
EJIhcYniirAiMmL
t'ifh
fcm First OlvisiDH
jiants and opted to
stay with Rovers.
This promising
c« ntre- back has si g r
; ed a new contra
I. team manager D
;^ Thorpe annou
today.
attiH*
il
'he
' -M-^ Cox,
SAiJE,
about his '
City. ,,
Coopeif]
*eefc ro jur
COafTenchr
medical ire
wtpcn Pitrrs
fta-s ireaied o[>
.1/
iV^
BANKS
lifri [he
ALWAYS AHEAD
Footbaler of the Year ^
Ci6*4 MSXSi>«Uiim4:
,£6.95 iS7,95 .
Aittflrad. BBC/Ekdion
/
Avenger
lC16^4 CBW64fl3
9X Spectrum ^
Anuitrad
vJS9.9l
fcwtl
llcr.
I> <-
, fh could oe"" n^
ir withe «^^rfVtefl*nl"'
Ei,.. because ot a WB
\ The '"iV^^iK hB "'L '"'f!, i
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wfticli has ,na.df; [I
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The place ... the deepest, torn
The plot ... to attack youi semes with the fine
to the ultimate testatum yoi
Your reply ... keep yom cool
Are you capable of mastering the most exeit
flf ^i^R.
#
\
jc ihi Eutili prior to f he
■k are TeturniBg lo
_ ii}iicsr. fr«m the
cohtnrb QJ jffluf Sfifvahi jujtf f spjcccrrft, you miisi
deftad the Ejnh jrotn rakwvtr by ihi' XtviMt* invjHJcf^!
In (he event of youf sdi vivui]; wave ilia vtvtt ai enemy
o^!iIatt(thi you will tiicnunttr (he maiitAUa^kia df the
Xevious oiiciwiveT \ht knim Genesis Maiht:i iUiifr! This
is jmi %ml A dirtci hit to her cuitiil reactor Will
dinUe her, tkai do bdi 3!>e luHeiJ intfl a U\^ ffcnM: ol
^ImtY' Xevitpus hijctTi will ^ocm k -appear to renew
tiieii acticks will) incKisdi dEtcrnniMiHm!
1 1
Bob Wade checks out your tips, poke$ and game-
busting ploys. The best ones coulcf win a entire i$»ve's
A A Raves! So why not send YOUR latest gem to: Cheat
Mode, Amstrad Action, Someiton, Somerset, TAll
5AH.
Po^ArerpIay
Tony Hoyle of St Amies and Neil
MacDougaJi qE Biistol have both
come up vnth pokes allowing
you to examino ihc pre-
prepared question files on the
Aicaiia game. Just type in d^e
Hating, rewind the tape on side
I and Tim the lisiing. Once the
cotnpilei has loaded, you can
lo3d (?ne of the quiz files pro-
vided and examine i1.
21 LMrcDipiler'
ai POKE L92B9,IBF
H CALL VmS9
F
Ktllopede
This Method l poke fiom Shaun
Bouine gf Oldham gives ywi an
awful loT ai lives to bJaat away
those insects,
IB NEMDRr imrMK HKm
R Zi
13 IIKM:Ilt l,2fi: INK 2,24
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14ff i-V*LriH*l);y=yta
ISi POKE r, a: NEXT
151 IF y()k29F2 THEK PfilNT '
Ma error' tEXD
171 LOAI Mlmsll' X ^
lei CALL U£M ^1 /
Thrust
In addidon to our pJa^yjng guide
(in colour - flip ahjead a few
pages) Phil Howard has come
up with his own nifty poke, tt's
entered using Method 1 and
gives yoxx an extra new cssntrol
over your ship. WJien in flight
you can hit the Ctrl key and it
stops the ship dead. It doesn't
Slop the pod iJ yo^i're cafiying
i1, but controlling it i& inuch
easiei' once youVe stopped.
Alien Highway
nfijiother cracker from Phil Ho-
ward which de-electrifies the
road edge in the VoitoK gamo
to make manoeuvering a lot
■ea.BL«i. It's «r.iBred using
Method L.
11 SITA 32,4£,32,3i,32,32,ft>
,S6,2fl,l2,J4
if MTA E?,B5,21,3a,fJ,3ft,c3
23 3i 26 23
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21 WTA 39, 3fi, £3,23,34,54, 23
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31 UU if,E5,21,fl,bb,iS|C3
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59 FOR x-|BE4f TO U£6a
h$ REAP it
7rP0l£E ijVAlfl'titI
8f NEXT
n ftEHORY I20f f
iff LQAJ'sli^n hi^lMI^*
III CALL IIE4* .r-y
Heavy on the Magick
Ivlike Kiamiaf d of Colwinecton has
some tips for anyone stuck in
Gargoyle '5 animated advenruijre
on how to deal with ail thos«
doon.
Doors are opened using
keys, gold or a pasBword. If a
door has a table near it a key is
required; if a la.bie and a
double-O sign, gold is needed;
if pillars with skulls or wolve?'
head?, a password has to be
found.
Rooms requiring keys have
naities like room of Pride and
room of Claws, These names
match star signs found next to
The keys. For qieampl^ LocJ the
lion matches the room of Pride
and Cancer the crab matches
the room of Claws.
Elemental s sre a problem.
as they bJoek progress or gtiajd
useful object. To obtain the ob-
}ect$ a replacement has to be
found. A pellet i& replaced by a
ball, an egg by a shell, and a
nugget by a nougat.
To get past the fife you
must carry the salamander
clasp. To pass the hydre you
muft have the snake clasp. Most
moii;sler3 can be dealt with by
blasting but other ledger ones
tequire an object to kill them.
Use the mirror on Medusa, the
pellet on the s:1ug, the slat on the
txyclops, the garlic on the vam-
pire and the nugget on the
werewolf. If you tnp. Into th^m
Without the right object the only
way paat la to transfuse till you
have 33 stamina points and then
continuaily freeje them.
PoUb mBthods
Here is how lo input the major-
ity of Ciiea; Mcde pokes. The
inslrttctions for each poke tell
you which ol the mo difTcicni
ntieUiods to use, \i you Mve a
66ior 61£8f you'll have to type
1 I ■>'.> ■ ■ before typing either.
Method 1
retake sure that you've le-
vround the game tape lo the
beginnmg, Now sype in the
poke listing. Then type I^UN
and press the Enter key.
(Don't mse the key marked
CTRL or ContioH thai would
stop the poke Irom working.)
Presji the Pl,ay key on the cass^
otto deck, and then any key on
the main keyboard - the
spacebar wiP do niceJy, The
tape should now $tan to play
through in the notmal way.
Method 2
For this method, you have to
skip the first bit of the game
program.
To do that, stari by re-
winding the game tape to the
beginning. Now type in (he
listing.
Then type CAT and press
Enter. Start the tape by press-
ing Play and then any key.
Then watch the screen.
Ailer a kttie while ycmU
gel the message
" . i -, ; ■- .■■•■■■! Ill i( .jr - 1
It doesn't matter what the aom*
et/uii740tuaUy is: this wjli vary
from one game lo another. If
the mstructjons with the poke
just teH you to skip the first
bl^ic. you should stop the
iap« here.
If (he iii^i ructions tell you
to skip several thuigs^ stop L^e
tape when the i^ourid mes-
sage comes up for the last
Ihiitg you're trying loskip
Once you'vtf slopped the
lapo. prt'ss Escape, lype Rll^
and press Enter. Now press
Play on the tapedeck and any
key on the keyboard lo start
liie tape ruiinin<}.
98 AMSTRAD ACTION DECEMBER 1986
After yeofis ai negf&ctmany sirdnge dnct
dangerous Jife-forms hoveinfesled Antori.The
fuej-notf j SO ©ssenliallo her reoctFvatiort hove
been token from tih 9 Power Chamber and kjst
in her web of dada, chambersandrooms-Voy
most locate *he5« and rehjm Ihsm to their
corred' .locotion. Ma ny dongers \vrk oroynd
every comer. Rgdicrfion wiiTpanetrtiteyour
ACTIVATQIf $ <?u)<sr skin, Twti^ k ^ImftW.
imesUi
'•
'^■V£<^'
Hon-oQ^^^'
1
5 FUN FILLED GAMES
K^
Virflin Cti4TKi preienti ihe iliiTd Janfeitfc Mmpilqiipn in tha MQW 9 AMIS ??(-]« . .,. j
bflft se 1 1 ing ful I price gdrn^i on one to^ far Ih* prie* ck on* fuN price n«w onsl
HOW ttAMM ^\*,^ wide choioof tiig h quality ggmai ihe whota family can «rijoy.
AveilabbfwCOmWKVaOBI^HHHBnniM Wontt AJWSTIIAbCPC
NfCICFi
RLATSTHEiffiiN
Wild Comet
CV*f fha ]£ hci^i of iKe Royol $F G«4rga's ixiurba in Sarldwijh.
;ecii«4i
Vii|tnOeiMS
Itporti yoif to o lend wKer* tvit i-rtu»i bo d*f*
Qdv*ntuni ftatiMB^cot g naphki and gam*ploy *
Qf«
CODIMAMiMATfl
Dtumrti
ttne CapltiHn of C*fiturion in Ihit oxcirirhg ihoof-«m-up. Your ihipl
£hi«ld«cnda1rcic:king syitwrn, butfrDuntutldKkJA'thAbaftiJc
ifie attack i rig Mycrn f f aft.
Mikro-'Cw
hutnoui U M yoilr i ngenu kf y lo g«l the gong wMrkirvg orkd uneoMr ih* umk
wqgof loft.
torKJ
SpMtL
Uolho
Lookout FofI
VflWfOAKfU
[hMMrk
f I ■ KcrMH oread* adv«nt</r« bditd on Iha Jbnii^! J
^the fiffel Tout^r, o rvsoui ^m a ftornin^ City I
cnd*43i*Qking qI Sill«6i^ VaDiy.
\ and HOW ttWWW Y iMll ifre prti vdlua nnHMvd
liindtPICnVIHL
NOWOAMC53 iftovQibbl^
FH«a*e moko you^ cHftqv>o oi j^v^^
NOW GAMES 3{t£9.9S, p'oov
NOW OAMES 3 ts £S,95 (f*Qturei^
DCOiMiMODOfif
NOW OAMIS r» Ct.9$ (fr-
Nightt, Fo I
'^yabfe fo Virgin Ganrws LKW^lecai-v u.
lion you r»quiw. tjCOj
|ll. Chuck te Igg, Tir Ma
TTRUM,
lidhight, BriCmBI
Sfcm Vir9»n Gom**
AMSTRAD,
Couldton, VYoiia ^ u f, .
iliMp, Pyjamar^ma, Afctbion
Nom*
Virgin ;;KJJr«i* Ud, /i4 vemon rafO, Hmiqdoijc i
iLorKJonl
CHEA T MODE
Jcick thd Nipper
We've got bolh disk ar.d lape
pdkestoi the Gretnliti gama. th«
disk Version coining Iiom our
own RpM and the tape on6 from
Phi] Dohcity of Luton. Typo in
th6 djsk poke aiid gave it to a
separate disk - not the game
disk. Once saved you Juat n«a4
lo run ii and fojjow the on-
screen irLStmctions. Th& Upe
poke jK eTi tared using Method L
PIcjsc note thai the disk
poke actually write! to your
gaitie disJc and alteis ir, bo en-
sure the wnte-piotect tah ia off
oi the poke won't work, There
13 a check m the piogiam that
shouM stop any bxtotv in the
da,ta gening through, but you
should bfi vary c%re^ whon
typincr it in
Disk version
IJ '
II ' ne Vrite Pfotect
Ifust If Of^
31 ' DtlfFiJie He pQbts Ci
mo! I# EniirH
90 mn i'MMsi i:m 1.1:1
^ FOR t=i]isf TO iim-.fm
U !F IJ012I4? Mi PRIKT'ER
mi m tm*:mf
n PRilT'Irtsert IftCIf THE JTIP
^1^ ^is: iflts drive A lad pr
ess 1 le]r«..*
Iff CALL ytf3:CAlL fclEfi
IJIPRIHT'InliBJU 1ms It^
Ifl '■
Sa zl=I«tEY*:IF i^" THEN
m
141 IF 3«=*T' TffN PCXE UW
4,kC3:MlCE Ui4Cfl;50TC 291
151 IF rt='IC THEH POKE HI4
i,iCZ:POKE III4C,K1:S0T0 31
I
m LQCJtTE u\mm m%\i\
171 lUTO IZf
m PnNT'Prm It i(«7 Hl»n R
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191 CALL bElf3:CAlL Utf6:!C
PF
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f:{ALL tllli;6OT0 m
m PDKE L 1053, lEA; POKE fclfS
7,UF;CAIL fcllfi:60T0 IM
Tape version
\%mi 1
?i nmtt 41959
3f lATA 17^,Sf,!l,32,A2,«,H
J?,32^i95,l,16
4f FOR i=4B64l TO 4S651
Sf READ I
a POKE i, J
71 mj
eiL0A0'<nipp5r-,4ff6l
$1 POKE 4ll4r,19|
IMCALl 41961 d"7
Monty on the Run
Phil Howard again, folks, witli a
Method \ poke for Gremlax's
platfoim/cyplarAliO'rt g^me.
This one gives you a whole
buntdi of lives &guiv - what
ntore could you want?
H PftTA 21,W,9c,3*,b7,d,l?
,82,Zl,£b,42
21 BATH 3£,c3, 23, 34,17,23, 3A
,f3,Zl,40,if
3f DATA eS,21,B?,l3,t5,c3,4l
,42re5,21,3i
41 DATA H,3i,K,il,fI,f3,c9
5FF0R 3£=12E9 TO 1311
hi ^m as
78 PQK8 t,VALCI*+a$)
?|t€XT
?« ^5RT t2Ji0
IH LOlD'icnt? on tN Ml"
ill CALl I2F1
The Apprentice
This poke for the Mastertrome
game cornea from Nicholas
Paris of Rugby and gives you
infinite lives. It's entered using
Method £ to skip the first five
blocks riflitied THE
APPSENTICE.
2M LOCATE H,12:PltIKT *pliis
I Halt...*
31 FOA ■«! TO H
40 REAl It
50 POKE IJIilu,UAl(*l*4»t]
if NEH
71 CK.L IJHf
30 POKE mas, 1
90 phe mvL.t
Iff CALL I(?E7A
UfmiTA 21, bif 12, 11, 4^,92,3
12f DATA Ed,iI,bc,d2,flrlftC
Sdi Combat
Dan Rodgers of London has
some tips for the contbai game
that he says should allow you to
carry on endlessly.
For white- to black-belt
opponenis you should advance
two paces fofwftrd and hold a
chest kicit. Wheal iJic opponent
IS near enough, chest-kick ro-
pcatedly, never allowing your
foot ia touch the floor, That
sliould do 'thmti all in.
Southern Belie
Andif<?w Dug of Tim ha£ som^
tips oji the HewBon ateam-
locomotive gani<^ thai should
help you stay on time.
Firstly ss an overall tip it's
bein to use accelerated time
during each journey, as this
mak'ES the wrholc jomnQy trom
VictOTia to Brighton last 12 to 15
mtnutes instead of an hour .
Starting oH is easy, pressing
C four tLEnos to put the cut-ofl
fun on and .wlnstliB.g, then putt<
ing ihe regulator ttalf on (pi«3s-
ing a twice) After a few sec-
onds you wdl pull out of the
station. Wlien your speed is
higher than 4 you should press
R twice *gain to put the regu-
lator full on.
Once a spood ol around
30-^0 is achieved yoa c-an ease
down on the cut-oBf. pressmg
Control-C rw^ce to put jl at half.
When going downhiU very fast
put ihd T^^ulatDr on half and the
«it-0(r <Hl lis lowest position but
not iM: return to previous sett-
ings for norroil travel. When,
clinibing giadiente the regu-
lator should bo fuU on and the
cut-off about half or tnore.
Slowatg d&wn k best done
with light or itisdium braking,
but putting on the blower and
dosing the raguLaitcT will also
slow you down quite fast. Before
entermg a tunnel put the ^slower
on and whistle a second or tivo
before entering the tunneL
Try to conserve aa much
coal and water as possible
throughout the Toumey,
although it isn't easy. As a gen-
lerai rule having ^o coal and
water at Z or alsove at Clayton
tunnel should seo yoQ through
(0 the ^nd.
If you are going very fast
(ever 70) at QayTon Ot PitTChajn
ninnels it is bast tO use !ight or
medium braking, ready for
going slowly into Brighton, If
you 1-Jt the buffers at Brighton at
a higin speed you will ctash,
Yoi3 must stop within ^ feet of
liiq end of the platform - this ig
tough and you'll need practice
to achieve it.
Remember to observe the
speed limits and to use ths
blower and whistto for the
tunnels.
►
AMSTRAD ACTION DECEMBER 1986 101
CHEAT MODE
Fait the bkiok b«U and al
Dan belts yoH ahculd some result
iwice into iJwj nuddle of fhc
screen and then repeat! Ui« rout-
ine with the chest kick. When
the thiowing £iars coirte Aloti^
the gr-ouitd, use a flying kick to
avoid ihem. ^a you will often
tnj;ure your opponent as well.
When the stars come at head
height, duck.
Get Dexter
Andrew Mansell of Shaipthorne
his a tip for the PSS/Ere game. If
you press the Delete key it wi)i
pause the game,
Tobruk
Michel Peier RemJoo from Brigh,-
lon has a method foi wiruung or
ihe PSS war gamE;, It hardJy tests
your strategic and lacttcal sktils
but it works.
1 Move atl urkits with a suc-
movemeiit aJlawance ^nd sur-
round Bir Hachjeuti.
3. ^^ove supplies to within six
spaces of units,
3, Keep attacking Bir Hachaim
\mib. all units.
4, Every jnove, try lo move
supplies around a bit so (hey
vifon't get hit by an entsmy air
strike.
5 , On command phase lUe all ?0
poittta on ait attacks.
6, When it comes to the air
attsidbc always bontb Tobruk.
7, Afler bombing Tobruk three
tunes it will surrender.
Stainless Sted
We gave you tha cheat meOiod
on tho Mikro-Gen 3hoo!-era-up
Ittst month and now we've go!
pl^yin^ ttp« Troin Neil Brewn of
Lisbufft and Keith Weiler of
Ra^leigh, Incidentality, the choat
rtieihod has becoiitie slightly
clearer than holding down the
top IWO rows of the keyboard -
try juat pressing the keys
MIKROGEN siiTtuitaiteoiisly.
Zone 0; The hBlicoptars
need to be hit (wicc,so make it
count. If hit only once they fly all
over the plac€ making them dif-
ficult to hit. To shoot them jii^t
pofiirion yaorseU facing acroea
the road as they approach on
(he scanner. When they are
nearly on the scroen, fire a cont-
inuous line of buUels across the
screen and you should gel the
necessary two hits. Always use
the scanner before venturing up
the loft side of a row of cars,
When dealing with ihe
met^l eyes, try to gel ihem just
showing at the top of the screen
where they won't normally fire
on you .Don't forget that to enter
the car at the end of the zone
you have to touch the right side
of it.
Zene It You have to wsidb
yont fuel carefully here since
the desert section ha:) to be
negotiated quite slowly. Stay
around at the start for a while
picking oJf the miestJes, and
keep careful watch, en youT
scaitnoi to Be« when a missile
may toe coming up behind you.
Wh«n yOtl reflch the first barrier
don't forget to ehoot the square
droid because you have to de-
stroy all of the enemy to com-
plete the zone.
You can ineak by on the
right side of the first barrier and
over the starfish on the right of
thcs second bairici. Don't forgot
you've got to »hoot everything
and can't get past the wsiB at the
end of the jsone.
Zone 2: Bomb Cho subs tinti)
the p]sns3 ^iiive and then pick
them Off. Try to pick just one
aub to keep bombing so you o«n
hit i1 accurately. When you
come across fuel leave it untti
you really nd^d it because
you'Uiteedalot,
Zona 3: It's mudu like Zone
so just progress through il in
the same way.
FouHK Protocol
jSariy North of Littlehampton has
eome up ^ith Bome excoUent
tips: for the hrst part of this game
of mcriguo and doception that
sihould enable you to complete
It,
On Jutte 8 you leoeive a
incmo asking you to install
security system* in the CO Paja
Analyst buildmg. to which you
must reply yas. The bajsemeitf
r]
FREDERICK
FORSYTH
THE FOURTH
PROTOCOL
THE GAME
nuisl be locked in the followutg
w*y: both computer-room
doors, the office at«J tho data
storage area. On the ground
floor you need to lock the main
entrance doors, the dcjut and
key rooiTtv the ol&ce. the secur-
ity door and the meeting room,
tf you carry th^t out correctly
yon'il gel anothei^ fueniQ later
on which requires yOu to doctdo
on the order of Importance of
the following:
L Computer audits by system
analy&tit.
2, Special password changed
weekly.
3, Special keys to secure araas.
4, Photie calls ihrough hurtisn
OpfllTBtQT^,
Their correct order o! im-
portance is 2431, which ahould
slop hackers ge:iing into the
Byatetr-
Cencom contains tho file
Telephone which lists three
numisers: BlenhoJrrt computer
a438a?31, medical security
71338880, and £ir Anliiony
Plumb ia377a«3. The last mim-
ber should be used when the
player kJiovvs all the details
about the traitor and his contact-
Don' I dial it if you aren't sure
becauiie you wM lose valuable
prestige points.
Medical gjecurity can be
■ ■ f
caUod only after Bracton has
called you, Bracton seems ob-
sesjied v/ith catling you so read
hJS file along with Tliom'*. ;
Blenheim's computer can be
called at any time; by giving the
decoded paftsword you^re
given at the start you can tx^ctvf-
fer files to Ceneom, where ihey
can be examined.
Amon^ the fUes yov, can get
from Blenihelm are: Nato. papei
I. paper 2, paper S, paper 4,
paper S, MoD. Cabinet, f'oio-
ign. Abba, Sismsiav, pizza,
Maras, Pasternak, Faulkner,
Bracton^ l?hom, Blod^vyn, trad,
names, delivery, Uilaon,
Omparde, Shouku and Fox. By
analf^ifi of the filed papers 1-6,
MoD, Cabinet and Foreign you
can narrow the traitor down io
one of five men who had access
to all thfe documents and a
pholooopter.
Generally the more
watchers yon have on a target
the faster you get the results.
Always uifwer the phone
quickly because some of the
caQs are vety important. Kev^t
have waichcTs on targets that
have already been dealt with as
It losses prestige points. Some
targets such us. Warbiirton and
Banister require the full E5
watcheia to get resiiKs,
ne
sXO
Nexor
JuBUn Cole from Colehestei Hm
a Method 1 poke that gives in-
finite lives on Design Design's
3D ar^^ade adventure.
NK 1,26; IKK 2, IS: INK 3,19
21 a^ltFia
3B »EA9 bIMF b«-'eAJ' THEM
liaslb^ALI'lt'milPOKEi
,b:i=itl;t^t+b:S(no 31
41 IF iiWm THEN PSIHT'Err
or in dita'IEIII
51 CALL IBFie
m UU 3f,H,i:i,6b,bc,ll,0I
i>l
70 ma »,H,ctf,77,bc,Zi,ff
11
Bff mk £d,83,bE:,cd,7i,bt:,f3
ZI
90IATAIf,cF,U,ff,U,ci,?Z
,n
111 MTAIl,i4, 32,2^39, cM
1,21
Lzi un «id
>^.'
Roland goes
Cciterwaylir\g
Do you remember back in the
April -,ssue we printed a spoof
hi -score sent in by a reader
from Denmark? WqU, surpnae
surprise, jamos Anderson from
Glasgow has sent in a poke for
this non-existent game. Just type
It m and run it - you won't need
to rewind the non-ex:stcni gome
tape or skip any im^giiutry
h£ader1eef files.
il ROBE J
20 UU cd,14,bc,3«|53,d,54
jbb
30 MTA 3e,55,cd,5d,bh
40 UU 3«,43,cd,5d,bb
50 1ATA 3e,4b,c4,Sd,bb
SI lATA af,4S,td,M,bb
J9 JATA 3e,52,cd,Sd,bh
102 AMSTRAD ACTION DECEMBEE 1986
CHEAT MODE
flP^Ti^^r
in FC^ i=Um TO MflilMl
lI^flEAB at: POKE a, ML (%Ni
m NEXT
13S C/U.L t4l0e
t^
Batman
Neil MacDougaU from Girtstol
answeis thd piayi^js Qf alt
c^ped ccufisdeis wiih ih« disk
-vneision. Just typc^ in the listing
and gave il onio the game disk.
Wow whenev^i you vmm uvfiniie
live* just Tun ihe Usungf and it
will fllllon^>ltgca]ly load Lhe gauxe
With tnUm'je lives.
mi tnm i.^niK i,mm
3 2i&
31 FOR x=ISFH TO tBFZSJEAS
illPOK i,HLI'l('Hl):IEXT
41 C4LL 1.IF0I
WBATA lt,l?Jl,4i,H,n,4^
J HI
itIATA c<,»,bc,2i,27,bf,n
,11
,lf
20 lATA fi,csI,$3,bc,U,7«,bc
9|]ArUf,k,34,ff,c3,iMl
IK DATA £dF2{,73,6Z|«d|ll,l
Star strike II
Tips lot the Reallime game
coine from P joll^ys of Wigan,
who lakes you through h Btag^
by frtage.
Whon you asATt the game
you arc shown a chart of the
sysiems. If you're a boguui«i
Uion go for the &eta fl^yslem,
^^fh^ch is relatively aasy. Once
you've chosen a flyfltem, ihe
map of ua pknets appeals,
TiiGSG art? split into ihreg types:
Agricultural - ThssG have poor
defences and are the cafiosl of
tha ihreg. The etages ^s ^aoc
gates, fighters, pisnetajry desc-
ent and control roam.
IndaitilAl - The&e are slightly
harder, croitsiBting of space
gates, liglitors, vcnltlalion duct
and conErol room.
Milii^Tf - These are the har-
dest of tho three, They are
made up of the space wheel,
$pa(;e g^ies, fighti^r?, planetary
dAJc^^tit, V0ntildlion duel and
control room.
Note that sometimas an
alarm will SQund nnd ti load of
coloured rectangles will head
for yon. Tney can't be ahot so
you have to dodge them, but
foituiiately they don't take much
off your shield,
Spscs wAe^l: Appears on
the screen and moves clock-
wise- Rotate ihe ship anti-
clockwise and blast the pOdS Off
the whgel edg€. A door opens:
centre 6ie cross-hsjirs on it and
press D, Rotate the ship against
tlie spin of the wheel until the
door is horizontal and then keep
it the;€. Once inside bla&t th«
£ghter and t«ro of thd triangl'SS
on the far wall. The Ihiid
triangle stop& the iris from mov-
December chaffenges
This month's challenge J should
keep the mappers happy, so get
cracking,
1. A pokfi iiUowing you to use
chests more than onot? in Druid.
t. A poke giving invulnerability
on Ijgiitforce.
3. Anvapof Ffosr-Byte,
4. A rnsp of Piadiqy.
5. A map and playing guide to
Iconjoji ^
ImJ
ing ?o shoot it when the iiis is
fully open and fly out
, JTefetic^ shields: Thera ate
jieTBrAl different g^ites you have
to negotiate- Each one lio^ a
diamond-shapied gap containing
squares and triangles. The
triangles gan be shot but the
scmarea cannot. To pass through
saf^ely, hfi-*<3 for the middle
square firing at any misalign that
come from the guns- The mid-
dle square is set back from tho
Qilnfirfi; wJiexi the others disap-
pcaz from view yoU Oftn tyrii to
the side very quickly to avoid
the Unal square.
Orbits! insertion: To be on
the safe side transfer AH irtuch
fuel to the shiuid as possiblo,
Fightei3: It's beat to turn
your eRgines off to conserve
hiel and kcM^p on iha windows
(press II), fighters have to ho,
shot three times before (hey ex-
plode and icvcal the fuel pod-
To get the pod ju£j keep it in
sight and thrust hard loward-'s i
beat you. Scavengers nocd only
One shot to destroy them. The
number o! (jghtcrs depends on
tho strength of the planet.
Ground attack: This is the
easy bit. AU you have to do here
is avoid the movuig rectangles,
missiles ar^d vcrtif^l laaeia and
blast away at every tl«ng else.
Go at full speed to savq fual.
Ventiiatiop duct: Stay at half
speed and just try lo dodge
everything. B(j particularly car-
eful with the iriaeu.
Gontrol rooms: Each planet
has either a reactor or a bRttle
compptGFr Just shoot it and fly
out of the door that operis.
Otherwise you return to the
ground attack or ventilation
duel o( that planet.
The easiest system Is B@la,
then Alpha and Delta, Do
Ep^ilon last: (his is (he toughest.
When refuelling in the module,
fill up only your energy bar or
you'll never ba able to complete
the game.
,il'MMii:illal
^' If-
I
Winners
That arch-poker Phtl Howud
has grabbed the big prise this
month with pokQS on Tiurust,
Alien Highway, and Monty OJi
file Rsui, A much-deserved re-
ward for consistent high quality
and quanbty over many mottths.
The runnei3-up are; Dave
Howton and Rlehaid Ntclidl-
soa, who md^pendeniity ^ni
Thrust playing guides, P }tt\-
leys for the Starstnks U playing
guide. }a3n<>s Moloney for the
DoamdATk rcAp. and Nicholas
PavlB lor his Appr9i\tic» poke
and mnp
AMSTRAD
ON DECEMBER 1936 103
Try beating oik AMDRUM !
^^X^.
^ ^
tf m-
^
-r:^--iS?
>
, >**o
u
^
r
;\& featured on
"Micro Live" /ji
and ^^'
"Saturday
wmm
DIGITAL DRUM
SYSTEM
for the
AMSTRAD
£3495
II
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tm*j^
B DIGITALLY RECORDED REAL DRUM SOUNDS
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A TRUE DIGiTAL DRUM MACHiNE
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Marking
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RICHNICHOLSON
DAVE NEW) ON
L«we! rt*re#
Uv*k ont
Cfllfict rile Fl*1 and
Weir wp pfld Affd
co-utitdown starts
Lsir*l ti*f*
moll* la w »ii-
ti* »lirefe to
bvlJ*t,
CoKvtf Fu«l^n4
po^jfiPiiiFioFf
fWfelflr on >^dy otft
V#y»t *9ur
Shoot flvm and
9^P li»il*9 ihi*td
Gftnerof tips
Ccti-nt the rmrtiber of shots 1(
destroy q f^neJof shoot H
rwo oMhfee tim*s leis than
fhot on the way^ down
Keep the sound turntd up so
'hot you can lell If youV*
hitting CI rtottor with your
hviieH when JFj ofUnreeti
»n Fevers* g^avily.olwoyi
let the pod pr«(ede y^i,
Ihfough turtnel*
Collect oil fvs\ and destroy
Ol'guni oothedescen*
U** shifid whsfi*ve,
i'eiesnding into an area
wher*guns gre oe^ive
FrequeritMseof,^,g^(„-.ljjj^
esiflniiol for Ihe^ invfiibJe
sections
Immet WastefsOfiaF>d
Simon O Connen hava. on
eJicelleniiipf^pf shEpping
Jtirough UveJ*. Jyj, Kjj|j
dowf, the 2 S. i and up-
and piets £i cope, y^ntwjjj
Jhp yov Forward oiti fey^f
"With o rrisiion-compieFe
bonus.
!ti» iwat^^t
p»o*to^ Mvvmi
Thfutt tionf to
ovoid dlddros nl
S*flbtlifa pod
i>#flMt|l| dOd'
apcnir
-- *»Cy out
'^1 dump
I HRUST
A IIMP£TGUN ^ WAU SLIDER
FUEL C£U (and wmlMfl ^ POWER PLANT
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p;
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BUY YOUR
SOFTWARE
FROM YOUR
ARMCHAIR!
Am$trad Actio
v;*-- W*'i("f^'¥Sag :'
ice do the walkirr
By the time yowV« rmached fhh port of flw ma^oi^in^,
cKoncoK are yov'd tove to got yovr hands on tome af
th« «oftwor# w«V«i r«vjBw«d. And thof*E ju&l What yov
con do. Out moil ^rder servic* allows you 4o drdor
virtucjHy ANY piec« of &oftw<rr« for th» Amstrad
micros mv\9W0<i in th« mosozine. Whal*i more you
con sova yovrs^tf o good sum of money on thop
pric«& AND quoHfy for Qfo^t fr«« grfli.
M«y, W% a w^ondorfu) woy to buy yoor ^oftwore!
SUPER FREE GIFTS!
Here's Ihe greai ra^gc ol s&Uwnre that you can get FREE wilh your
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couJjd gal it now.
TUtCOVtMAMr DEMO*
A full version of t^w AA-RawhA PSS
giHTte <Hi tape. I4>gi!llt0t' Wilh dhifrtAl
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lions Sor iransifBTtinq fJie CcH'*rtW!f
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our Hay iwue.
CASSirrf OMtv
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HvntST KiShr
Ltserwarp
Sf3iat
Cisssic Aavsn tare
Wriggler
Pyjamarssna
Spannerman
HuiicJilMck
KfAsI^r Chess
Rol<m<l goes Digging
Meifig^ from Andrnmida
SMtxHawk
Wwter C^m^s
Doomidiiy Biuvs
CtftOfucteT
Big Lc<igu»SoccmT
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PLEASE BEAR IN MtND
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KErORE it ttaa ncnaftlty be«ii
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ordar 41 any lirqie up ta the d«-
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h4nfc CDno*m«d'
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Save £71
ADVANCED MUSIC SYSTEM
ThlB disk could lie yours for Juiit £22.95
Ot tf you iMven^t got a disk diive...
Save £3.50!
MUSIC SYSTEM
Oa cassette at just tl2AB
th« original Mt/sfc System caused qyite o tlir
wKerv Peto Connor reviewed ir in our Morch \a\x9,
describing if of '« superbly executed packo^e ,„ viWh o
thorough ond vary cfeor monuar. Since then it hot
become the standard agoinst which all mu^ic pack-
ages hove been fudged, ond largely found wanting.
The Advanced Music System extends the facilites £tfll
further, and 'the main section <.. tooks every btt o«
good now oi it did six months ago*.
The package h very easy to use, with pep^down
menus and windows. You can emote three separate
voices dl a time. As you ptoy, the tune op peers m full
mustcol notation on the screen. The Advanced version
includes a printout module for printing six voices of
'mu$ic on proper slaves on paper, ond a linker module
thai allows larger pieces to be pfoyed.
We are oFfering you The Advanced Music Sy&/&m
on disk for £7 less than yov will find it in the shops,
and if you haven't got o disk drive then we ore
knocking £3.50 off the cheaper MvsJc Sysfem on
cassette. IF you are planning: to buy a disk drive soon,
then you can still benefit os Rainbird will upgrade you
to Advcffcedfrn £1 4.
Whatever youVe got, this is the best way to get
into music and save money at the same timel
SPECIAI
Half Price! ■
Special offer for readers ta
ISSUE 4--
' cassette
Only 75p if you order any o
The 1 1 epage Christmas issue of
Amstrad Ac fion, with Kung fu and
Number On& from Ocean on a coyer
cassette, retailed for £1 ,S0 and as
a back issue normally costs £1 .85.
You can have a copy antd halve the
original price if you take up any of
this month's Special Offers.
The cassette Is arguably the
best gift aver sluck to a magazine
cover, and up to the standard you
Save chaos!
MAGAZINE bin;
Only £3.95
You askud for «hem and now you've goi These T
them. No more piles o( AnTStriad Acliorm as the ma
clulteiing up your living room Mipet and 'Amstiad ,
getting, sob, battered to pieces m the pio- Nevwap C
cess. Instead a superb, cusiom-buiK bindiit n\agazines .
spdci^Uy deaitfuod lo t.-ike 12 copies of AA etotied bohi
and preserve them m pristine condition for Loyal i
pio&perirv' v^nd easy future referenecj. your bindei ;
SPECIAL OFFER FORM
Ftl! in your r\Bme, addraBS and machine typa on the revej'se of this form,
yoifwieh to order-
LDniid
D £5.95 on Cassette
2.Adv, Music System
D £22.95 on Disc
3. Music System
D £12.45 on Cassette
4. Trio
□ £7,95 on Cassette
□ £12.95 on disk
5. Light force
□ Cass £6.95
□ Disc £11 .95
6. Power play
□ Just £6.95 on Cassette
7. Magazine binders
D£3,95
8. Subscription
D 12 months £16.50
(U K rates Ofily - write for quotaHion
tor Qv^K^eas rales]
9. Back issues
At£1,35:^No.3^No.S
□ No.SQNo.lonNo.ll
□ NoiaDNolSQNo.U
At£1.85:DNo.4nNo,8
(TbMaal £1,9S indud* ««»v»f meunted
eSSSSM OOntdiiUng sifuytj g,amBaur:n±'u)
□ Issue 4 lor 75p!
Then placo a Ifch naxt to lho»e items
10. Grand clearance sate
□ Elite cass £6.95
D Elite disc £9.95
□ B a! man cass £4.95
□ Batman disc £6.95
□ NewWord disc £29.95
□ Str*loop+ disc £6,95
QSorcery+ disc £6,95
□ Raid disc E5.95
□ Cyrus Chess disc £6.95
□ Dambusters cas& £4,95
□ Bounty Bob cass £1 .95
□ DGadline disc £9.95
□ s&astalk0rdisc£S.95
□ WSBballcass£3.95
□ YAK'ngFu cass £3.95
TOTAL NUMBER OF tTEMS TICKED | "|
TOTAL AMOUNT PAYABLE ON SPECIAL OFFERS
I endose a ctieqiie or postal ardor fcf this am out, plus tho tot*'^ payable for mait order on ihe reverse of this
farm. The payment is made out to FUTURE PUBLISHING LTD.
Save £2!
TRIO
Sam Goes Sho;
Table Test
Computer Snap!
Yours for just £7.95
If youVe been looking for sq
lo get Arnold educating your
try Trio, three programs aifn
making learning fun for kids. 1
w© first saw this soflware w
so ifTpressed thai we helped
authors lind a suitable pubflr
and now we can bf ing it to yc
this special price.
Tfio is the first foray iff
educational s«as by Piranha
advantage of these pages:
item from these two pagesL
sd p^i^ pounds for over the
iler, Kung Fu has s^jperb
lation and 3 two-playor optbn;
ihefOiieis an addiclive rdterball
te with super-fast 3D graphics.
AtkJ the issue itself isn't bad
EOT. with our usual reviews and
vs, a look inside the doors of
jan» and plenty^ of maps and
ne-pokes. SuperiD value at £1 .50, i
i it could be yours for 75p!!
Mastergame! Save £2!
ii^nTTi
Only E5.95 on cassettel
Here it is, tine great AA maslBrgame
winich notched up a 93% rating. Featuring
superb colour grapfiics with smoof fi^
mulli-dJrectional scroKing, Firebird's
program pits you against a host of evil
creatures. You have three different types
of weapon to blast mem off the screen.
Combine all that with a large
playing area and a feature whereby a
second player can simultaneously take
part in the game, anct you have the
ingredients of a winr^er. It's an absolute
bargain at it$ luil mtail price of £7.95.
Knock off two pounds and you cani
refuse.
ERS
; Jook every bit us. good
ifutd JTtciudc the n*me
emlKJSsed in blocked
1 titc- spine. Individual
eld in place by bemg
of 12 wire?
3, don'l delay. Request
SUBSCRlBfl
Enstue that you gst the next 13
copies o! AmatTAd Action with
Ihe minimum at (usa. £13.50 will
make sure that every issue
materialises on your doormat
without you having to iitl a fin-
ger.
AA Rave! Save £2!
UGHTFORCE
Onfy £6,95 cassette, £11.95 disk
This game is Faster Than Light, A really
classy shoot-em-up with beautiful
graphics.
You have loads of alien spedes to
blast and four different zones to play,
with both ground and air targets to
destroy. But above all the game's
addictive. How long can keep your finger
olf the button?!
cassette, or £12.95 on disk
e "smalt but tethal' software team
within Mac mill an, which is one of
Britain's naosl respected rtanies in
the world of books.
m The three programs in !he set
are Sam Goes Sh(^ng (a challenge
to even adult memories), Tsbl&$
Testanti Computer Snt^l {w\lh no
cards for parents to have to clear
up afterwards). It is gr«at fun for
kids of ail ages!
PLEASE NOTE
TTloa* QJtera are ^eipaj^l^ frMn Ihw
r*B at OUT inail-order schwno, Ywi
CATLfLOt uAi thio TouciieTi ai\ lh# tnMil-
OTder p«ge :o obiMm tar^f dJ*'
cnuin And timm g^ta: - we'iw«liwidy
Intockod off iha suw: ws c4aT HOvr-
«ver. tt fflti pttlmt, ytms my ordof
«ny el tlw iwini on Qus pA^« 21 ihm
HOMUl FUU. tTHlCE rhfough iho
OTdlnarf mail-ordtfr sehetne i>n iht
prariouc p*q: You can ttiAh usa Oto
Qth^ 90i94« it ^ Mm* te^fl
Stock clearance!
AIMAZING
BARGAINS
Great so Ft ware at under half price!
Oar AlsdCiin 's Cave of software treASures
has become TAther full of late, atjd vf-e've
decidad fo have i? clu-arcmt.
So here 's a aniqui! appoitunity to pick
up some superb sofnvare at aUly piiecs.
Iiike half price or Isss. Check out the titles
Imlow and if yo» wAitt f<> order, move fast,
because we only h<iv& timii^ supplies at
these prices.
ELITE
Firebird's spac« mftge-ganie. Oniy £6,95 on
cass^tie or £9-^5 on disc!
BATMAN
The superb 3D aicade-;idv^titiire from
Ocesr. Only £4,95 on cassette or £e,9S cm
disc!
NEWWORD
The power-packed WordStar-^ompstihls
wordpiocessor from NewStar. This version
ie for tlie CPC 6128, Only £2&e3 on disc
reduced from £69!
STRANGELOOP PiLfS
Bemonding, funuristic aclion in a huge,
bxisue robot factory. Only £S.95 on disc!
SORCERY PLUS
Widely acknowledged as one of THE great
Amsirad games ~ ju$t i£.B^ on di^!
RAID
The contiovefsial shoot-em-up against the
RusElane. just £3,95 on djs<;!
CYRUS II CHESS
Powerful chess program with a gorgeous
3D display. Only £G,9S on disci
DAMBUSTERS
Famous flight-simulation action from the
second world war, Just£4.9S on cassette!
BOUNTY BOB STRIKES BACK
OriL' of the wfotld's most addictive pJatforro
gantes. Now only £1.95 on cassette!
DEADLINE
A sujjerb disc text adveriture from bifocom-
This IS the 6128 vetsion. Jusf £&-85 to cleart
SEASTALKER
Anoihec liifocom great - a perfect introduc-
tion to adven luring for 6130 owners. Disc
onty £9.95 to clear!
WORLD SERIES BASEBALL
Ttic tanious sporis simulation From tmagine.
Only £3.D5 on cassette.
YIE-AR KUNG FU
ltii.agii«G's luj.iiiou^cotrdtat g<){tii;. Now only
£3.D5onca3gctli;!
THE ALL-IN-ONE ACTION FORM
This form has been created by the Save-Your-AA-From-Being-Overhacked-Department
You cai> use it to register your votes for Games and Serious Software, or to send in your
Type-ins, without losing any news or reviews.
GAME CHART VOTING FORM
PLEASE NOTE
\6v hiva a TOTAL ot 10 votes for eaoh chart t^altbcate
bfitween up to live progfAma - sg. you can gi^e all 10 lo
one pragramorapll1thiemsav^4*^<tZtT«ti(
/ would like to vote for the following gar
GAME
1.
SOFTWARE HOUSE
VOTE ALLOCATION
2.
3.
4.
5.
SERIOUS SOFTWARE V
1 would like to vote for the following pac
PROGRAM
1.
OTING FORM
:kages:
SOFTWARE HOUSE
VOTE ALLOCATION
2.
3.
4.
5.
i
«
You can help us out at AA, and give your type-ins a far better charice of being ptfbtished, by filfing
out this form and wrapping it around your cassette wSth a rubber band, it would also be an idea if
you ^end it in a jiffy bag a& an awful lot of cassettes arrive here damaged.
Name ,,,,,, ,, ,>,
Address ,
Postcode.
TITLE™ „...„...
DESCRIPTIOI^:
*Pi V'ii'vinHi*fr»itilili*»IP»«ipi r#*»4'^«
} hereby declare that the program on th^ attached tape is a// my own work, and that it has not been
sent io sr)y other publication, nor been published in any form, or submitfed to a software house
hr txsnsideration a$ part of a commen^iai padi&ge.
Signed.
.Date.
WHAT!
SURELY YOU'RE NOT STILL WAITING
^ FOR THAT GAME TO LOAD ?
ISN'T IT ABOUT TIME YOU BOUGHT YOUR
SOFTWARE FROM AMBYTE, THE ONLY COMPANY
WHICH CAN SELL YOU GAMES SOFTWARE ON DISC
AT CASSETTE PRICES
^ HERE'S HOW IT WORKS^
From 1h« litl below you pick 1h« games you wani, and w« put Ihem on disc - «asy fin'l i1? Wveill th«rn cufttom
compilations. The AdvsnLages are clmai; you benefit Ircm 1h« (oadmg ap^cd diac game* offer, 1,0 you gel more out of
your ■ottware, but you don"l pay any mom than if you were buying the game* on upe. Not ortly that, many of the gtmea
we offef wouldn't be available on ditc * where ets* could you buy a Maslertronic geme lor El .99, on dtK!, kf tt lan'1 *rom
AMBYTE.
ACTIVt&lON
ACOO'
AC0C2
AC003
ACOC-<t
AC0O5
ACOM
Ghoslftuslerj.
Mir>dshm<Jo*
Master & th« l nmps
HtKua on Fradailus
Hwdwr
9&9'
9.»9'
g.sa'
999"
Barry McGuiQiiri Boxing S.99'
ALLIGATA
ALO0 1 Who QafBfl W*is 2
S95
1.99
1»
199
199
199
1 99
1 99
1 99
1 9&
2.99
2 99
Z.99
MASTERTnCmiC
MAOOt Fndtrs KfteipeTS
MA002 CNIar
MAOO13 N>Oflt#^ra'qU0US
MAOM looemoiior)
MA005 SoyI at a Robot
MAOOe Foftrtufa One Simu^aior
MAOO? OfK Maf* and His Drotd
MAOOa Cav«fi Dt C3oom
MA009 (nro Oblivion
MAOIQ Sp«n Bound
MA011 TfMLaElVS
MA012 K»n«
MA0 13 Radicw
h/|A014 Flw « Skj« Fooibsli
MIKflO-GfcN
MKOOl B4TII6 &1 :h^ Ptawts 9 9S
MK0O2 ThiBH Wb9J(£ tn Pafaaise 9.9&
MK003 HartHflB'tOumniy Run 9.9S
MKOlJd EqjMox 9 as
US GOLO
iiSOQi BeiachheBd 2 9.95'
US0D2 1rnpos«ibl« Mission 9.5S'
USOoa Wim^Garnss 9.95
USO04 R«lurnlDOf 9.93'
U$OC@ Bnjce Lo« fii.9S
US006 Goonie^ S.fS*
US007 ZoiTO flSS'
USCOa Sunlight S.S5'
US009 OambMiiitr* 0.95
US010 Kifnp Fu 9.95
USOli BojCiljiHob 9 95
US012 DtMri Fox 955
g*i=M'''.ir:i.^rvj?i^
GRD01 I hin^ on A Sfxiog
GR002 way Oi ThB TiQar
GR003 Sufrtf Sisiiih
GROM BOLfr^^r
GR006 Monly oniha Run
KUOOt SiapAwCfiflef
KU002 Galawd
KU003 RoiiiRflid
KuaOS Cavftms of MafS
KO007 At^o Mavis
KlTDOfi Rewgadd
KU009 B'jtter B'oi*
9.9S
a.95'
S.9S
e,9S'
5.95
G.S5
6.9S
SJS
fi9S
ELrri 1
ess
PALACE
PA>31 Ciiuiiron
PA002 Cauldmni ir
3 93
8.99
FIRE&IHD 1
FKOi Raspuiin 7 9&
FlOaS Ron#ston* ?.9S
FIQ04 Co£!a Csptn 7.95
FIC06 C'thnara 7.fiS
Fi006 Thui>dertait{^ 3,9£
F«507 Willow Pattarfl 3.9S
FIOiM Don! Panic 3.95
FIOM Subsunk 1.99
FI!?tO ShQitsFuze 1.99
FIOII Tha CoTtat Gams 7.95
FI012 Ntnjatlasrir 1.99
FI013 Collapse 1.99
FIOM Melichopp4f 1.99
FIO15 Thrust ffl9
FlOlS Seabaa* Delta 199
FlOf 7 The WiW Syoch 1.99
FK)19 Sr^rFrebirds 1 99
Fh)19 Haivay H«a(^an0er '.99
FIOJO Salksy HarcskJ '.39
PSWl TNeaif* Europe 5.95
PS002 Hanle Iw Midway 9.95
PS003 0atii« CJf Brram 9.95
PSOC'4 SwofOsandSwOftry 9.95
IMPORTAN
VOU (VW Y ORDE R AS MAN Y GAME S AS YOU LIKE so LON G AS THE
COMBINED VALUE OF FWOOf THEM EJCCeEDStiS VOUCANMOT,
FOR eXAf^PLE. ORDEH SEVEN MASTERTROfJIC TITLES UNLiSSVOU
Al SO OROFR TWO NORRML PRICED GAMES
CRL
Cf*H)l Endiifftoca
79s
GftOOZ Ju^oernoul
7.95
CRiOOS Fwmuia 1
795
CRO<04 Blade Runoer
695
1 MAflTECH J
BFIITANNIA SOFTWAnE
BmXH Play YoiJf Caniji FU^ 7.95
CC0O£
CC0&3.
Afnri*fin
ELECTBlCDflEAMS
MTI>01 2«d4 - Tha 5a'.l\t Bag-m B.95
MT002 Brian Jad^s S^jpenlai' a.95
MTCHJ3 Geoff Capes Si nong Man fl.K
MTtKH Sam Fox Slrp Pofcer S 96
MT005 WAR B g*'
EOOOl
E0002
Wimsr SpodS
Spindi2^
MIHHOHSOFT
MS001
MS0&2
DynsTiire Dan
0D'jldQrdash
995
90S
9.B8 '
S.9S
9.95
ORDERING (CPC 6128/664 S ^64 machirtes oniy)
OONT FORGET VOU MUST SPEND AT LEAST t1 5 ON TWO GAMES.
PieAsn donrtov'deF amy games marlcedvnth a star |*) unless you have
l^>eplX}nedu& ion ghe rurnberbeioii^) lofnake^ure Ihey are available.
Thes9 games ware nol available ai tfie lime of ouf gdng I0 {X€ss tut
shourtd b« when >tm r^art this - hutdon'i take a chance- phone us.
ori>erwiiM yourofder mighi gsT delayed
YQ!ijcaniord?fasmar!ygamesaByoulike.uSoasepafatepic;teo1pa(>&rif
you prefer , Out don'l torgel any of I he dealails ar^etl for by l^'e fDm.
Phone 0277 229684
Code Number
Title
Total Order Value
Price
Name.
Customer Code (il you heve
one pifliastt uia It, il saves time)
^■^■^ ^^
Address.
.Fob I Cede.
Cheques 3rd po&tai flfde« should bemade payable to AMBYTE- All
orders Should be pasted to AMBYTE^ 200 North Service Rd,
Bfeiilwood. Essex. CM14 4SG
UNIT14,WHITE HILL HOUSE, 6 UNION STREET, LUTON, BE0SLU1 3AN
THE UTILITY PEOPLE TEL ^0502) 4ii6as
FOR YOUR AMSTRAD 464/664/61 23
■t7,K
OtSC
TRANSMAT
ten Ul9 -nsdn > MccMtsr^avstitti^ oU^ »A^m'Mn; int
Ct?.K
B BIT PRINTED PORT
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SUPER SPRfTE Clrf>
I SCRIPTOfI
CASS OBC
CASS oec
SVSX
Shekhama Computer Services
ife|.C'tH3fi«T-Ci. .^.bS 'UJCA 6d«Ji-CH -^
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ADVERTISERS' INDEX
ea
A.G.F
39
MARTECH
AMBYTE
113
MIKROGEN
105
AM5
20
MIRAGE
3d
ARIOLASOFT
32,44
MIRRORSOFT
37
ARNOR
18
NMC
51,86
BESTBYTE
21
OCEAN
17,52
BEYOND
CASCADE
CHEETAH
DOMARK
ELECTRIC
DREAMS
65,1 BC
99
46,104
9
49,60,77
PR)DEUTtLmES114
RAM 10-11
SCHOOL 43
SHEKHANA 114
SIREN 43
EVESHAM
SOFTEK
4
MICROS
51
SOFT INSIGHT
39
GARGOYLE
12
SUPASOFT
21
GREMUN
92-93
UBfSOFT
30-31
IMAGENE
INCENTIVE
IFC,40,50
OBC
21,39,43
US GOLD 78-79
21,«.S7
VIRGIN 100
INFOGRAMES SO
114 AMSTEAD ACTION DECEMBER 1986
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iLERS. IN CASE OFOf
}ND SOFTWARE FfRSTl
LOND(
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\S£ WRtTE 7D
4EW OXFORD ST.
DENT<
DESIGNS
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, .. you haven't al.
n vouYe i| |fa|r a fed/ surprise
oins Mag Max to loaaWBraP^ur micro.
' "1 Max could be a mean machine if you Ve got what?liWi^ to put
- f him t03ether. Build him up and his fire-power increases -
you'll need it! - believe it! '^ '^■
ManctTesterM25WS Tel:
•^^^■t
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